This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
First introduced during the 2017 Worldwide Developer Conference, Apple’s ARKit platform has since grown into a powerful set of tools for developers looking to create high-end AR experiences on iOS devices. The demonstration shown at WWDC was rough, but its an exciting step towards the exciting future of AR-based motioncapture.
Noitom , the Beijing-based company building affordable motioncapture systems, announced the release of Perception Neuron 2.0, Noitom’s penultimate product tease was back at CES 2017 with their Hi5 VR glove , which combines the IMU-based mocap sensors with a Vive Tracker for absolute positional tracking.
You might have heard of Mindshow when it first launched on Steam in 2017 , giving anyone with a PC VR headset the ability to animate and capture everything from short skits to entire shows thanks to its virtual production tools.
Mindshow, the app from Visionary VR that lets you make animated movies in VR with your body and voice, has revealed they are launching into open beta sometime in Q3 2017. Mindshow allows users to choose a scene, stage the set with props, drop characters into the scene, and even animate them using motioncapture through the HTC Vive.
Tequila Works today announced that their VR murder mystery game The Invisible Hours (2017) is making its way to Oculus Quest “soon,” the studio says. In a Gamasutra post , the creators speak a little about the game’s traditional facial and motioncapture of live actors.
The software enables users to transform standard VR devices like Oculus Rift or HTC Vive into a fully operational television studio and motion-capture system. The post Exit Reality and Flipside Offer New Kind of Mobile VR at VRLA 2017 appeared first on VRScout. Make sure to stay up-to-date with Exit Reality and Flipside.
Mindshow was one of the earliest creation tools in the modern rebirth of VR, previewed back in 2016 and released on Steam in 2017 , before its delisting in 2020. Virtual Studio Cameras : Directors capture unlimited angles with multiple cameras with industry-standard lens settings, enabling iterations for instant control and review.
Further improvements over Assetto Corsa include driver swap support, motioncaptured pit animations, and a “well-structured ranking system” for multiplayer. The new systems will allow full 24-hour lighting transitions and dynamic weather.
First introduced in 2017, ARKit is a suite of tools for building AR applications on iOS. With ARKit 3, the system now supports motioncapture and occlusion of people. When waving, the avatar can be seen to tip forward in response to the motion even though the user doesn’t. Motioncapture.
Secret Location , developers behind Blasters of the Universe (2017), today announced they’ve brought their Philip K. Dick inspired VR experience, The Great C (2018) , to Oculus Go, Samsung Gear VR and Google Daydream. SEE ALSO Critically Acclaimed Rhythm Action Game 'Thumper' is Coming to Quest at Launch.
Secret Location , developers behind Blasters of the Universe (2017), today launched a Philip K. It’s a visually compelling experience that marries expert voice acting, motioncapture, and classic movie-style pacing that will leave you wishing it were adapted into a fully explorable VR game.
Once fitted with a VR headset by a professional actor, the player interacts with a cast of live actors (using motioncapture) and real-world objects throughout their experience. It’s a high-value production that includes a detailed Victorian-era set where only one audience member is allowed in at a time.
Groundhog Day: Like Father Like Son is being developed by Tequila Works , the developers behind The Invisible Hours (2017). Dubbed Groundhog Day: Like Father Like Son , you’ll be able to jump back into the world of Punxsutawney, Pennsylvania, this time stepping into the shoes of Phil Connors Jr., Image courtesy Tequila Works.
Though Apple has yet to reveal (or even confirm) the existence of an AR headset, the clearest indication the company is absolutely serious about AR is ARKit, the developer toolkit for building AR apps on iOS devices which Apple has been advancing since 2017. Better MotionCapture. Image courtesy Apple.
CEO Tim Cook told The Independent in late 2017 that the company doesn’t intend on being first to offer a consumer AR headset anyway. “We At three successive WWDC dev conferences, the company has also showcased iterative versions of ARKit, the iOS-based augmented reality developer tool.
A broad team of graphics researchers, universities, and technology companies are showcasing the latest research into digital human representation in VR at SIGGRAPH 2017. Advanced capture, rigging, and rendering techniques have resulted in an impressive new bar for the art of recreating the human likeness inside of a computer in real-time.
Noitom, just in case you didn’t know, are primarily a motioncapture technology company, also behind the VR-angled Neuro Perception mocap suit. We witnessed some earlier VR experimentation leveraging their more traditional MoCap technology last year.
ARK Park is a multiplayer adventure game based on the world of ARK:Survival Evolved (2017). While it may have been delayed by the China-based Snail Games from the previously slated late 2017 release, the mix of dinosaur-themed factual and fictional elements has certainly tickled our curiosity. Also: you can ride a dinosaur.
The company behind the software is teaming up with various 3rd party manufacturers of motioncapture suits such as Xsens , Rokoko and PrioVR to provide the tools necessary to bring the experience on a tour to locations across the U.S. Spectators can even view in-game live streams via PC, tablet, smartphone or HMD.
Supermassive Games, the makers of VR titles Until Dawn: Rush of Blood (2016) and Tumble VR (2016), are coming out with a new psychological horror game for PSVR called The Inpatient that seems to offer a level of realism thanks to some very well-tuned facial motioncapture. Fade to black. image courtesy Supermassive Games.
They’re fitted with a VR headset by a professional actor, and interact with a cast of live actors (using motioncapture) and real-world objects throughout to create what the producers hope is a “spine-tingling journey of self-reflection and visual awe.”. “By
LA Noire VR draws upon the same foundation of impressive facial motioncapture that was a hallmark of the original; the remake offers up several cases from the original game that have been reworked for VR. Release Date: December 15th, 2017. Noire which was released in 2011. Noire: The VR Case Files Details: Official Site.
