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Unity CEO Predicts VR/AR Takes Off In ’12 to 24 Months’

UploadVR Between Realities podcast

Unity CEO John Riccitiello has been following both virtual and augmented realities for a long time and, like the rest of us, he’s waiting for it to go mainstream. Today at Unity’s Vision Summit, he outlined how and when he thinks it will get there. “It starts to take off 12 and 24 months from now.”

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E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018

UploadVR Between Realities podcast

The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. Things are changing though.

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Gamescom 2018 Day 2: NVIDIA RTX 2080 Ti video, Ubisoft believes in VR and much more

The Ghost Howls

The company is providing a Unity and UE4 SDK so that interested developers can develop for it. Carbon Studio has just finished the porting of the game to PSVR and The Wizards will be released for that platform as soon as Sony approves the title (usually that requires 2-3 months).

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How MeKiwi ported Cave Digger to 7 different VR platforms

The Ghost Howls

We released the demo on Steam in May 2018. Some are easy like VivePort, which is basically a Steam build with the Steam stuff removed, but then on the other hand you have Sony’s eldritch submission process and things like Quest performance optimizations. It’s my first VR game and I love it, warts and all.

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The Ghost Howls celebrates its 5th birthday!

The Ghost Howls

With New Technology Walkers, I have launched our fitness game Hitmotion:Reloaded in China, then recently published it on App Lab, and seeing the news of the launch also reported on Upload VR With the support of NTW, I have launched The Unity Cube , a silly app with just a cube that has been featured by Forbes and Road To VR and is now the 20th top (..)

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#1228: XR Accessibility and Public Policy with XR Association’s Liz Hyman

Voices of VR

Liz Hyman President and the CEO of the XR Association (XRA), which is a non-profit, industry trade association representing 47 XR companies including major players like Meta, Google, Microsoft, HTC, Sony Interactive Entertainment, Unity, and HTC. The final rule went into effect on January 18, 2018."

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E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018The.

AllThingsVR

The CEOs of reality creation tools Unity and Unreal have perhaps the best insight anywhere into the state of the industry and both John Riccitiello and Tim Sweeney see investment accelerating significantly over the next year. Things are changing though.