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Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M.
Google has acquired a number of HTC’s XR engineers, something the company says will “accelerate the development of the Android XR platform across the headsets and glasses ecosystem.” ” Strangely enough, this isn’t the first time Google paid top dollar for HTC engineers. .”
Expected to be rolled out in phases prior to the theatrical opening on November 17, 2017, the Justice League VR experience will have a four-stage unveiling that culminates with a full blown room-scale experience for HTC Vive, Oculus Rift, Samsung Gear VR, Google DayDream and Sony PSVR. Select your Justice League character.
At CES 2017 today, VentureBeat reports that Samsung Electronics America chief Tim Baxter has officially stated during the company’s press event that they’ve officially sold 5 million Samsung Gear VR headsets, which are powered by the Oculus Home platform. Does the 5 million number surprise you?
Not to be left out of the reference design fun (with Intel, Qualcomm, and more already offering headset blueprints for others to build upon), Samsung has revealed its VR headset reference design. The ExynosVR III was shown off at MWC Shanghai 2017 held over the last week. For now we’ll have to wait and see.
With the latest amazing innovations in VR/AR, VRX 2017 next week in San Francisco is the place to be to hear from those leading the charge. Speakers from leading companies including Oculus, Intel, Ford, HTC, Paramount, Google, Epic Games, Walmart, Qualcomm and many more, will be present at the event. Not attending?
VR/AR expert Antony Vitillo (aka ‘ Skarred Ghost ‘) got an opportunity to speak with HTC Vive China President Alvin Wang Graylin recently, and while Graylin predictably couldn’t answer the question on everyone’s mind—”how much is Vive Pro going to cost?”—we
The Consumer Electronics Show in Las Vegas, NV is traditionally one of the largest tech events of the entire year and CES 2017 is no different. Consider this to be your consistently updated one-stop shop for all of the news from CES 2017 so far. Upload’s CES 2017 Predictions [ Link ]. Pre-CES News and Announcements.
Coatsink , the studio behind VR titles A Night Sky (2017) and Augmented Empire (2017), announced they’re bringing their first mobile VR title, Esper (2015), to PlayStation VR, Oculus Go and Xiaomi Mi on June 29th. Esper is also slated to launch on HTC Vive via Steam on July 6th.
We know that Samsung has confirmed more than 5 million Gear VR units are now in the wild for example, and of course the headlines of Sony surprising themselves with PlayStation VR’s early sales figures – approaching 1 Million going in to 2017. Games 360 report for 2017 right here. Nielsen’s ‘ U.S
Wands (2017) , the first-person magic-dueling game, is available today for HTC Vive via Viveport. The game will also be available through Viveport subscription , HTC’s monthly games’ subscription service. Wands features fast-paced 1v1 magic duels across a number of battle arenas.
Colaianni told me, “the outstanding nomination process for the VR Awards 2017 is anything to go by, future years will continue to build upon the astounding work our nominees have been producing.” HTC – Vive. Samsung – Gear VR. There you go, that’s the VR Bound VR Awards shortlist for 2017. Oculus – Rift.
Understanding that, the data they accumulate can paint an interesting picture and Superdata Research ‘s newly released information paints a telling picture: the PlayStation VR (PSVR) and Samsung Gear outsold the Oculus Rift and HTC Vive by a large margin in Q1 of 2017. HTC Vive: 95,000. PlayStation VR: 375,000.
HTC made a not so subtle tease today that a new version of the HTC Vive is on the way with improved resolution. The current Vive model, released in 2016, has a pair of 1,080 × 1,200 displays made by Samsung. The current Vive model, released in 2016, has a pair of 1,080 × 1,200 displays made by Samsung. Which New Display?
Old Enemies – HTC. While both Oculus’ Rift and HTC’s Vive hit the market right around the same time in 2016, the Vive was the first system with motion controllers and room-scale. Oculus Rift + Touch Price Cuts in 2017. Former Friends – Samsung. Samsung was perhaps Oculus’ first major ally.
