Remove 2017 Remove Motion Capture Remove Unity
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Apple Announces ARKit 3 with Body Tracking & Human Occlusion

Road to VR

First introduced in 2017, ARKit is a suite of tools for building AR applications on iOS. With ARKit 3, the system now supports motion capture and occlusion of people. When waving, the avatar can be seen to tip forward in response to the motion even though the user doesn’t. Motion capture.

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VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

I had a chance to walk the showroom floor of VRLA 2017 with Root where he took me on a guided tour through the history of VRLA, his thoughts on AR, using VR for film production, the future of privacy in AR/VR, as well as why he is interested in seeing where eSports in VR is headed. VRLA is happening this year on May 4th and 5th.

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What’s ‘Nex’ for the Immersive Gaming Industry?

XR Today - Mixed Reality tag

Commonly used for creating real-time 3D (RT3D) content, motion capturing (mocap) has rapidly become a mainstay in the extended reality (XR) market, employed on the latest headsets. In our discussion, we explore the rise of immersive motion-capturing technologies for the gaming industry.

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The VRScout Report – The Week in VR Review

VRScout

To announce this European premiere, Björk held a press conference and beamed herself in (from Iceland) via a psychedelic motion-captured avatar churning with colors (because why not?). We’ll have to wait until the end of 2017 to experience its first game, which is expected to be released on multiple platforms.

Iceland 150
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Use The Force (Feedback), Luke! With SenseGlove’s Gijs den Butter

XR for Business Podcast

So somebody built a link between Unity and the Airpods, so they can turn their head, and it turns the 3D model in the screen. And back in 2017, we got some angel funding. So things like spatial audio, things like motion capture, but also really haptics is one of the key features in order to make VR more immersive.

Haptic 78
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Use The Force (Feedback), Luke! With SenseGlove’s Gijs den Butter

XR for Business Podcast

So somebody built a link between Unity and the Airpods, so they can turn their head, and it turns the 3D model in the screen. And back in 2017, we got some angel funding. So things like spatial audio, things like motion capture, but also really haptics is one of the key features in order to make VR more immersive.

Haptic 78
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Use The Force (Feedback), Luke! With SenseGlove’s Gijs den Butter

XR for Business Podcast

So somebody built a link between Unity and the Airpods, so they can turn their head, and it turns the 3D model in the screen. And back in 2017, we got some angel funding. So things like spatial audio, things like motion capture, but also really haptics is one of the key features in order to make VR more immersive.

Haptic 78