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If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. So while there may not have been any bombshell announcements or jaw-dropping reveals per sey, 2018 will still go down as a key, if not climactic, year for VR & AR technology regardless. FILMMAKING IN VR. LOCATION-BASED VR.
Though I would love to let my birthday piggyback on that accomplishment, credit actually goes to Facebook-owned Oculus, which launched its Oculus Quest and Oculus Rift S headsets on that day. Having participated in a VR tournament using this cutting-edge headset, I can honestly say that Oculus’ hard work is apparent.
The 2018 Winter Olympics is about to kick off in PyeongChang, South Korea today, and this year you’ll be able to watch a total of 30 events in VR, shared across live and on-demand 360/180 recordings. Samsung Gear VR – Oculus Store. Windows ‘Mixed Reality’ VR Headsets – Microsoft Store.
Bigscreen , the social VR app which lets users connect in a virtual environment while retaining the ability to use (and share) their own PC desktop content, now supports Microsoft’s ‘Windows Mixed Reality’ VR headsets. Previously available on the Oculus store and Steam, Bigscreen is now also available on the Microsoft store.
Following the announcement in September that Facebook will discontinue the Rift product line in 2021 , it appears the company is gearing up for a final sendoff by offering its latest PC VR headset, Oculus Rift S, for just $300. Oculus Rift S headset. Oculus Touch controllers (2). Photo by Road to VR. What’s in the box?
Image courtesy Oculus. Santa Cruz is Oculus’ high-end standalone VR headset. It’s still just a prototype for now (hence the weird name), and Oculus has been coy about a release date and price, let alone what the headset will ultimately look like and do when it’s ready for consumers. Image courtesy Oculus.
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. What We Know .
Though the company initially proclaimed that the Xbox One X (formerly known as ‘Project Scorpio’) would feature VR support, at E3 this week Microsoft is distancing itself from that commitment. Now however it seems that Microsoft is waning in their support of VR on Xbox One X, or at least de-emphasizing it for the time being.
Later this year, Microsoft is increasing the cut developers earn when publishing on the Microsoft Store. Microsoft says in a blog post that gaming apps won’t see the raise from the standard percentage, which at the time of this writing is a standard 70/30 split. Check out more details on the Microsoft blog post.
Katie Kelly, Head of Engagement, AltspaceVR / Microsoft. The Mezo interactive art installation that will be the centerpiece of the show floor at VRLA 2018. First time attendees can register in VR via the official VRLA Registration 2018 app or visit VRLA. Gary Radburn, Director, Virtual and Augmented Reality, Dell.
Following the wave of pre-show announcements and conferences , here’s a final roundup of all our E3 2018 coverage. Our hands-on time at E3 2018 left us impressed and wanting more; the title launches exclusively on PSVR in the Fall. The game is one of many PSVR titles shown at Sony’s E3 booth. Photo by Road to VR.
A year ago, in response to Sony consistently delivering high-quality exclusives for PS4, Microsoft made a commitment to rejuvenating its first-party game development efforts and went on a shopping spree, acquiring a handful of respected studios to bolster its first-party game development talent under the Xbox Game Studios banner.
Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. And though Epic hasn’t made any VR games since then, it seems that in 2018 it was still ready and willing. .”
The company first opened up Viveport to Oculus Rift in September 2018, having originally only supported the company’s two PC VR headsets at the time, the original Vive and Vive Pro. SEE ALSO OpenXR Standard Ratified, Microsoft, Oculus, & Others to Release First Implementations.
Oculus has been on quite the hiring spree as of late, with over a hundred positions currently advertised on the company’s career website aimed at bringing hardware and software engineers into the Seattle area. million of it spent in 2018 so far. Image courtesy BuildZoom.
Image by Microsoft). Microsoft ramps up distribution of HoloLens 2 and Kinect For Azure. Microsoft is working to improve the distribution of its latest devices: HoloLens 2 and Kinect For Azure. This is even more than the 20,000 concurrent users of early 2018 when the app went viral on Twitch. Other relevant news.
