This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Google announced that Blocks , the 3D asset creation tool released for VR in 2017, is following in the footsteps of Tilt Brush by going open source. The post Google’s Early VR Modeling Tool ‘Blocks’ is Getting Revived as Open Source Software appeared first on Road to VR.
The company joined VIVE X, HTC’s global VR/AR accelerator program, for its second batch back in 2017, which included investments and mentorship for a total of 33 startups working in the areas of software and hardware for both augmented and virtual reality. Mindesk was founded in Bari, Italy.
Over the past few years, Grzegorz Bendarski has been hard at work on WalkinVR , a unique software program designed to help make VR games more accessible to those with physical disabilities by allowing them to adjust the orientation, position, and motion range of their motion controllers to address their specific needs. Image Credit: 2MW.
One of the ongoing challenges in market sizing is to piece together clues to extrapolate things like unit sales and software revenues. Both exercises extrapolated hardware units based on software revenue disclosures. For this market-sizing exercise, Chennavasin used game review volume as a correlative factor to software sales.
You might have heard of Mindshow when it first launched on Steam in 2017 , giving anyone with a PC VR headset the ability to animate and capture everything from short skits to entire shows thanks to its virtual production tools.
According to the listing , the game is codenamed ‘Project 2021A’, and will be developed by Bethesda subsidiary studio id Software. It’s unclear what to make of it since there’s no name attached to the game itself, although the listing does hold a few scraps of info.
Learning to play the piano is getting an immersive upgrade with a new augmented reality (AR) piano training software called Music Everywhere. Founded in 2017, Music Everywhere began at Carnegie Mellon’s ETC with Seth Glickman, Fu Yen Hsiao, and Byunghwan Lee realizing the nascent technology could be used for skills training.
Upskill, an augmented reality software training company, has cited seeing on average a 32% improvement in the workforc e of their clients. zSpace and Nearpod, which both provide VR software solutions for K-12 teachers, raised impressive amounts of $56mm in 2015 and $30mm in 2016/2017, respectively.
We’ve seen over 100 VR titles break $1 million in revenue, growing the total VR software market by 3x in 2019. Even so, a far more important data point we do have is software sales—this is a key metric for differentiating between a platform and a product. Tracking VR Software Sales. All Major VR Storefronts.
Gearbox Software today announced that an upcoming game from magic/comedy duo Penn & Teller, Penn & Teller VR: Frankly Unfair, Unkind, Unnecessary, & Underhanded, will be available on Quest, Rift and Vive this month, with a version for PSVR coming in July. Image courtesy Gearbox Software. Image courtesy Gearbox Software.
” The company hasn’t shown any of the headsets as such, but this symbolizes a monolithic shift in how the company is controlling its hardware-software stack , likening it to a more Android-style approach as opposed to Apple’s walled garden approach with iOS and Apple Vision Pro.
This is the third VR project from California-based developer Survios, creators of VR action games Raw Data (2017) and the upcoming Sprint Vector. Indeed Inverse compares Electronauts to existing VR visualiser Fantasynth: Chez Nous (2017) , and VR musical sandboxes EXA: The Infinite Instrument (Early Access, 2017) and SoundStage (2017).
Called Masterpiece Studio , the 3D content creation suite combines the 3D modeling software Masterpiece Creator with Masterpiece Motion , an animation software for rigging 3D models in VR. Image courtesy MasterpieceVR. You can downloaded the free version from the company’s website , Steam , and Viveport.
billion by 2023 , growing at a CAGR of 9.98% from 2017 to 2023. Finally, text-to-speech (TTS) software produces translated speech. Typical hearable ecosystems rely on four common components to function — hardware, software, infrastructure, and mobile applications. Embedded Software. Back-end Infrastructure.
” This isn’t the first time Microsoft has extended its reach into XR software. Introduced in 2017, the company’s Windows Mixed Reality platform included baked-in support for its line of VR headsets. This is just one of many ways to broaden your reach through the Windows ecosystem.”
In 2017, the famous Ringling Brothers and Barnum & Bailey Circus permanently closed its tent flaps to the public; meanwhile, new regulations have heavily impacted circus providers throughout numerous European countries. Circus Roncalli adopts holographic tech amid concerns over animal cruelty.
PAYDAY 2 , the multiplayer bank-heist game by Overkill Software, is soon to get get a complete VR port in PAYDAY VR , which will also allow VR and non-VR players to play together. The company’s studio, Overkill Software, is behind Payday 2 (2013) , a well regarded FPS that focused on four-player co-op action.
Original Article, Updated (11/13/17): Vive Focus is the name of the standalone mobile VR headset which was initially teased way back at Google I/O 2017 in May. Vive China President Alvin Wang Graylin reveals the Vive Focus on stage at VDC 2017 | Image courtesy HTC. This article has been updated to reflect the new information.
One of the challenges however — beyond slow cultural adoption — is that AR isn’t a silver bullet (contrary to circa-2017 sentiments). This consists of consumer and enterprise spending, which are further subdivided into hardware and software. The advantage there of course is a built-in hardware installed base.
Starting toward the end of 2017, the number of listed job openings at Oculus has nearly tripled, with the current number of openings floating around an all time high. The spike comes at the end of 2017 and into the New Year. Data collected by Road to VR. Oculus’ clear room for nanofabrication | Image courtesy Oculus.
Gravity Sketch is a 3D modeling software that supports PC VR headsets and Oculus Quest. Launched into Steam Early Access in 2017, Gravity Sketch has been lauded for its full-featured VR creation tools and support for traditional peripherals such as Wacom tablets.
