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Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. This inflection point has accelerated our efforts to enable OpenXR in Unity,” writes Matt Fuad , Sr.
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. ” Oculus announced this month that it plans to begin deprecating the existing Oculus Mobile and Oculus PC SDK in favor of OpenXR. .”
Another month, another round of free games and apps for the Oculus (Meta) Quest 2. The following VR games and apps are available now on the Oculus (Meta) Quest 2 100% free of charge via the Oculus Quest Store, App Lab, and SideQuest: COUCH. Couch is available free on Oculus (Meta) Quest via the App Lab. NEVER BOARD.
The change comes just in time for Oculus developers, as the company recently announced it’s fully moving open to the OpenXR standard for VR development going forward. That will be a bigger deal once it finally happens because Unity is far and away more used than Unreal Engine when it comes to building XR content. Unreal Engine 4.27
As a little-known initiative, Oculus is actively funneling in talent with the promise of training, tools and other resources that developers — new and old — can use to build projects for the Oculus platform as well as for the greater VR ecosystem. Receiving funding was not only a blessing, but an incredible learning experience for me.
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. Photo courtesy VRLA.
Following a prominent lawsuit between ZeniMax and Facebook/Oculus which resulted in a $500 million award to ZeniMax , the company is now seeking an injunction to prevent Oculus from continuing to use code that was found by the jury to infringe upon ZeniMax’s copyright.
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! But of course, the technology is still not there: the Oculus Quest is still uncomfortable, we can’t read texts in it, and so on.
Colaianni told me, “the outstanding nomination process for the VR Awards 2017 is anything to go by, future years will continue to build upon the astounding work our nominees have been producing.” Oculus – Rift. Oculus – Touch. There you go, that’s the VR Bound VR Awards shortlist for 2017. HTC – Vive.
The VR Awards has been recognizing and celebrating outstanding achievements in the VR industry since 2017. Companies such as Fable , HTC, and Oculus have each walked away as winners for their groundbreaking hardware, alongside genre-defying titles such as War Remains , Tilt Brush and ImmersiCare. Think of it as cosplay in VR.
Oculus’ solution to that pain point—announced more than seven months ago—launched on Gear VR where it was welcomed with open arms. Bizarrely, the same features remain painfully absent from Rift, Oculus’ high-end VR platform, especially in the face of major improvements to multiplayer VR gaming on SteamVR.
The standard has been in development since April 2017 and is presently supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players like Magic Leap. Oculus has committed to bringing OpenXR runtime support to both Rift and Quest later this year. The post OpenXR 1.0
Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. The prototypes are also a way to get better at Unity.
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??”
Today is Unity’s Vision Summit in Los Angeles. This is a nice feather in the cap of a game that VR users have come to adore since its release on Oculus Rift with Touch late last year. The event is a chance for the 3D visuals company to focus on its support for the VR/AR industry and encourage creators to develop using its tools.
I built the first functional prototype for Cubism over a weekend back in 2017. In most cities I’ve lived in since I started working on Cubism , I’ve been able to find meetup groups for Unity developers, indie game developers, or VR enthusiasts.
This year’s show is sponsored by the likes of Oculus, HTC’s Viveport, and Unity. Keynote speakers include Nonny de la Peña, known to many as the godmother of VR for her early work in VR journalism, produced before anyone had even heard of the phrase Oculus Rift. Tagged with: svvr , SVVR 2017.
That’s why we decided to port it to other devices, especially the Oculus Quest that is selling so well among consumers in the last months. It is true that the Unity Asset Store is your friend, but as our creative artist Lapo Germasi says “ If you want to make a good job, there is no asset that you download and you just use as is.
Like Tilt Brush, objects made with Blocks may seem simplistic at first, but the apps professional potential becomes glaringly obvious once it’s objects are rendered in software like Unity. This will feel limiting at first, but it is a life saver when working in Unity. But what if you don’t know how to use Unity?
SVVR 2017 is less than a week away , and with an exciting roster of speakers and demos across all major industry verticals, with 100+ VR/AR companies represented, it’s slated to be a star-studded gathering of VR experts. Here’s a peek of the far-reaching topics at SVVR 2017: Education And Virtual Reality – Clay Park VR.
Survios, the studio behind a host of VR games such as Raw Data (2017), Sprint Vector (2018) and Creed: Rise to Glory (2018) , has been a stalwart pioneer of the medium since the birth of consumer VR. Target Student Demographic : Expert-level Unity (or other game engine) developers who want to master Unreal Engine 4 for VR.
Do you remember one of my popular posts published in December 2017 when I announced the shutdown of VRTK ? VRTK is a toolkit aimed at making things easier for VR Unity developers : it offers out-of-the-box functionalities (like locomotion, objects interactions, etc…) to developers, together with cross-platform support.
IBM Watson, the artificial intelligence platform designed to understand natural language, today launched support for Star Trek: Bridge Crew (2017) across PSVR, Oculus Rift and HTC Vive. The Sandbox, released in May, combines IBM’s Watson Unity SDK with two services, Watson Speech to Text and Watson Conversation.
Words spoken by Oculus team’s head of PC VR Brendan Iribe and a passage from Facebook’s quarterly report indicate more than five percent of the company’s total workforce are devoted to virtual reality in some capacity. However, this week Iribe was a featured speaker at Unity’s Vision Summit in Los Angeles.
