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The VR Awards has been recognizing and celebrating outstanding achievements in the VR industry since 2017. Companies such as Fable , HTC, and Oculus have each walked away as winners for their groundbreaking hardware, alongside genre-defying titles such as War Remains , Tilt Brush and ImmersiCare. Think of it as cosplay in VR.
VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First. image courtesy VR First. Vilnius Gediminas Technical University, Lithuania.
Colaianni told me, “the outstanding nomination process for the VR Awards 2017 is anything to go by, future years will continue to build upon the astounding work our nominees have been producing.” HTC – Vive. There you go, that’s the VR Bound VR Awards shortlist for 2017. The complete list of judges can be found here.
At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap. Here’s how Neurable describes it : Neurable is debuting Awakening , a VR game preview made in partnership with eStudiofuture , at SIGGRAPH 2017 in Los Angeles.
From live VR concerts in Wave coming from some of the biggest names in music, to HTC’s annual developer conference taking place in Engage , social VR is picking up the slack where video chatting platforms simply don’t cut it. Developer applications to help are now open.
Here are two of my VR favorites that premiered at SXSW 2017 this week: SHOW IT 2 ME – Mark Brooks & Dylan Carter. Show It 2 Me was created with Google Tilt Brush and was the first VR experience to use the Tilt Brush Toolkit ( now in BETA ) to export elements into Unity to be animated.
Mike Nisbet, Unity Engineer at SideQuest and Icosa Foundation Team Member , expressed his enthusiasm to be working on Open Blocks when the news landed that it was being open-sourced last month : “We’re thrilled to see Blocks join Tilt Brush in being released to the community, allowing another fantastic tool to grow and evolve.
With much surprise for us all, HTC has just announced the Vive Focus Plus , its first full 6 DOF standalone headset! The Vive Focus Plus, in all its majesty (Image by HTC). Internal view of the Vive Focus Plus (Image by HTC). Do you want to know more? Well, you are in the right place. The Vive Focus Plus.
HitMotion: Reloaded has been one of the 20 launch titles of the Vive Focus Plus , and we can never thank enough HTC for the support that has given us. Passthrough AR was made through a plugin that we invented, and it was not officially supported by HTC. Tutorial on how to easily make a cross-platform application in Unity.
The standard has been in development since April 2017 and is backed by virtually every major hardware, platform, and engine company in the VR industry, including key AR players. That will be a bigger deal once it finally happens because Unity is far and away more used than Unreal Engine when it comes to building XR content.
This year’s show is sponsored by the likes of Oculus, HTC’s Viveport, and Unity. Attendees will also hear from Tony Parisi, currently busy heading up VR and AR at Unity,Kent Bye, host of long-time VR interview series Voices of VR, and Rikard Steiber, SVP of VR at HTC. Tagged with: svvr , SVVR 2017.
The game will be released in Early Access and only with official support for the HTC Vive, though the developer says that support for the Rift is expected “really soon.” ” Image courtesy Construct Studio. Construct Studio also developed The Price of Freedom VR (2016).
Investors include HTC, Rothenberg Ventures, GREE VR Capital, and Brightstone Venture Capital. Supporting Oculus Rift and HTC Vive, VRChat currently offers over 200 user-created worlds, everything from simple environments to some of the most complex creations currently in social VR. million seed investment round.
Mike Nisbet, Unity Engineer at SideQuest and Icosa Foundation Team Member , was excited about the possibilities that lay ahead with Google Blocks: “We’re thrilled to see Blocks join Tilt Brush in being released to the community, allowing another fantastic tool to grow and evolve.
IBM Watson, the artificial intelligence platform designed to understand natural language, today launched support for Star Trek: Bridge Crew (2017) across PSVR, Oculus Rift and HTC Vive. The Sandbox, released in May, combines IBM’s Watson Unity SDK with two services, Watson Speech to Text and Watson Conversation.
Back at WWDC 2017 Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to MacOS , along with a number of other announcements about how the company would support VR as part of its ecosystem. — Philip Schiller (@pschiller) December 12, 2017. Virtual reality gets real.
SVVR 2017 is less than a week away , and with an exciting roster of speakers and demos across all major industry verticals, with 100+ VR/AR companies represented, it’s slated to be a star-studded gathering of VR experts. Here’s a peek of the far-reaching topics at SVVR 2017: Education And Virtual Reality – Clay Park VR.
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
Today we hear from Alvin Wang Graylin, HTC’s China President of Vive. Graylin is the China President of Vive at HTC leading all aspects of the Vive/VR business in the region. Road to VR: Do you think VR’s Killer App will launch in 2017? Unity’s Head of VR & AR, Tony Parisi. Alvin Wang Graylin.
Apple has finally made a commitment to VR, announcing on stage today at Worldwide Developers Conference (WWDC) 2017 that not only will they offer an external GPU developer kit for MacBooks capable of meeting the graphical demands of VR, but that both the new 27-inch iMac and the iMac Pro will be VR-ready out of the box. image courtesy TIME.
Using 3D animations from 4DViews , China-based developer 应高选 created this with his iPhone 6s and Unity. Showing some gaming applications to the always cool portal-trick, Helsinki-based creative developer lingoded is by his own admission “searching [for] the next big thing” as he works with ARKit and Unity.
Even their website and trailer (below) for 2017’s expo imbue a heroic theme, building buzz for the event with high energy. Individuals from companies such as HTC Vive, NVIDIA, Osterhout, Unity, castAR, Qualcomm, Leap Motion, Meta, Verizon, Dell, Oculus, and more will be among the over 300 featured speakers in attendance.