Noire: The VR Case Files launched on PC VR headset back in 2017, offering up discrete slices of the original L.A. ” Not entirely unexpected for a title which was ported to VR from 2011 source material, we didn’t find the 2017 PC VR version of the game particularly compelling due to clunky gameplay and immersion-breaking design.
Now founder and CEO Rony Abovitz offers a bit more in his recent blog post entitled Creativity Matters , where he speaks about some of the changes coming to the company in 2017, and for what it’s worth, says it’ll be “a big year for Magic Leap.”
The simple $99 device represents a quick and easy way to add motion control to a host of VR experiences and even implement some pretty impressive full body tracking (see video below). Full Body MotionCapture With @HTCVive Trackers via @IKinema Full Vid: [link] pic.twitter.com/ScG51Ky8SY.
Acting and motioncapture app Mindshow is there at the event as well showcasing its intuitive method of creating animated projects in VR. Meta is showing Journey to the Center of the Natural Machine on its Meta 2 mixed reality glasses and the Synesthesia Suit which lets you feel the game is there too.
Nearly a year later, during July 2017, I visited Sandbox in East London for the UK launch of the “Star Trek Bridge Crew” game on SteamVR. Networked PCs allowed guests to try out the awesome new 1-4 player experience using a room full of HTC Vive VR headsets and motion controllers. Release date November 2017 18 SteamVR IR sensors (BS 1.0)
At the time, the studio expected to release the game in large chunks, starting with the first part in 2017, with more added “every couple of months.” Not oblivious, the studio poked fun at itself by writing on the site, “[ Beylon is] coming 2017 , 2018 , 2019 , 2020!”
I had a chance to walk the showroom floor of VRLA 2017 with Root where he took me on a guided tour through the history of VRLA, his thoughts on AR, using VR for film production, the future of privacy in AR/VR, as well as why he is interested in seeing where eSports in VR is headed. VRLA is happening this year on May 4th and 5th.
Thanks to the advancement of #VR , indie developers can now have fully motioncaptured cinematic sequences in their games! pic.twitter.com/Nyj9UItxO7 — Sos Sosowski (@Sosowski) February 10, 2017.
To announce this European premiere, Björk held a press conference and beamed herself in (from Iceland) via a psychedelic motion-captured avatar churning with colors (because why not?). We’ll have to wait until the end of 2017 to experience its first game, which is expected to be released on multiple platforms.
At the beginning of the year, we addressed the idea of SteamVR Tracking potentially being 2017’s most important VR technology , and it is very encouraging to see it made available in such a way.
Commonly used for creating real-time 3D (RT3D) content, motioncapturing (mocap) has rapidly become a mainstay in the extended reality (XR) market, employed on the latest headsets. In our discussion, we explore the rise of immersive motion-capturing technologies for the gaming industry.
So in 2017, it seems like the market is getting traction.” Some of them are research, some of them are R&D for universities, but a lot of them are out-of-home experiences that are in Asia, Europe and growing in North America as well.
When it launched in October 2017, over 1,000 teams registered their interest, with 250 submitting proposals for the Open Call. Completed in partnership with University of Portsmouth and The National Theatre.
A short five-minute video was released today both in the Oculus Store and on Steam, and it uses a combination of Unreal Engine graphics and motioncapture to bring a Séance experience to life. Séance: The Unquiet might be just what you’re looking for.
Recent investments in VR by eSports companies, as well as TV networks that follow eSports only show how 2017 is shaping up. Live sports are one form of entertainment which will make full use of VR, 2017’s Super Bowl has already shown this. It will be interesting to see how the industry embraces such technological advances.
In 2017, there will be immeasurable sales. Under the leadership of companies such as Samsung, Sony, HTC, IDC, by the end of 2016, the total number of VR hardware will reach 9.6 million units, and sales will reach 2.6 billion U.S. To a large extent it is still a new item, which is a staggering number.
And back in 2017, we got some angel funding. So things like spatial audio, things like motioncapture, but also really haptics is one of the key features in order to make VR more immersive. And there with that loan, we were able to build our first prototypes and to build the first stage of the company.
And back in 2017, we got some angel funding. So things like spatial audio, things like motioncapture, but also really haptics is one of the key features in order to make VR more immersive. And there with that loan, we were able to build our first prototypes and to build the first stage of the company.
And back in 2017, we got some angel funding. So things like spatial audio, things like motioncapture, but also really haptics is one of the key features in order to make VR more immersive. And there with that loan, we were able to build our first prototypes and to build the first stage of the company.
By this June, Zero Latency will have 10 sites across the globe and 24 by end of 2017, including U.S. Patent-pending technology using more than 100 cameras and motioncapture devices track each player in real-time as they move. locations in Orlando, Boston, Philadelphia, Wisconsin and the Poconos.
Release Date: July 20, 2017. This is thanks to a number of factors including competent voice acting, obsessive work in character modeling, and excellent motioncapture that puts her nearly on the other side of the uncanny valley. Lone Echo Details: Official Site. Developer: Ready at Dawn. Reviewed On: Oculus Rift.
It began with the opening of their first arena in June 2017 on the 16th floor of a back alley high rise in Hong Kong with leaky pipes, surrounded by private members clubs and other less salubrious neighbours. Haptic vests and physical items like a gun can add to the experience, as can extras like fans, heaters, water spray and hydraulics.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content