This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
2016 was a landmark year for virtual reality, but 2017 will be nothing short of surreal. Click To Tweet LeapMotion goes mobile. Our team will be at CES January 5-8 with our LeapMotion Mobile Platform reference design. Stay tuned for more updates in 2017. Here are the top 10 stories from our blog in 2016.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, LeapMotion, Intel -- and they supported us to create VR/AR labs around the world. And you also supported us on these times, because it was hard to find headsets as a developer, as a startup.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content