Initially kicked off in 2017, Microsoft was well positioned to make Windows a home to a fleet of PC VR headsets , which were notably some of the first headsets with inside-out tracking, including entrants from Acer, Asus, Dell, Lenovo, HP, and Samsung.
The latter pillar alleges Facebook offered access to its APIs—pathways for other software and websites to interface with Facebook—on the condition that they wouldn’t be used in competitive products or services.
Developed by a group of design engineers at the Royal College of Art, the software is ‘for everyone’, but its feature set has particular relevance to creative professionals, and could become an invaluable tool for industrial design visualisation. VR-optimised 3D creation tool Gravity Sketch is now available on Steam Early Access.
Up to four artists can collaborate on a piece while up to 20 spectators look on—something that Google-owned Tilt Brush (2016) , Oculus Medium (2017) nor Quill (2017) can manage currently. Like many VR sculpting programs and CAD software alike, MasterpieceVR can export models to .STL
Intel revealed Project Alloy, an x86-based standalone VR headset, back in mid-2016, saying at the time that they’d be launching the device in 2017 as an ‘open reference design’, a starting point for partners to build their own products based on Intel’s work.
As a matter of fact, several former FIVARS entries have gone on to win big at several high-profile events, such as Pearl , a VR film that was nominated for an Oscar in 2017; and Rose-Colored , which took home a Lumiere Award back in 2018. The Human Art Project // Image Credit: Eve Weston.
This brings the company’s overall outside funding to $15 million, with its first $4 million secured back in September 2017. The investment, which was announced via TechCrunch , was led by Vine Ventures and Mayfield with participation from Integrated.
The creative software company heats up to augmented and virtual reality. ” Adobe is known for its creative suite of image, video and audio editing software that includes Photoshop and Premiere. billion in revenue in 2017, is seizing on the opportunity to provide the tools. “We “We will definitely be there.”
Shortly after completing its successful Kickstarter campaign in late 2017, which garnered the company $4.2 Pimax’s market-tested unique innovations include breakthroughs in field of view, resolution and software compatibility.” million Series A to further its reach. ” Pimax “8K”, Photo by Road to VR.
A broad team of graphics researchers, universities, and technology companies are showcasing the latest research into digital human representation in VR at SIGGRAPH 2017. The system uses complex traditional software design and three deep learning AI engines.
The Launch of Google Blocks Google blocks was introduced in 2017. Blocks was designed to model VR experiences through something more akin to building with children’s blocks than traditional 3D modelling software. “That software also requires building 3D objects on a 2D screen—something our brains aren’t wired to do.
With a relatively small camera embedded above the screen, the software utilized Snapchat’s computer vision technology to show what the potential customer would look like wearing each version of the glasses. Looksery’s pattern recognition software sets the stage for Snapchat’s AR platform. not a snapchat demo room.
With over 65,000 in attendance during the 2017 festivities, the biennial D23 Expo is the single largest Disney fan event in the world. There they will debut their latest VR animation, A Kite’s Tale, which was developed using the same PoseVR software employed during the creation of their previous VR short , Cycles.
The Launch of Google Blocks Google blocks was introduced in 2017. Blocks was designed to model VR experiences through something more akin to building with children’s blocks than traditional 3D modelling software. That software also requires building 3D objects on a 2D screen—something our brains aren’t wired to do. “It
The standard has been in development since April 2017 and is supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players.
When it comes to Windows VR headsets (like Acer’s), Microsoft is the linchpin as it creates and controls key hardware and software for the WMR platform. Though we asked about it specifically, the spokesperson avoided mentioning the first-generation Acer WMR headset (launched in 2017), which suggests the headset has been discontinued.
Anime like.hack//sign and Sword Art Online have done their part to instill the excitement around the UploadVR David Jagneaux Creators ran a successful Kickstarter project for the software back in 2017 , and one of our first in-depth writeups back in 2018 noted it as a " tantalizing first step " toward the dream of MMOs in headsets.
That includes several subsectors and moving parts such as consumer spending, enterprise spending, enablement software, and AR marketing. . ARtillery instead attributes AR’s proportionate role in the value chain by tracking spending on AR commerce-enablement software to make it all happen.
Hellblade: Senua’s Sacrifice (2017) was one of the most visually amazing games to get official VR support, however developers Ninja Theory decided not to go that route with the game’s recently released sequel, Senua’s Saga: Hellblade II (2024).
ZeniMax took Oculus to court after its acquisition by Facebook in 2014; the company alleged that Oculus stole intellectual property developed by Oculus’ now-CTO John Carmack back when he was employed by ZeniMax’ child company id Software. A detailed breakdown of the 2017 verdict is available here.
With the funding, Nolo VR says they will “continue to optimize the software, hardware, and content platforms,” and will also soon release their own 6DOF mobile VR app platform, dubbed Nolo Home. Previously, Nolo VR had secured financing from Lotus Capital and Galileo Capital. Image courtesy Nolo VR.
Originally founded as AR video game enhancement software, Edgybees has since pivoted to a specialization in rescue drone technology that collects geospatial data and overlays information onto video feeds to bring emergency responders accurate information in real-time. Image Credit: Edgybees.
The Institute will put VR and AR technologies in the hands of students in conjunction with education training software and content to create an interactive curriculum. In November 2017, ITI will begin its first pilot program for immersive skills training. Image courtesy CBC.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content