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Colaianni told me, “the outstanding nomination process for the VR Awards 2017 is anything to go by, future years will continue to build upon the astounding work our nominees have been producing.” Razer – OSVR. There you go, that’s the VR Bound VR Awards shortlist for 2017. Nominees for VR Headset of the Year.
Starting as a hardware company and evolving into a software company as well, Razer is now also growing into an investing company. Announcing zVentures, a $30M venture capital fund , Razer will be strategically funding companies in the ioT, big data analytics, AR/VR, robotics, and Android gaming areas. series in 2017.
Stifled (2017) originally launched last year as a PSVR exclusive, but now Singaporean studio Gattai Games is bringing the echolocation-based horror game to Rift, Vive, and PC next week. As the protagonist David Ridley, you’re suddenly stricken blind, making the world around you dark—well, not exactly.
The company was recently acquired by gaming lifestyle company Razer (who is a founder of the OSVR initiative ). THX and Triad plan to show off the first THXAAA solutions at CES 2017 next week. The THXAAA chip is the company’s first step into component offerings. The diminutive chip is just 2.4mm square.
The company built the technology behind the magnetically tracked Razer Hydra controller which was one of the only consumer-available 6DOF controllers available when the first Oculus Rift development kit (DK1) started shipping. Sixense was once a name central to the early VR community.
With CES 2017 kicking off next week, here we take a look back at the highlights (and lowlights) from 4 years of VR at CES to gauge how far the industry has come and look for clues as to where it goes from here. The annual Consumer Electronics Show (CES) has served as a good way-point for VR’s progress over the years.
EON Reality was recognized as one of the 10 Best Tech Companies to Work For 2017 by the Singapore Computer Society. The post EON Reality Recognized As One Of The 10 Best Tech Companies to Work For 2017 appeared first on EON Reality. The panel of judges was made up of local Singaporean government and technology heavyweights.
Razer/OSVR. See Also: Razer Want to Make OSVR the “De Facto” VR Platform in China. While landing just outside the ‘big three’ Razer’s open-source VR initiative, OSVR , has been chugging alongside the major players at most gaming and VR events. AKA ‘Scorpio’) may have something to do with it.
About a year and a half ago, Intel invested in Razer bringing the valuation of the said company to north of $1 billion. Today, Razer is bringing Hacker Development Kit 2.0 Slowly but certainly, Intel is unveiling its “Merged Reality” strategy. to the market, and Intel announced their first lovechild codenamed Project Alloy.
We’re still waiting for 2017 to kick it into high gear (pun intended) with VR releases, though. Cube Razer, from Trucker VR. The sluggish start to the new year rolls into week two of releases for the Oculus Rift. If you missed last week, you can see those new releases here. Price: Free (Gear).
The technology determines which connected devices are using Killer Networking hardware found in gaming and performance PCs and motherboards from companies like Dell Technologies (both Alienware and XPS models), Gigabyte, MSI, or Razer, as well as Acer, Lenovo, and more.
Couple of months ago, Razer unveiled their external graphics box , Razer Core. Sadly, no 3rd party IP will come inside Intel’s silicon before we see off Kaby Lake (2017) and Cannon Lake (2018). That was disappointing and there was no reason to do any more tests.
A 2017 game would likely work with 2018 or 2019 hardware. Started by Sensics and Razer, it is an open-source software platform for VR. If software could work across different hardware combinations, almost everyone would benefit: Consumers could mix and match devices to their liking. One effort that adapts this approach is OSVR.
Originally released in 2013 on the original Oculus Rift DK1, the HL2VR mod allowed early adopters to play through the entirety of Half-Life 2’s single-player campaign in VR with support for the Razer Hydra motion controllers.
By this June, Zero Latency will have 10 sites across the globe and 24 by end of 2017, including U.S. Our goal is to create 15 or 30-minute experiences that people of all skill levels can enjoy and get people through the system in a timely manner.”. locations in Orlando, Boston, Philadelphia, Wisconsin and the Poconos.
I mean, as we do more testing– when we first started in 2017, we had 10 people going through an experience at once. And we started in 2017 like underground performance at the Institute of Art Amsterdam. We’re speaking with Razer as well. And this is we can connect. Anne: Definitely. So for 2020, we have huge plans.
I mean, as we do more testing– when we first started in 2017, we had 10 people going through an experience at once. And we started in 2017 like underground performance at the Institute of Art Amsterdam. We’re speaking with Razer as well. And this is we can connect. Anne: Definitely. So for 2020, we have huge plans.
I mean, as we do more testing-- when we first started in 2017, we had 10 people going through an experience at once. And we started in 2017 like underground performance at the Institute of Art Amsterdam. We're speaking with Razer as well. We can't rely always on the Wi-Fi of the places we are, so we always bring our own routers.
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