Supporting Oculus Rift and HTC Vive, VRChat currently offers over 200 user-created worlds, everything from simple environments to some of the most complex creations currently in social VR. VRChat , a social VR platform that allows users to create, publish, and explore VR worlds, have announced a $1.2 million seed investment round.
I have made things in Unity ever since, now with 4 published titles: Custom Home Mapper (on Sidequest and Itch), as well as Space pilot Alliance , Pocket Racer , and RamCastle on App Lab. Unity is the game engine, Photon handles the networking and Dissonance is amazing for VOIP. Hello Ryan, can you introduce yourself to my readers?
Set for release on Oculus Rift and HTC Vive in spring 2018, the game is an arcade shooter in which players use jet packs in 1-vs-1 and 2-vs-2 multiplayer battles. It looks just a little like Oculus and Ready At Dawn’s Lone Echo, which is releasing next month. This new project is being developed by Ubisoft Montepellier.
Zero Days VR was released on June 8th on Oculus Home for both the Oculus Rift and Gear VR, and it also won an award for Narrative Achievement at Unity’s Vision VR/AR Awards. Here’s a behind-the-scenes look at Zero Days VR from Unity’s 2017 VR/AR Vision Summit. Support Voices of VR.
Even their website and trailer (below) for 2017’s expo imbue a heroic theme, building buzz for the event with high energy. Individuals from companies such as HTC Vive, NVIDIA, Osterhout, Unity, castAR, Qualcomm, Leap Motion, Meta, Verizon, Dell, Oculus, and more will be among the over 300 featured speakers in attendance.
Initially shown at VRX Networks kiosks across the US and UK in tandem with the release of the 2017 franchise reboot film starring Dwayne ‘The Rock’ Johnson, the app actually went live on Steam yesterday for a few hours before being pulled for no discernible reason.
Tony Parisi , Global Head of VR/AR at Unity Technologies. — guyal of crypto (@cryptoguyal) August 3, 2017. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company). Discount tickets are available for Oculus Connect 4 attendees, all entertainment guild members, students (with ID), and seniors (62+).
The idea came to co-founders Tim Ruse (who’s now the CEO) and Scott Vandonkelaar (CTO) when the two first saw the Oculus Rift while working together at web agency Roadhouse Digital. A year later, the team had upgraded the platform to six players combating virtual reality zombies with assault rifles in the Unity-developed Outbreak game.
Unity closed out its Unite 2016 Keynote in Los Angeles today with a huge focus on VR. “We want you to make all your VR and AR with Unity,” he said, promising renewed investment in the industry. 10, and that native Unity support would arrive in the next iteration of the engine, 5.6.
Back at GDC 2017 at the start of this month Unity gave us a brief update on Editor VR, its new platform for developing 3D content within headsets like the Oculus Rift and HTC Vive. Tagged with: Editor VR , KinematicSoup , Scene Fusion , unity.
Downloaded just over 85,000 times, in 2017 it was nominated for the ‘Best Narrative VR’ and ‘Narrative Achievement Award’ at Unity VR/AR Vision Summit and was featured at the Sundance Film Festival by HTC.
Or, as Philip Rosedale posited in this 2017 Forbes interview, a Ferrari. The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. Perhaps the Mona Lisa? How would there otherwise be scarcity?
Me wearing the Oculus Quest. On the other side, PC gamers are appreciating the high-quality Valve Index (even if it has some reliability issues ), and casual gamers are loving the Oculus Quest. This year, I’m not going to make an exception, also because my predictions for 2019 performed pretty well.
Apple has finally made a commitment to VR, announcing on stage today at Worldwide Developers Conference (WWDC) 2017 that not only will they offer an external GPU developer kit for MacBooks capable of meeting the graphical demands of VR, but that both the new 27-inch iMac and the iMac Pro will be VR-ready out of the box. image courtesy TIME.
Catching up with VR director and two-time Oculus Launch Pad recipient Kiira Benzing. So when I finally got an Oculus Rift DK2, I jumped in and started going to every meetup that was happening in New York. ”. We’re working with Unity on this project. I started off training in theater all over the world.
From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. Let’s enjoy it without craving for a mainstream explosion that likely won’t happen yet.
Today’s announcement indicated that most of the major VR imprints have been granted membership into the group including: Oculus, Valve, Unity, Epic, Samsung, and Google. Rubin and Oculus are putting their money where their mouth is by joining Open XR and it seems they will soon be joined by Vive as well.
VRChat will be releasing on Steam in Early Access on February 1st 2017. The platform will support the HTC Vive, Oculus Rift, and OSVR and is free-to-play. VRChat also aims to offer deeper user customization with integration with Unity. Users appear as full body avatars with lip synced speech. Tagged with: social vr , VRChat.
The organizers of VR’s biggest awards ceremony, The Proto Awards, say they won’t be hosting an event in 2017. They aim to bring the awards back in 2018, skipping the 2017 season “in order to assess the changing landscape of immersive technology and entertainment,” according to a prepared statement.
In VR, Moxbox basically offers users a sandbox to experiment with toys, mods, and a place for impressive object destruction, although the app has taken a slightly more serious tone lately with its recent update which allows multiple users to concurrently script entity behavior much like you can in the Unity game engine.
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