VR headsets have already seen some pretty drastic permanent price reductions in the past few months, including the new $400 Oculus Rift + Touch price, the new $600 HTC Vive price, and the new $450 ‘all-in’ PlayStation VR bundle. Samsung HMD Odyssey $450 $500 (includes headset and controllers). Baseline Prices.
In late 2017 Microsoft launched its Windows Mixed Reality platform, a software foundation built into Windows 10 which supports VR headsets. The company also convinced a handful of its major PC partners—Dell, Lenovo, Acer, HP, Samsung, and Asus—to launch VR headsets attached to the platform. Data courtesy Valve.
The 2017 GDC State of the Game Industry report, which gathered data from 4,500 attendees of the annual GDC conference, has been published. As for the future, development interest in the HTC Vive seems to be growing the most compared to other platforms. Future AR/VR Focus.
Apple’s WWDC 2017 keynote made that abundantly clear with their announcement of support for external Metal graphics, HTC Vive, SteamVR and Metal VR. IDC started to collect market share data for VR and AR shipments since Q1 2016 and just reported their Q1 numbers for 2017. VR is not dead. VR is not dying. market share.
Cher Wang – HTC Vive. AIS-VR Society President Jim Chabin and actress Maria Bello honored the CEO of HTC with the Sir Charles Wheatstone Award for exemplifying exceptional forward movement in the VR Sciences. HTC is the maker of the Vive VR headset , a monumental achievement in optics, controls and 3D positional tracking for VR.
Samsung reportedly plans to send out an AR/VR headset to developers next year. South Korean outlet Electronic Times reports Samsung has already built prototypes and is testing samples for production. In late 2017Samsung launched Odyssey , a Windows VR headset, and a year later the successor Odyssey+.
As it stands, companies like HTC, Oculus, and even Google are being very tight-lipped about how many Vives, Rifts, and Daydream Views they’ve sold (respectively) and it’s making it very difficult to paint a solid picture of what the VR market actually looks like. Do you own an HTC Vive?
During Day 2 of Google I/O 2017, following major announcements of support for standalone VR headsets and a ‘2.0’ Today, there are eight Daydream-Ready devices on the market, and momentum will continue to build throughout the year as flagship products from Samsung and LG begin to support the platform. image courtesy Google.
With CES 2017 kicking off next week, here we take a look back at the highlights (and lowlights) from 4 years of VR at CES to gauge how far the industry has come and look for clues as to where it goes from here. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations. The Oculus Rift Crescent Bay Prototype.
HTC today announced that the Vive Pro headset only (without controllers or base stations) will cost $800 and launch on April 5th; the headset is now available for pre-order. After announcing the Vive Pro headset back in January, HTC left the VR sector in suspense as to what the price would be and precisely when it would launch.
Google is acquiring "some of" HTC Vive's engineering team to "accelerate the development of the Android XR platform". As an interesting parallel: in late 2017 Google acquired some of HTC's mobile devices engineering team, and leveraged these engineers to vastly improve the hardware of its Pixel phones.
The 2017 Game Developers Conference (GDC) and accompanying Virtual Reality Developers Conference (VRDC) are right around the corner. There’s a lot going on at GDC every year, but with VR’s first big consumer year in the books last year, 2017 should be bigger than ever for our industry. What to Expect from HTC.
Six different companies have offered one or more Windows VR headsets—Samsung, Lenovo, HP, Dell, Asus, and Acer—since the introduction of the Windows Mixed Reality platform back in 2017. Samsung’s official site is no longer list the original Odyssey headset for sale, though continues to show it as a “Support Only Product.”
HTC once owned a sizable portion of the global smartphone market share, but it could never keep up with Samsung, and in 2017, the company sold most of its phone IP to Google. After staying in the shadows for several years, HTC is now planning its return to smartphones, though fans of its previous HTC One devices… Read more.
