This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
One year after announcing their intent to create a wireless adapter in collaboration with Intel at CES 2017, HTC revealed the Vive Wireless Adapter this week at CES 2018. I got a chance to test a pre-release version of the adapter at CES 2018, where HTC was showing it off attached to the original Vive running Doom VFR (2017).
TPCast maintains their solution can transmit up 5 meters away at 2k (2160×1200) with a latency of less than 2ms. TPCast maintains their “Wireless Adapter for Oculus Rift” is slated to arrive “by the end of Q4 2017.” image courtesy TPCAST. We’ve reached out to TPCast for comment, and will be updating soon.
It has constant latency spikes making the game unplayable at any setting,” reports Mattios. The original Assetto Corsa was an early champion of VR, having previously included experimental support for Rift headsets starting back to 2013, and later gaining support for additional headsets in 2017 with the adoption of OpenVR.
To that end, companies like QuarkVR, Nitero , TPCast and most recently IMR are all working to being consumer (or prosumer) devices to market in 2017. KwikVR is claiming 12ms additional latency working at both the Oculus Rift and HTC Vive’s native 2160 x 1200 resolution (each headset packs 2 x 1080 x 1200 OLED panels), running at 90Hz.
Colaianni told me, “the outstanding nomination process for the VR Awards 2017 is anything to go by, future years will continue to build upon the astounding work our nominees have been producing.” Zero Latency. Zero Latency – Zero Latency. There you go, that’s the VR Bound VR Awards shortlist for 2017.
The headset is said to hit sub 18-millisecond latency, and it appears it will also feature positional tracking and hand tracked controllers with what appears to be an amalgamation of Valve’s light house tracking technology and Oculus’ camera based solution.
Now that it’s all said and done it’s easy to see that E3 2017 just wasn’t a huge showing for VR hardware. Best VR Hardware of E3 2017: DisplayLink Wireless Vive. We only had about five minutes with the unit but didn’t notice any additional latency or loss in visual quality.
While virtual reality can get away with comfortable and immersive performance at latency under 20ms, augmented reality has the backdrop of the instantaneous-latency real life view against which the digital information is compared, increasing the need for high frequency output to keep the real and digital world in very close sync.
And if 2016 was the year VR had its coming out party, 2017 is looking to be the year we see VR content ecosystem really grow and hardware accessories take shape. In addition to their latest hardware announcements at CES today, Vive also announced that it expects commercial wireless VR adapters to ship in 2017.
Initially revealed back in January during the 2017 Consumer Electronics Showcase, aka CES, Intel’s new wireless solution for the HTC Vive has finally emerged from the shadows and was being shown at the 2017 Electronic Entertainment Expo, currently taking place at the Los Angeles Convention Center. There was no perceived latency.
HTC Vive China Regional President Alvin Wang Graylin admits however some latency is to be expected, saying it would be “ok for most non-twitch apps.” ” There’s no word if the service can provide what’s largely considered the minimum acceptable latency at 20ms motion-to-photon.
At E3 2017, DisplayLink is touting their ‘XR’ wireless solution to eliminate the tether on VR headsets. Our hands-on with their reference device revealed a robust solution with impressive quality and unnoticeable latency. Here at E3 2017 I got to try the solution for myself.
At Computex 2017, Intel’s Gregory Bryant demonstrated the company’s wireless VR solution on stage. Ben Lang went hand’s on with DisplayLink’s own reference design , which is very similar to Intel’s solution, using the same DisplayLink technology, and came away impressed by its quality and unnoticeable latency.
Launching in early 2017 with pre-orders starting Friday, HTC claims the device will eliminate the direct connection to the PC without any noticeable difference in latency or gameplay. The release date for the TPCAST device is said to start in Q1 2017.
At the DisplayLink booth the company is showing off the Vive Pro with the Vive Wireless Adapter, and a custom-built gatling gun controller made to show Serious Sam VR: The Last Hope (2017) at the booth.
Edge computing is an important part of the cloud-based gaming of the near future: ideally apps should be rendered as close to the person as physically possible to minimize latency across the board, including user input over the realistically assumed 100 Mbps 5G data transfer speed and near instant delivery of the compressed image to the headset.
Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. This translates to zero perceived latency by the player, preserving user comfort due to the elimination of motion sickness that latency causes in VR play.
30th, 2017.” Only a few short months later, HTC announced at CES earlier this year that the device would go on sale worldwide in Q2 2017 for $249. Our friends over at UploadVR got a hands-on, stating that visual fidelity of TPCast was “very high” and there was no noticeable latency when they tried it back in June.
This process introduces ‘latency’, which is the time it takes to update frames with new user input taken into account. For an action title to feel responsive, latency needs to be under 150ms in a traditional video game, so keeping it reasonably low is a challenge. Let’s look at latency first.
Because VR demands high-powered graphics and extremely low latency, specially tuning the rendering pipeline between the GPU and the headset is crucial to maintaining a comfortable and performant VR experience. On stage at WWDC 2017, Valve’s Nat Brown overviews the inner workings of SteamVR rendering on MacOS | Photo courtesy Apple.
One of the more intriguing is Nolo, an add-on which promises to add both positional ‘room scale’ head and motion controllers to your Android powered virtual reality headset with latency quoted at less than 20ms. If you’re at CES and have something VR related to show us, ping us on tips@roadtovr.com.
” Henry was the first VR short film released by Oculus Story Studio, the company’s in-house narrative studio which ended up closing in 2017. Vsync locked frame release + low latency fast-path Audio 360 spatialization. Image courtesy Oculus. John Carmack (@ID_AA_Carmack) May 25, 2018.