The studio has developed three Oculus exclusive titles, with its fourth and largest yet, Stormland , still due to launch in 2019. While Sony will surely focus in the near-term on leveraging Insomniac’s talents for more AAA non-VR titles, the acquisition is a strategic boon for PlayStation’s VR ambitions, and a blow to Oculus.
Palmer Luckey's Anduril is taking over the US Army's IVAS HMD program, replacing Microsoft's customized HoloLens solution. The Integrated Visual Augmentation System (IVAS) program was first announced back in 2018 , and in 2021 the contract was awarded to Microsoft , with a stated value of up to $21.88
Back at Microsoft’s annual SharePoint Virtual Summit in May 2018, the company announced it was getting ready to ship a new VR maker tool set called Spaces for SharePoint, the web-based collaborative platform for enterprise customers. ” The news was first reported by German VR publication MIXED.
Mainly noted for its work in acoustic components, the Weifang, China-based company reportedly played a role in the creation the optical, structural and hardware design of Microsoft’s Mixed Reality headsets. SEE ALSO Report: Apple Starts Preliminary Production on "semitransparent" AR Lenses.
Now that turkey day has come and gone, holiday shopping season has arrived and we’re tracking the best Windows Mixed Reality Black Friday 2018 deals on the Acer, Dell, HP, Lenovo, Asus, and Samsung Odyssey headsets. The Best Windows Mixed Reality Black Friday 2018 Deal. Image courtesy Microsoft. Asus Mixed Reality – $430.
The 17 year old game studio is most recently known for its acclaimed VR titles, Lone Echo and Echo VR , both published by Facebook’s Oculus Studios. The company’s first Oculus-exclusive VR title, Lone Echo (2017) , is one of the best rated games in the company’s PC VR library. Image courtesy Ready at Dawn.
Hellblade: Senua's Sacrifice will come to VR on Oculus Rift and HTC Vive on July 31st! It has absolutely no connection to the team being recently acquired by Microsoft. It was released worldwide for Microsoft Windows and PlayStation 4 in August 2017, with an Xbox One version in April 2018.
On the other side, this is massive for Apple, that mixing the data of Apple Maps together with all these point clouds detected by the rear cameras when in use, will be able to create an AR Cloud ecosystem probably even before Facebook, Microsoft, and Google. In 2018, this was mindblowing. Microsoft releases Azure Remote Rendering.
In 2019, the demand growth for augmented reality and virtual reality engineers skyrocketed 1400% from the previous year, surpassing the demand for blockchain engineers (the most in-demand skill in 2018). After emerging from stealth in 2018, Spatial has been making news for its holographic enabled meeting platform.
Oculus is changing both its recommended and minimum supported OS to Windows 10 on Rift, something the company says will come when Rift Core 2.0 Oculus says in a blogpost that Windows 7 and 8.1 Not only that, Microsoft has phased out mainstream support for both Windows 7 and Windows 8.1 Oculus Rift Recommended Specs.
— I-Illusions (@i_illusions) June 6, 2018. Space Pirate Trainer , which left Early Access back in October 2017, has been a fan favorite since the early days of room-scale VR, first launching on HTC Vive, and then adding support for Oculus Rift and Windows “Mixed Reality” VR headsets. Time to get off your couch.
View post on imgur.com Released in 2018, Magic Leap’s first headset actually had a lot in common with Vision Pro; it was multi-thousand dollar standalone mostly targeted at developers and professionals. ” Palmer Lucker donning ML1 | Image courtesy Palmer Luckey There are a few more reasons ML1 didn’t fare well. .”
