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‘Assetto Corsa Competizione’ Announced With VR Support, Coming This Summer

Road to VR

Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. Further improvements over Assetto Corsa include driver swap support, motion captured pit animations, and a “well-structured ranking system” for multiplayer.

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Researchers Showcase Impressive New Bar for Real-time Digital Human Rendering in VR

Road to VR

A broad team of graphics researchers, universities, and technology companies are showcasing the latest research into digital human representation in VR at SIGGRAPH 2017. Advanced capture, rigging, and rendering techniques have resulted in an impressive new bar for the art of recreating the human likeness inside of a computer in real-time.

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Apple Announces ARKit 3 with Body Tracking & Human Occlusion

Road to VR

First introduced in 2017, ARKit is a suite of tools for building AR applications on iOS. With ARKit 3, the system now supports motion capture and occlusion of people. When waving, the avatar can be seen to tip forward in response to the motion even though the user doesn’t. Motion capture.

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‘Bebylon Battle Royale’ Purportedly Launching This Year, But We’re Not Holding Our Breath

Road to VR

At the time, the studio expected to release the game in large chunks, starting with the first part in 2017, with more added “every couple of months.” In early 2018, the studio received $200,000 as part of Epic Game’s Unreal Dev Grant program. ” However, the initial release never came.

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The VRScout Report – The Week in VR Review

VRScout

To announce this European premiere, Björk held a press conference and beamed herself in (from Iceland) via a psychedelic motion-captured avatar churning with colors (because why not?). Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code name: Moss.

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Séance: The Unquiet preview released on Steam and Oculus Store

The Rift Arcade

A short five-minute video was released today both in the Oculus Store and on Steam, and it uses a combination of Unreal Engine graphics and motion capture to bring a Séance experience to life. Séance: The Unquiet might be just what you’re looking for.

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Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

By this June, Zero Latency will have 10 sites across the globe and 24 by end of 2017, including U.S. Patent-pending technology using more than 100 cameras and motion capture devices track each player in real-time as they move. Vandonkelaar did say their platform will support Unreal Engine 4 and other technology beyond Unity.

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