This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines.
As with every big event, I’m writing a post to try to summarize the most important news that have come out from the GDC 2018 … so that if you have lost something, you just need to read this post to get in par with the rest of the world. — Benjamin Lang (@benz145) March 23, 2018. So, are you ready? Let’s start!
” It has taken place in LA in October, 9-10th 2018 and has been attended by various believers, innovators, developers and journalists. — The Digital Acid (@thedigitalacid) October 11, 2018. — Magic Leap Developers (@magicleapdevs) October 10, 2018. — Andre Elijah (@AndreElijah) October 13, 2018.
This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. The experience now sits in the hall of fame with Google Tilt Brush , which won the category in 2017. VR Lifetime Achievement. VR Film of the Year. VR in Healthcare.
Between that, I worked on consumer cloud software with Google for five years… managing engineering teams for Gmail, Japanese mobile, Google Labs, and social (Blogger etc.) At Google, the change was rapid but much easier to control , as everything from the software to even the servers were designed in-house. teams for Japan.
Back in 2018, as part of the IBC Masterclass on VR technology, Rob Koenen shared his vision of the future of virtual reality. GoogleGoogle’s AR environment is designed to work on various qualified Android devices and solutions, so companies can build augmented reality into virtually any tool they choose.
Mark Rabkin showed a whole slide about Unreal Engine and announced camera access. I already had my travel plans figured out for Unreal Fest Seattle, where my company was giving several talks , followed by a Star Wars convention in Orlando, where we’d be exhibiting our open source recreation of the Galactic Starcruiser.
I spent 80% of my time on a slightly customized version of Unreal Engine for Developers in-VR Editor (by Epic Games). It enables sophisticated in-VR level design and a good part of Unreal’s interface is exposed within it. I also used Google TiltBrush for sketching and Blocks to create low-poly environments for Vive Focus.
Image Credit: Unreal Engine’s YouTube channel. Unreal Engine shows off a stunning Star Wars real-time ray-tracing demo. Nvidia is pushing real-time ray-tracing for its next-generation Volta GPUs, and this Unreal Engine demo was created as a demonstration of what the tech could be capable of. So how is this possible?
Other teams in this group include Survios ( which is funded by investors to the tune of $50 million ) and Owlchemy Labs ( acquired by Google ). They recall demos of Owlchemy’s Job Simulator, Google’s Tilt Brush and Valve’s early robot demo, each of which made excellent use of those hand controls. Learning New Skills.
” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. How do people build software — in 2018 at the time — what’s their workflow? And they actually built an Unreal engine-based app to publish news content to go on with their news.
” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. How do people build software — in 2018 at the time — what’s their workflow? And they actually built an Unreal engine-based app to publish news content to go on with their news.
So, in our world, Unity -- and let's not just pick on Unity all the time, you know, there's Unreal. How do people build software -- in 2018 at the time -- what's their workflow? And they actually built an Unreal engine-based app to publish news content to go on with their news. There's these other engines--. Alan: Improbable.
It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. Powered by Epic's Unreal Engine 4, the game started free-to-play access in February 2017. What's Nvidia Ansel? For Honor?.
billion before it fell into administration in 2018 after an investor dispute prevented it from raising emergency funding. The company was later acquired by Google in 2010. Prior to Presence Capital, he was the founder and CTO of MyMiniLife (acquired by Zynga) and the founder and CEO of Toro (acquired by Google). 14- Kai Liang.
It was 2015, right after Google Glass, quote/unquote failed. So I know AGCO is using Google Glass all over. I think 2018 was a little disappointing, in terms of the solutions themselves. Google has some easy tools. But there’s a lot going on. And there were all these headlines, “Glasshole” articles. Alan: Really?
It was 2015, right after Google Glass, quote/unquote failed. So I know AGCO is using Google Glass all over. I think 2018 was a little disappointing, in terms of the solutions themselves. Google has some easy tools. But there’s a lot going on. And there were all these headlines, “Glasshole” articles. Alan: Really?
It was 2015, right after Google Glass, quote/unquote failed. So if you want to know more about this, it's brainxchange.com and just look for EWTS, or just Google "Enterprise Wearable Technology Summit". So I know AGCO is using Google Glass all over. I think 2018 was a little disappointing, in terms of the solutions themselves.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content