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According to a new report by 9to5Mac , Apple is currently in the process of acquiring VR/AR live streaming platform NextVR for a modest $100M. Apple’s purchase would gain the company access not only to the platforms’ numerous existing partnerships, but it’s patented live streaming technology that upscales video streams.
NextVR, the live event broadcasting platform for VR headsets, may soon find itself acquired by Apple, a report by 9to5Mac maintains, which is expected to be valued around $100 million. At the time of this writing, neither Apple nor NextVR have commented on the alleged acquisition.
Considering that Facebook is very smart also in leaking misleading info (as it has happened with the “Monterey” headset ), this can also be a move from Menlo Park to create hype for the upcoming Oculus Connect 6 and the AR glasses that will be teased there. We may know the field of view of Apple AR headset. Other relevant news.
Facebook has signed a multiyear deal with the National Basketball Association (NBA) which makes Oculus an official marketing and VR headset partner of the NBA, Women’s NBA (WNBA) and NBA G League. You can check out the full NBA VR schedule here , accessible via Oculus Venues for Quest and Go.
This past October, TF International Securities analyst and veteran Apple researcher Ming-Chi Kuo released research indicating that Apple would be launching its long-rumored AR headset during the second quarter of 2020 and would be partnering third-party eyeglass brands, hinting at a modular design. Image Credit: Apple.
F ollowing our analysis yesterday on the drivers for Apple’s rumored VR play, we continue the narrative in this week’s XR Talks. First, to level set, Bloomberg reported last week that Apple plans for a VR headset to release next year. A bigger question is what Apple’s headset will be and do.
The launch of Apple Vision Pro is in some ways the most significant event for the XR industry since the acquisition of Oculus by Meta back in 2014. With Apple bringing new ideas to the table, the headset has prompted reflections on the XR industry up to this point and where things are headed.
If you wondered why yesterday’s news stirred such a significant reaction from the VR community at large, it’s not just because Facebook doesn’t have a stellar reputation on privacy, it’s also because the company specifically promised it wouldn’t force users to log-in with a Facebook account to use their Oculus headset.
What were the biggest spatial computing trends and events in 2019? Our research arm, ARtillery Intelligence took a deep dive in its latest report on 2019 lessons & 2020 predictions. So as 2019 winds down, we’re featuring the year’s most popular posts. Is Apple Building an Entertainment Wearable?
This is the idea that Apple piloted in its AR[T] walks, where digital works of art were placed around cities such as Tokyo, San Francisco and New York. 2019 has seen significant improvements and leaps across the XR spectrum Click To Tweet. 2019 has seen significant improvements and leaps across the XR spectrum Click To Tweet.
The Russo Brothers join Holoride’s new advisory board alongside Oculus VR founder Palmer Luckey. ” Holoride made its world debut just over a year ago at the 2019 Consumer Electronics Showcase (CES) in Las Vegas.
LONDON, September 15, 2019 — VR Intelligence, a leader in senior level conferences and content for the extended reality (XR) industry, announced today the release of the XR Industry Insight Report 2019-2020. Get the XR Industry Insight Report 2019-2020 here. Press release. said the same for AR/MR.
Plus it’s even weirder that HTC needed 2 years to bring it to the market (it was announced in 2019). Apple already made hardware, so it already had the infrastructure to build it and just added XR people on top of this infrastracture, while Facebook could not). Apple AR headset may have been delayed to 2025. It’s believable.
” Indeed, though few VR games were actually ported to the platform, modern SteamVR support came to MacOS back in 2017 when Apple finally embraced VR. Having worked with Valve for nearly a year to optimized SteamVR on MacOS , by 2019Apple had essentially gone silent on VR once again.
This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. 2019 was more of a “table-setting” year for our spatial future and there’s momentum building. Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors. Revenue Mix.
In 2019, the demand growth for augmented reality and virtual reality engineers skyrocketed 1400% from the previous year, surpassing the demand for blockchain engineers (the most in-demand skill in 2018). Their Oculus app allows real-time collaboration without ever leaving your home. Startups Hiring for Augmented Reality Jobs.
That’s a patently Apple recipe though that Samsung may not be able to easily replicate. The question is: what can Samsung bring to the table that Apple and Meta can’t? Now that Apple has released Vision Pro, that landscape is set to change, although maybe not right away. Meta has games and Apple has its ecosystem.
Apple’s ‘Gather Round’ product event took place today, and while the company is predictably heavy on the new hardware iterations, including Apple Watch Series 4, the A12 Bionic chip, and new iPhone X versions, the company is still plugging its AR capabilities with two featured ARKit 2.0 Image courtesy Apple.
Avi Bar-Zeev, Hololens co-inventor and longtime AR/VR stalwart, has left Apple, Variety reports. SEE ALSO Report: Apple Developing AR/VR Headset with 8K Resolution Per-eye Slated for 2020. I left my full-time position at Apple in January,” Bar-Zeev told Variety. — Avi Bar-Zeev (@avibarzeev) January 30, 2019.
VR has come a long way since the launch of the Oculus DK1 in 2013. The standalone VR headset, developed by Meta (formerly Facebook), was one of, if not the hottest item of the holiday season, with the Oculus companion app becoming the #1 download on the Apple App Store. Meta Quest 2. Who saw this coming except everyone?