It would also need to do this at the lowest possible latency, something that is much less important in a task like streaming content via AirPlay to Apple TV. An iPhone built from the ground-up with AR rendering and low latency wireless transmission in mind could make for a unique product offering to say the least.
Oculus may be be closing out 2016 with a bang with the launch of its Touch controllers, but HTC is going to kick off 2017 with something special: a peripheral that makes its Vive headset wireless. The kit is said to ship starting in Q1 2017. We’re told the standard battery can deliver around one and a half hours of power.
Tom’s Guide got an exclusive sneak peek at a prototype iteration of the technology recently and according to them, when coupled with an HTC Vive, which sports dual 1080×1200 resolution OLED panels running at 90Hz, the new system delivers “razor-sharp”, low latency wireless image quality. ” Sounds impressive.
Today at SIGGRAPH 2017 OptiTrack is showing a new clip-on face plate for Oculus Rift CV1 headsets that let them interface directly with their system. Go beyond room scale with superior, low latency, artifact free tracking.” Upload (@UploadVR) August 1, 2017. It] carries a factory installed Active Tag with 8 LEDs.
Launching at an odd time (well before any full 6DOF mobile headsets are available to consumers) is AMD’s Radeon ReLive for VR feature which promises to stream SteamVR games from your PC to mobile headsets with high quality and low latency. When testing at 100 Mbps he found the resultant image sharp but too choppy for play.
The store page description reads "Download to test out the latest cloud streamed titles on Avalanche", and its images include screenshots of Lone Echo , a blockbuster Oculus Rift game from 2017 that hasn't been ported to Quest, as well as Beat Saber and the Unreal Engine's City Sample.
To wit, some of these companies publicly showed off VR cloud gaming actually working for the first time—one of the most difficult problems due to the inherent need to keep VR games chugging at or below the 20ms latency threshold, which is considered the bare minimum before users notice anything. Image courtesy Ericsson. Image courtesy HTC.
We cover the underlying technology in the phone, world locking & latency comparisons to HoloLens, virtual positioning system, privacy, future features of occlusions, object segmentation, & mapping drift tolerance , and the future of spatially-aware computing. . — Kent Bye VoicesOfVR (@kentbye) May 17, 2017.
At CES 2017, the company are set to announce their latest product, the Snapdragon 835. ” Perhaps as interesting though are Qualcomm’s claims that the new SoC can deliver a reduction in motion to photon latency processing 6 DoF motion tracking. We’ll be watching the rest of CES 2017 unfold for news on this.
Latency is claimed at 16-17ms. We’ve actually gone hands-on with a prototype version of the Neon tracking system, back at CES 2017 in January. The system offered latency and accuracy that felt at least as good as that of PlayStation VR. Photo by Road to VR.
Myriad VR hardware continues to be announced at CES 2017 as the space still remains one of the technology industry’s hot topics. On top of that, the display boasts low power consumption, low heat dissipation, and a low refresh latency of 10 microseconds.
Inside the headset the image showed clear signs of compression, and the latency left a good bit to be desired, but on the whole the system did its job well as a proof of concept, allowing me to play through The Lab just as I’d expect to do so on the Vive. Photo by Road to VR.
Korea-based TEGway , developers of a haptic accessory which generates hot and cold temperatures with impressively low latency, plans to launch a wearable VR thermal haptic dev kit aim in March. The ‘cold’ effect was the fastest in terms of latency and impressively quick at that. Photo by Road to VR.
Apparently the team uses a critical latency-reducing process with rendering all happening within the HMD, this means Alien: Descent doesn’t require a PC backpack. Alien: Descent isn’t the first movie franchise to get the fully immersive treatment.
The place illusion is largely enabled by the objective details of the VR technology with features such as 1:1 head tracking, low latency, and large field of view. But all of the different dimensions of what makes an experience plausible are still widely unknown, not very well researched, and also difficult to isolate and determine.
There’s no tier pricing yet, but the first 8K/5K headsets are said to roll out to backers starting December 2017, with normal tiers delivering in February 2018. Pimax 8K prototype showing wide FOV fresnel lenses. image courtesy Pimax. e.g. hand motion, inside-out tracking, wireless, eye tracking, etc,” the company says.
Held from May 8-11th in Silicon Valley at the San Jose Convention Center, NVIDIA’s GTC 2017 session schedule is chock full of deep tech talks that we’re looking forward to. SEE ALSO NVIDIA Demonstrates Experimental "Zero Latency" Display Running at 1,700Hz. Register for GTC 2017.
million raised when the campaign concluded in November 2017. Motion to Photon latency : <15ms. Motion to Photon latency : <15ms. It’s primary claims to fame were its impressively wide FOV, high-resolution panels, and incorporation of SteamVR tracking. Pimax “8K” V5 prototype | Photo by Road to VR.
HTC and Valve do this with their Vive controllers that are super low latency and extremely accurate and Oculus does this with their touch controllers and their extremely natural ergonomics. Tagged with: GDC , GDC 2017 , HMD , leap motion , MWC , MWC 2017 , odm , OEM , qualcomm , snapdragon , Snapdragon 835 , VRDK.
KwikVR from 3D cloud solutions company Scalable Graphics is set to debut at CES 2017 in Las Vegas next week as the latest device to try and remove the troublesome wire that connects your headset to the PC running what’s showing inside. The trailer above only shows it being played on the HTC Vive, however.
Graylin, China Regional President of Vive at HTC, told UploadVR that the kit had completely sold out of its initial stock, set to ship in Q1 2017, in 18 minutes. A translation of TPCAST’s website notes that the kit has a “lowest latency” of 15ms, however. Clearly, a lot of you wanted one.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content