Set for release on Oculus Rift and HTC Vive in spring 2018, the game is an arcade shooter in which players use jet packs in 1-vs-1 and 2-vs-2 multiplayer battles. It sounds a little like Unity’s Editor VR, though without full details we can’t say that for certain. That title is Space Junkies.
Back at GDC 2017 at the start of this month Unity gave us a brief update on Editor VR, its new platform for developing 3D content within headsets like the Oculus Rift and HTC Vive. Tagged with: Editor VR , KinematicSoup , Scene Fusion , unity.
Developer Lee Vermeulen didn’t wait for VR headsets like the Vive Pro to get an AR function , but rather strapped a stereoscopic Zed Mini to his original HTC Vive in effort to push Modbox forward into augmented reality. Drone battle in the living room anyone?:
The standard has been in development since April 2017 and is presently supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players like Magic Leap. Oculus has committed to bringing OpenXR runtime support to both Rift and Quest later this year. The post OpenXR 1.0
The HTC Vive should not exist. For a troubled company that’s spent much of the past few years making losses instead of profits, the niche and expensive VR market is the last place HTC is going to make a quick buck. And yet here we are, with the smartphone maker and Valve seemingly in it for the long haul. Expected Expense.
Or, as Philip Rosedale posited in this 2017 Forbes interview, a Ferrari. The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. Guess who’s number #19 on HTC Vive’s list of its Top 100 VR Influencers? Perhaps the Mona Lisa?
Initially shown at VRX Networks kiosks across the US and UK in tandem with the release of the 2017 franchise reboot film starring Dwayne ‘The Rock’ Johnson, the app actually went live on Steam yesterday for a few hours before being pulled for no discernible reason.
So Happy Caturday, Happy NYE, and Happy 2017 to all of you. Unity Technologies announced a host of new partnerships and exciting updates in 2016.The The dev team I work with uses Unity as our bread and butter. They are also helping to push Unity by hosting Learn Unity events. Have a safe NYE and great 2017.
At the 2017 Game Developers Conference this week the company will showcase interactive streaming of a game inside the HTC Vive. Genvid’s technology is already available in Epic Games’ Unreal Engine 4, but a plug-in for Unity is also being released.
VRChat will be releasing on Steam in Early Access on February 1st 2017. The platform will support the HTC Vive, Oculus Rift, and OSVR and is free-to-play. million late last year with help from the likes of HTC, certainly seems to be doing that. VRChat also aims to offer deeper user customization with integration with Unity.
Last year at Unity’s Vision Summity SteamVR creator Valve gave away free HTC Vive units to everyone in attendance. It was an enormously generous gift, but Microsoft is going one step further at Vision 2017 with Acer’s VR development kit.
HTC’s China Regional President of Vive, Alvin Wang Graylin, took to the stage at the Unity Vision Summit in Asia this week and made a series of bold predictions for where we’ll see VR in the next two years. 2017 Predictions. VR Ready PCs outsell standard PCs by Q4 2017. VR PGC grows to 10k+ titles. Roadblocks.
The organizers of VR’s biggest awards ceremony, The Proto Awards, say they won’t be hosting an event in 2017. They aim to bring the awards back in 2018, skipping the 2017 season “in order to assess the changing landscape of immersive technology and entertainment,” according to a prepared statement.
The Holodeck Year 2: Growing the VR Ecosystem in 2017. Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. Liz Mercuri (Unity). Room 2011, West Hall.
Some 110 VR games for PlayStation VR, Oculus Rift and HTC Vive got all the attention with new demos and mixed reality performances. HTC Vive had a huge presence as well, taking the form of mixed reality demo booths that had attendees all snapping photos and video. We can probably expect VR to take center stage again in 2017.
HTC held its VIVE™ Developer Conference 2017 (VDC2017), where it announced VIVE WAVE™ ( www.vive.com/cn/vive-wave-en ), a VR open platform and toolset that will open up the path to easy mobile VR content development and high-performance device optimization for third-party partners. Via HTC Press Release [link].
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. LET’S SPECULATE ON Q1 HEADSET SALES.
Plenty of news came out of Unity’s Vision Summit keynote talk yesterday, including a look at a hugely ambitious new first-person shooter (FPS) for VR headsets, Seeking Dawn. The game is due to arrive on both the Oculus Rift and HTC Vive is aiming for release in summer 2017.
Liv also supports many Unity-based VR titles without direct integration from developers. Below you can see the Electronauts Liv integration in action and see how players will be able to spin some sick beats in VR: Electronauts is the next VR experience to come from Survios, the studio behind Raw Data (2017) and Sprint Vector (2018).
Since having a 3DOF controller with a 6DOF headset is weird (HTC and Lenovo know this well), RealMax has decided to add also support for Leap Motion. Realmax has an SDK that is compatible with Unity2017 and Unity 2019. The central button acts as a back button, while the inner one turns on/off or pauses the device.
or later you can use the Gear 360 app (unfortunately, this is not a retrograde compatibility– it only affects the new 2017 version). THE STANDALONE MOBILE HEADSET THAT HTC IS KEEPING IN JAPAN. THE STANDALONE MOBILE HEADSET THAT HTC IS KEEPING IN JAPAN. AIRLINES TESTING AUGMENTED REALITY TO READ YOUR EMOTIONS.
Featured image from left to right: Rob Goodman (OpenVerse), Han Jin (Lucid VR), Amitt Mahajan (Presence Capital), Timoni West and Tony Parisi (Unity). And the reason, according to Tony Parisi , head of VR and AR strategy at Unity, is simple. How do you envision VR taking shape in 2017 and beyond? Gamers buy hardware first.
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