.” It has taken place in LA in October, 9-10th 2018 and has been attended by various believers, innovators, developers and journalists. — The Digital Acid (@thedigitalacid) October 11, 2018. PixelStrikeInc brace yourself…the memes are coming. pic.twitter.com/MbJZV8aOdf. Magic Leap availability.
of monthly Steam users have a VR headset connected—we can reasonably estimate some 611,100 VR headsets were attached to PCs running Steam over the course of June 2018. Speaking at the White Nights St. Given that—and knowing from the Steam Hardware & Software survey that 0.7%
In the video provided, Huaishu wears an Oculus Rift headset outfitted with an Ovrvision stereo camera as he designs a 3D model of a teapot in a 3D space using a pair of slightly-altered Oculus Touch controllers. The interactive fabrication system combines AR CAD editing with precise robotic control.
Today has been another interesting day: it has started with us running to try to enter the Cyberpunk 2077 booth (but with no luck) and has finished playing with an Oculus Go. In the entertainment area of Gamescom, NVIDIA has put some RTX graphics cards on the desks of some booth of partner companies , like ASUS and Microsoft.
Upon launch of Magic Leap One (now Magic Leap 1 – don’t ask) in 2018, the headset saw a tepid release, with Oculus founder Palmer Luckey serving up a scathing review of the headset , criticizing it for its HoloLens-adjacent FOV and function, and concluding that while overall a solid device, it simply didn’t deliver on the hype.
Here’s the full press release for VRLA 2018 ( Road to VR readers can save 15% on passes, details here ): Announcing VRLA 2018 Keynotes & Expo Highlights. Passes are available now and start at just $30, and for the first time ever attendees can register in VR via the official Payscout VRLA Registration 2018 app.
Initially we were hoping The Mage’s Tale would make its way to PSVR in the summer of 2018, as inXile’s Brian Fargo noted in a tweet that it would be released on “more VR formats in 12 months.” The post ‘The Mage’s Tale’ is Coming Soon to PSVR, New Trailer Here appeared first on Road to VR.
Oculus Quest gets hand tracking. Last week, the runtime v12 of Oculus Quest has been rolled out , and this took with it lots of interesting updates. To start, now the Oculus Link is more stable and it is compatible with some AMD GPUs. Oculus Quests have started getting vocal commands in the menu. Top news of the week.
One of the biggest questions surrounding Microsoft’s mixed reality platform, Windows Holographic, is if it will support the company’s mysterious Project Scorpio. We spoke to Alex Kipman, Technical Fellow at Microsoft, ahead of this announcement. Today, we can confirm it will.
Following the revelations from the Microsoft and Bethesda presentations , this is a second roundup of news from E3 2017, currently taking place in Los Angeles. Intel, Oculus & ESL Look to Accelerate VR eSports: Insomniac’s The Unspoken | Image courtesy Insomniac Games.
Six months on from its reveal, Microsoft’s Project Scorpio remains a promising mystery for the VR industry. Oculus is spending the kind of money that gets Epic, Square Enix and Insomniac involved with VR. Could Oculus be preparing a Rift 2 reveal for (the unannounced) Oculus Connect 4, for release in 2018?
Speaking with Road to VR at CES 2020 this week, Qualcomm’s Head of XR, Hugo Swart, said that the company’s mobile Snapdragon chipsets are now in more than 30 AR and VR headsets, including leading standalone headsets like Oculus Quest, Go, Vive Focus, and HoloLens 2. Image courtesy Qualcomm.
Since it features no computational unit and no battery, it can be smaller and lighter than “shoebox” headsets like the Oculus Quest that must contain everything inside; Thanks to the use of pancake optics, the screen can be closer to the lenses , for a very compact design. Zoom on the 6DOF controllers. The importance of Huawei.
billion in 2017 and 2018. As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices. billion, followed by $5.8
They aim to bring the awards back in 2018, skipping the 2017 season “in order to assess the changing landscape of immersive technology and entertainment,” according to a prepared statement. The move to 2018 by the Proto Awards comes when the emerging mixed reality industry is in a transitional period.
Microsoft’s Project Scorpio, an upgraded version of its Xbox One console, is coming to market later this year, but we still don’t know much about it. Microsoft is positioning its new beast to push 4K gaming (a 4K UHD Blu-ray optical drive is included) but, as we all know, the system is also going to host VR experiences.
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