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The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. You may recall news back in May that the early access version of Unreal Engine 5 includes improved support for OpenXR. That makes Unreal Engine 4.27 Epic says that the OpenXR support in Unreal Engine 4.27
Here’s our roundup of news from ‘day 4’ of E3 2017. New The Walking Dead games were revealed, Bethesda clarifies VR platform exclusivity stance, we go hands-on with Ace Combat 7, and try out DisplayLink’s XR wireless solution for the HTC Vive. DisplayLink XR wireless tech hands-on: Photo by Road to VR.
Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. Unreal Engine’s comprehensive VR support could benefit the new sim in these areas. Assetto Corsa supports Oculus Rift and HTC Vive.
At yesterday’s keynote at the Worldwide Developers Conference (WWDC) 2017, Apple revealed the new iMac Pro and updated 27” Retina iMac , both of which are VR-ready, along with a slew of other VR related product updates. SEE ALSO Watch Epic Games' Nick Donaldson Build a Scene in Unreal's VR Editor.
Mindesk , a startup developing a platform for real-time CAD collaboration in AR/VR, today announced a $900,000 seed round from HTC Vive, Barcamper Ventures, A11 Venture and Invitalia Ventures. Last November the company participated in Autodesk University, where they unveiled an integration with Unreal Editor in partnership with Epic Games.
Apple has finally made a commitment to VR, announcing on stage today at Worldwide Developers Conference (WWDC) 2017 that not only will they offer an external GPU developer kit for MacBooks capable of meeting the graphical demands of VR, but that both the new 27-inch iMac and the iMac Pro will be VR-ready out of the box. image courtesy TIME.
Ubisoft Montpellier says the full release is slated to happen “soon” on Oculus Rift and HTC Vive for home users. SEE ALSO Preview: 'Space Junkies' Feels Like VR's Spiritual Successor to 'Unreal Tournament'. Its quick, comfortable gameplay seems pretty well-suited for arcades.
The 2017 Game Developers Conference (GDC) and accompanying Virtual Reality Developers Conference (VRDC) are right around the corner. There’s a lot going on at GDC every year, but with VR’s first big consumer year in the books last year, 2017 should be bigger than ever for our industry. What to Expect from HTC.
Back at WWDC 2017 Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to MacOS , along with a number of other announcements about how the company would support VR as part of its ecosystem. — Philip Schiller (@pschiller) December 12, 2017. Virtual reality gets real.
Now, developer Rocksteady has announced that it will soon launch the game on the HTC Vive and Oculus Rift. Built on Unreal Engine 4 and well optimized for PSVR, it’s also one of the system’s best looking games. One question on our mind is how the new release of a 2016 VR game will fare with 2017 expectations.
Survios’ stunning VR action game Raw Data , currently in Early Access for HTC Vive and Oculus Rift, will launch in September on PlayStation VR. Announced at E3 2017, Raw Data will launch out of Early Access simultaneously on Vive, Rift and PSVR in September, bringing a wealth of improvements to its already polished Early Access state.
Space Junkies , the upcoming Unreal Tournament -style VR shooter from Ubisoft Montpellier, is headed to all major VR platforms starting March 26th. If that tickles your latent Unreal itch, check out a full match in closed beta to see just what’s in store.
With CES 2017 kicking off next week, here we take a look back at the highlights (and lowlights) from 4 years of VR at CES to gauge how far the industry has come and look for clues as to where it goes from here. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations. The final Oculus Rift consumer edition.
Using the HTC Vive and a wall of silver rectangles, this installation was all about playing with points of reference and altering how your brain processes its surroundings. Using the built-in camera on the HTC Vive headset I was able to view myself back in reality, standing inside the Waterfront Tunnel space.
The standard has been in development since April 2017 and is presently supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players like Magic Leap. support in Unreal Engine and plans to update the engine for the 1.0 Epic says that it has previously implemented OpenXR 0.9
A sequel to 2012’s Pure Chess, Chess Ultra has been built from the ground up using Unreal Engine 4 and has some pretty incredible visuals if the trailer is a true testament to the final product. The team is crafting a 4k build for PS4, Xbox One, and Steam but the game will also be coming to PSVR, Oculus Rift, and HTC Vive.
If you don’t already know Cliff Bleszinski from his involvement with the Unreal Tournament and Gears of War franchises, you may remember him from Oculus’ 2012 Kickstarter video. — Cliff Bleszinski (@therealcliffyb) March 15, 2017. That's the quote.
Apparently, the new games will be interactive and, according to the IGN piece, rendered with the Unreal engine – which hopefully lays to rest any assumptions these are merely some sort of branching 360 video abomination. “The Walking Dead, it all comes back to moral choice and what would you do as the player. .
At the 2017 Game Developers Conference this week the company will showcase interactive streaming of a game inside the HTC Vive. Genvid’s technology is already available in Epic Games’ Unreal Engine 4, but a plug-in for Unity is also being released.
By this June, Zero Latency will have 10 sites across the globe and 24 by end of 2017, including U.S. After playing a lot of Oculus Touch and HTC Vive games, it is a bit jarring to not see your hands inside of VR. Vandonkelaar did say their platform will support Unreal Engine 4 and other technology beyond Unity.