Samsung is reportedly redesigning its in-development headset. In February Samsung officially announced it was working on an XR headset, with Google handling the system software via a new variant of Android. Google is handling the software for Samsung's hardware. A year later Facebook formally abandoned Gear VR.
At least from the outside, it appears Microsoft isn’t actively competing for a seat at the XR table, which is fairly odd coming from a company that pioneered enterprise AR while simultaneously wrangling some of its top OEM partners to make a fleet of PC VR headsets for consumers in 2017.
billion in 2017 and 2018. As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices.
HTC Vive Pro. Perhaps the biggest reveal at CES 2018 was HTC’s Vive Pro. As a side note, HTC confirmed to us that the Vive Pro won’t ship with Valve’s ‘Knuckles’ controllers , a bummer for those hoping to finally get their hands on the anticipated controllers which were first revealed back in mid-2017.
Doctor Who made its original VR debut back in December 2017 with Doctor Who Time Vortex VR , a short game released on Google Cardboard, Google Daydream, Samsung Gear VR, HTC Vive, and WebVR that had users safely navigating the TARDIS away from various hazards and obstructions.
” While the app has previously been available on Vive via HTC’s Viveport platform since early last year, Vive users who exclusively use SteamVR haven’t had access. The NextVR app launched initially way back in 2015 on Gear VR, and eventually found its way to Daydream.
Originally announced at Oculus Connect 4 in October 2017, the Oculus Go is a VR headset and controller designed to offer mobile VR experiences in a self-contained, standalone unit. Oculus Go uses a single 2,560 × 1,440 display, using a “fast-switch LCD” rather than the OLED panels found on Rift and Samsung phones designed for Gear VR.
” 2016 saw the arrival of 3 major consumer virtual reality headsets, the Oculus Rift, HTC Vive and PlayStation VR. Samsung confirmed at CES in January that its Oculus engineered Samsung Gear VR headset had passed an install base figure of 5 Million and more recently Google affirmed that it had shipped over 10 Million Cardboard viewers.
HTC Vive, Oculus Rift, PS VR, Samsung Gear VR, and Google’s Cardboard and Daydream platforms are all the most recognized names when it comes to virtual reality across the powerful home units and mobile markets, but there are still a handful that keep the industry competitive and honest.
Fantasynth (2017) is an upcoming VR music experience for Oculus Rift and HTC Vive that takes you on a surreal ride through an abstract world of sharp geometric shapes and eye-catching neon lights.
HTC and Valve do this with their Vive controllers that are super low latency and extremely accurate and Oculus does this with their touch controllers and their extremely natural ergonomics. Tagged with: GDC , GDC 2017 , HMD , leap motion , MWC , MWC 2017 , odm , OEM , qualcomm , snapdragon , Snapdragon 835 , VRDK.
With each passing year the Game Developers Conference (GDC) becomes more and more important to the VR industry, and 2017’s iteration was no different. Rift’s 2017 Line-Up. One year on and it’s ready to debut its bigger, better 2017 line-u p, fueled by the recently-released Touch controllers. Whew, what a week.
Announced just last week, Vive Focus Plus is HTC’s next iteration of their standalone VR headset that adds a pretty big missing puzzle piece, namely a replacement for its predecessor’s single 3DOF controller (rotation only) for the new 6DOF controllers. But that’s not exactly all there is to Vive Focus Plus. Consumer? ».
This era ended with the launch of the first consumer-oriented PC VR headsets: the HTC Vive and the Oculus Rift CV1. And here we are now in what I call the “Autumn of VR” because it’s grey and cold, but not that bad like the Winter of 2017-18. Google and Samsung will release an XR headset.
While HTC made a splash unveiling an upgraded Vive Pro off site, the big trend on the show floor was standalone VR headsets with “inside-out” tracking. Currently to manage a VR setup with a headset such as the HTC Vive, a computer or laptop is required. Santa Cruz made its first hands-on debut at OC4 late 2017.
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