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Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. million in seed funding to expand the scope of the title.
Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. Vive Pro headset launches April 5th for $800, original Vive drops to $500. Magic Leap announcements.
In order to support those other headsets, developers will need to build using the Mi VR SDK (which supports Unity and Unreal). ” – – — – – The Xiaomi Mi VR Standalone is expected to become available around the same time as the Oculus Go headset, which is planned for “early 2018” and priced at $200.
Here’s a roundup of news from the third day of our GDC 2018 coverage. Qualcomm’s latest reference headset supports Vive Wave, HTC Vive Focus international launch, Oculus talks about their 2018 ecosystem, announces ‘Positional Timewarp’, reveals new Oculus Go details, and Unreal Engine’s real-time ray-tracing demo.
” Le Fons started his 30-day challenge shortly after the release of Steven Spielberg’s film Ready Player One (2018) , and although he’s nearing the end of his full 30 days, according to a SkarredGhost exclusive, he’s adding on another 15-30 days of multi-hour stints immersed in VR. image courtesy Enea Le Fons.
Space Junkies , the upcoming Unreal Tournament -style VR shooter from Ubisoft Montpellier, is headed to all major VR platforms starting March 26th. If that tickles your latent Unreal itch, check out a full match in closed beta to see just what’s in store.
The game is due to launch for HTC Vive and Oculus Rift in early 2018. Sci-fi shooter Evasion from VR studio Archiact has been revealed, said to feature ‘next generation’ VR locomotion and ‘high intensity’ co-op multiplayer combat for up to 4 players. The game’s ‘Swarm A.I’
I loved the news of this launch because the first alpha of Flipside was launched in 2018 for PCVR. With it, you can have your virtual recording studio to record short clips of a virtual character representing you.
10] in our review , noting however that the admittedly standard arena shooter experience would need more than smooth visuals and Unreal Tournament -style gameplay to keep users happy in the long run. Released in March 2019 on PC VR headsets and PSVR, we gave Space Junkies a solid [7.7/10]
The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. Image by HTC Vive). HTC launches Vive Flow Business Edition. Some others, like Niantic, will probably join soon.
This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. Created by Fable and Oculus and powered by Unreal Engine, the film has been to Tribeca, the Chicago Film Festival and the Emmys. VR Lifetime Achievement.
MechWarrior Online developer Piranha Games Inc announced the title this week along with a pretty vague 2018 release window. UE4 is indeed highly compatible with VR headsets like the Oculus Rift and HTC Vive. Tagged with: htc vive , mech combat , MechWarrior 5: Mercenaries , oculus rift , Piranha Games Inc.
It’s why Japanese studio Psychic VR Lab created STYLY, an online, browser-based solution for those creators looking to delve into this immersive space without having to go down the Unity/Unreal Engine route. STYLY is a platform designed for artistic expression rather than making videogames. So onto the interviews.
People are doubting it’s ability to run the HTC Vive on the computer, but Apple does claim you can edit 360º video content and create 3D VR content. Sadly, this won’t launch until Spring 2018 :( Full tweet here. ARKit will feature support for Unity, Unreal, and SceneKit.
He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. — Scraper: First Strike is slated to release in the middle of December, 2018. Max Preussner was a senior software engineer for Epic Games.
Digital Catapult and Arts Council England launched CreativeXR back in 2018 to provide funds, tools and other assistance for those working on virtual reality (VR) and augmented reality (AR) projects. The programme has proven to be a success , returning for the third year with new contributors. .
In 2018, three co-founders of Refract, Chong Geng Ng, Michael Chng and Eugene Koh, worked on a gaming-related project and encountered a problem statement: How would one bridge the gap between gaming and physical activity? This addresses common issues like occlusion and space requirements of systems such as HTC Vive,” Chng told TechCrunch.
It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. During this process of development the Northways learned Unity, a game creation toolset that alongside competitor Unreal Engine has been early to support VR. Learning New Skills.
As with every big event, I’m writing a post to try to summarize the most important news that have come out from the GDC 2018 … so that if you have lost something, you just need to read this post to get in par with the rest of the world. So, are you ready? Let’s start! Vive Pro price and release date.
billion before it fell into administration in 2018 after an investor dispute prevented it from raising emergency funding. Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments). Blippar was reportedly worth $1.5
Unreal Tournament (1999) was one of the staple arena shooters of my youth. That said, Space Junkies personally feels just a little too familiar to be called truly innovative in the year 2018. In the meantime, check out this video of a full match to whet your appetite.
It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. A virtual reality version for Oculus Rift system was published in November 2016, while HTC Vive and Oculus Touch versions were released on March 22, 2017.
New The Walking Dead games were revealed, Bethesda clarifies VR platform exclusivity stance, we go hands-on with Ace Combat 7, and try out DisplayLink’s XR wireless solution for the HTC Vive. The games run on Unreal Engine, and are targeting all three major VR platforms. DisplayLink XR wireless tech hands-on: Photo by Road to VR.
Our software and hardware engineering and research teams have used a variety of equipment that rides on top of our in-house developed technosports platform , ranging from the HTC Vive Pro and its motion detectors, the (now unfortunately defunct Myo) sensors, the ZED stereo cameras, and Microsoft’s HoloLens. The other reason is technical.
I spent 80% of my time on a slightly customized version of Unreal Engine for Developers in-VR Editor (by Epic Games). It enables sophisticated in-VR level design and a good part of Unreal’s interface is exposed within it. Enea Le Fons speaking on how VR can help us escape our sedentary jobs (Image by HTC Vive). Absolutely!
HTC has actually released that for the Vive Focus Plus … Well, according to the god John Carmack , it is something about which the company has discussed a lot and has also experimented a lot. in 2018 ( according to SuperData ). Why not wireless? These numbers are cool, but to put it in context, Fortnite alone has made $2.8B
I think 2018 was a little disappointing, in terms of the solutions themselves. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they’re pivoting to enterprise. Emily: It’s a shame, kind of. I feel like every year has been the year of AR/VR. Alan: [laughs] We’ve been trying wolf a long time.
I think 2018 was a little disappointing, in terms of the solutions themselves. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they’re pivoting to enterprise. Emily: It’s a shame, kind of. I feel like every year has been the year of AR/VR. Alan: [laughs] We’ve been trying wolf a long time.
I think 2018 was a little disappointing, in terms of the solutions themselves. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they're pivoting to enterprise. And so I think it's this perfect storm of the timing being perfect for this technology to impact every business. Emily: It's a shame, kind of. Alan: I agree.
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