This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. The original Oculus Rift won the first VR Headset of the Year Award (not its own category this year) in 2017. VR Lifetime Achievement. VR Film of the Year.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. LET’S SPECULATE ON Q1 HEADSET SALES.
The Holodeck Year 2: Growing the VR Ecosystem in 2017. Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. State Of Unreal: Epic Games’ Opening Session.
Raiders is likely still some ways off from release (no official release date has been given), but Coop Innovations was recently awarded grant money from Epic Games for its work using the company’s Unreal Engine 4. Erda is coming to both the Oculus Rift and HTC Vive. Simon Barratt (@barog) June 9, 2017.
Tim Sweeney, founder of Epic Games and creator of Unreal Engine, has a unique position in the virtual reality industry. He says that out of the approximately half-a-million PC VR headsets sold to date, HTC Vive “is outselling Oculus 2-to-1 worldwide.” HTC Vive is a completely open platform.
So he proposed to HTC to live 30 days in VR in a way that in these 30 days he could develop very cool things like AI bots and VR locomotion systems while being inside virtual reality with other people helping him remotely… and then share everything developed there to the community as open source software. Isn’t it cool?
These are realistic places you can explore in your Oculus Rift or HTC Vive. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. But the tracking volume is still limited compared to other VR experiences made using graphic engines like Unity or Unreal.
10] in our review , noting however that the admittedly standard arena shooter experience would need more than smooth visuals and Unreal Tournament -style gameplay to keep users happy in the long run. Released in March 2019 on PC VR headsets and PSVR, we gave Space Junkies a solid [7.7/10]
However, you probably shouldn’t expect official support for Robo Recall to come to other VR platforms, like the HTC Vive or PlayStation VR — at least not any time soon. ” You can read more about Robo Recall in our full hands-on and expect to play the game when it arrives on Oculus Rift with Touch in early 2017.
This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved. WITH 500M USERS, ALIBABA’S ALIPAY GOES VIRTUAL.
This is a new cinematic VR series built in Unreal Engine 4 from phoenixmirror. Designed for the Oculus Rift and HTC Vive, it’s being worked on part time by co-creators, writers and directors, Barret Phillips and William Gerardi, writer Robbie Barnett, and producer and designer Stewart Garner.
Using the Oculus Rift and HTC Vive, users visit a series of iconic and gigantic industrial zones, like Hoover Dam, the Fukushima Nuclear Power Plant, and an oil rig and inspect them in minute detail. The piece was developed in Unreal Engine 4. Industrial VR is aiming for a release in early 2017.
People are doubting it’s ability to run the HTC Vive on the computer, but Apple does claim you can edit 360º video content and create 3D VR content. It will cost $4999 and launch in December 2017 Macbook Apple will be offering an external graphics enclosure with an AMD Radeon RX 580 GPU which will connect to Macbooks via Thunderbolt.
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.
At E3 2017 earlier this month we got the chance to discuss the announcement with Skybound’s president, Dan Murray. The partnership itself is very fresh and the game is still in a conceptual stage, so there’s not much to say about the finer workings of the game other than it will be running in Unreal.
Florida-based developer HELM Systems has been working on its virtual reality (VR) fantasy adventure The SoulKeeper VR since at least 2015, with a Steam Early Access launch taking place in 2017.
A short five-minute video was released today both in the Oculus Store and on Steam, and it uses a combination of Unreal Engine graphics and motion capture to bring a Séance experience to life. Séance: The Unquiet might be just what you’re looking for.
We looked to the lessons from our 2017 launch video, which featured our HaptX Glove prototype. Companies like HTC have employed it in their promotional materials, and from what we’ve seen, this production style is the best way to convey VR from a third-party view. Choosing an approach, building a team. LIV’s support was astounding.
As I write this, the price for an HTC Vive has not been published - perhaps it will be even higher. Maybe I worry that VR is moving so fast that the $1500 VR system I buy in 2016 will be obsolete in 2017? $15. For instance, the Unreal Showdown demo on OSVR runs nicely on an NVIDIA 6xx card. 1500 is a lot of money.
It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. List of games that you can use Ansel with: As of December 25th, 2017, Ansel is compatible with the following 13 games: 1. What's Nvidia Ansel? For Honor?.
So all the way up to-- we did VR stuff with ARKit in 2017 -- if I don't say wrong -- then all the way up to there it was marker based. We did this with Hololens in 2017, I think. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eye tracking-- or the new one has eye tracking.
So all the way up to-- we did VR stuff with ARKit in 2017 -- if I don't say wrong -- then all the way up to there it was marker based. We did this with Hololens in 2017, I think. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eye tracking-- or the new one has eye tracking.
So all the way up to-- we did VR stuff with ARKit in 2017 -- if I don't say wrong -- then all the way up to there it was marker based. We did this with Hololens in 2017, I think. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eye tracking-- or the new one has eye tracking.
This year’s Electronic Entertainment Expo (e3 2017) will officially begin on Tuesday, June 13th, and run until Thursday, June 15th, at the Los Angeles Convention Center. This is everything we know (so far) about which VR companies and content will be making an appearance at E3 2017. Vive (HTC).
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