Regarding the glasses, I have not big hopes for true AR glasses, but I think that thanks to Facebook and Apple, finally we’ll have some important smartglasses entering the market , making the mainstream think about wearing something on their face to enjoy notifications from the phone. Phone AR will be always more popular.
The question on everybody’s mind is AR glasses…, particularly what Apple will end up doing. Many signals indicate that we won’t see Apple AR glasses in 2021, but we’ll see the ball moved forward from other companies like Vuzix which just unveiled its MicroLED smart glasses at CES. Let’s dive in… 1.
I was reading my predictions for 2019 to prepare myself for this article, and to my surprise, I found it incredibly actual. It has not changed that much from when I wrote that article at the beginning of 2019. It will be a great time for us, as when there was the Oculus Share, and every experiment could have big visibility easily.
This is the same approach used by headsets like Oculus Quest. Apple has also been looking into the idea of head-mounted haptics to aid navigation in virtual spaces. This would dwarf the 1.0 megapixel per-eye of the original PSVR. Megapixels per-eye. PSVR 2 (rumored). After 2021. IPD Adjustment.
A San Francisco-based startup, YUR (pronounced “why you are,”) was founded in early 2019 by Cix Liv and Dilan Shah. Having launched its pilot program on PC VR earlier this year, YUR is now officially making its software available on Oculus Quest. You won’t find YUR on the Oculus Store though, at least not yet.
Since its launch in 2019Oculus Quest has represented a major shift in Facebook’s VR strategy by moving away from the PC. Hand-tracking first came to the original Quest in late 2019, offering users and developers a controllerless option for input on the headset. Oculus Link & Air Link. Image courtesy Oculus.
This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. 2019 was more of a “table-setting” year for our spatial future and there’s momentum building. Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors.
This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. 2019 was more of a “table-setting” year for our spatial future and there’s momentum building. Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors.
Back in April 2015, Oculus was a long way away from its current position as one of VR’s most influential organizations. The company had only recently been acquired by Facebook and was still in the process of prepping the Oculus Rift for its 2016 launch.
We’ve generally stated “tens of billions” for the collective investment scale of the big five — Facebook, Google, Amazon, Microsoft and Apple. More importantly, this aligns with the timeframe that followed its 2014 Oculus acquisition. billion for a representative baseline of pre-Oculus spending.
The end of 2022 marks more than a decade since the Oculus Kickstarter sparked the modern era of VR. The company continues to sell its 2019 headset for the same price that it was charging on day one , with no official confirmation that it has plans to do anything major in the VR space (hardware or software) in the near future.
This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. 2019 was more of a “table-setting” year for our spatial future and there’s momentum building. Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors. The “What?”.
MR headsets include Meta Quest Pro, HTC Vive XR Elite, and Apple’s rumored headset which is reportedly set to arrive sometime early this year at around $3,000. Samsung was one of the first truly massive tech companies to develop VR hardware.
Almost every headset and runtime supports OpenXR today, except for Apple Vision Pro and PlayStation VR2 on PS5. of Unity's own OpenXR Plugin has "achieved feature and performance parity" with the Oculus XR Plugin. Meta is a founding member of OpenXR, and continues to be the biggest contributor to the standard's development.
3 music pack is now live on all supported platforms, which includes Steam (HTC Vive, Oculus Rift, Valve Index, Windows VR headsets), the Oculus Store ( Rift , Quest ), and the PlayStation Store (PSVR). 3 from multiple services, including Apple Music, Google Music, Amazon, Spotify, and more. The OST Vol. Original Soundtrack Vol.
This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. 2019 was more of a “table-setting” year for our spatial future and there’s momentum building. Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors.
iFixit took a microscope to Apple Vision Pro's OLED microdisplays to reveal their true active resolution. Apple Vision Pro Teardown Reveals The Secrets Of EyeSight iFixit tore down Apple Vision Pro, giving a fascinating look at its intricate design and revealing the secrets of EyeSight. From iFixit's extended teardown.
This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. 2019 was more of a “table-setting” year for our spatial future and there’s momentum building. Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors.
This is the idea that Apple piloted in its AR[T] walks, where digital works of art were placed around cities such as Tokyo, San Francisco and New York. 2019 has seen significant improvements and leaps across the XR spectrum Click To Tweet. 2019 has seen significant improvements and leaps across the XR spectrum Click To Tweet.
Nreal is one of the most interesting AR startups out there, and it has revolutionized the augmented reality sector launching the first stylish and affordable AR glasses during CES 2019. My friend Sebastian Ang (MRTV) trying Nreal Light glasses at CES 2019.
patents done by Fairview Research reveals that Facebook has made a significant surge in its year-over-year ranking for patents granted in 2019, something partly owed to its increased number of patents surrounding augmented reality. patents, which in 2019 tallied a total of 989. 2019 Grants. An analysis of U.S. 2018 Grants.
Since it features no computational unit and no battery, it can be smaller and lighter than “shoebox” headsets like the Oculus Quest that must contain everything inside; Thanks to the use of pancake optics, the screen can be closer to the lenses , for a very compact design. Me trying the Huawei glasses at WCVRI.
While to some Oculus’ announcement of the Rift S represents the newest and best version of a good VR headset, to others it’s a far cry from what they hoped Oculus would be able to deliver three years after the first Rift. SEE ALSO Hands-on: Oculus Rift S is a Better, Easier to Use Rift (with a Few Tradeoffs).
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