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Passthrough camera access is a hot topic in the XR community right now and while the positions of Meta, Apple, and Pico are known, everyone is wondering what Google will do with Android XR. Meta, Pico, HTC, then Apple… all of them prevented the developers from accessing the camera frames. Keep reading to discover more!
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. Almost every headset and runtime supports OpenXR today, except for Apple Vision Pro and PlayStation VR2 on PS5. For Unity, the company says that version 1.14 What Is OpenXR? Meta writes.
Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in mind as they approach app development for Apple Vision Pro.
This week, the Epic/Apple saga continues, HTC doubles down on enterprise AR Niantic enters the AR platform race, and Spatial leans in to NFTs. Let’s dive in… Apple – Epic Smackdown, part deux. As the trial drags on, Epic’s case against Apple may be losing its edge. W elcome back to Spatial Beats.
At the company’s annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. Apple also introduced Reality Composer and RealityKit to make it easier for developers to build augmented reality apps. Apple Pay in AR Quick Look. Image courtesy Apple.
Plus it’s even weirder that HTC needed 2 years to bring it to the market (it was announced in 2019). Apple already made hardware, so it already had the infrastructure to build it and just added XR people on top of this infrastracture, while Facebook could not). Apple AR headset may have been delayed to 2025. It’s believable.
New rumors on Apple and Meta devices. I know it may sound weird to you, but we have new rumors on Apple headsets and also about the future Meta Project Cambria and Quest 3. Regarding Apple, the super-reliable analysts have stated that the headset may feature three displays because just two are for losers. Other relevant news.
In separate announcements, Owlchemy Labs revealed its ever-fresh VR title Job Simulator (2016) and its well-received follow-up Vacation Simulator (2019) are coming to Android XR;Resolution Games says Demeo (2021) is coming too. Similar to Apple Vision Pro, Samsung is highlighting Project Moohan’s hand and eye-tracking capabilities.
The rumors on the Apple Glasses are intensifying. It is not a secret that Apple is working on an XR device: the mystery is when it is going to release it and what it will actually be. The hype is rising, and Apple is playing with it. (My usual terrible image to wish you Happy Easter, if you celebrate it). Top news of the week.
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. For who wasn’t doing AR at that time: Metaio had an amazing SDK for phone-based AR, but then it got acquired by Apple and it disappeared from the market. Since I loved gaming (who doesn’t love gaming?),
As I said a few months ago , we are in the middle of a paradigm change: the cycle that started with the Quest is arriving at an end, and a new cycle driven by new technologies (mixed reality headsets) and new players (Apple, Google) is starting. They are Apple AR glasses!” I have this impression for a few reasons.
Regarding the glasses, I have not big hopes for true AR glasses, but I think that thanks to Facebook and Apple, finally we’ll have some important smartglasses entering the market , making the mainstream think about wearing something on their face to enjoy notifications from the phone. Phone AR will be always more popular.
And then, of course, there is SuperData , that someone has already renamed “SuperGuess”, that has released its estimates of VR sales for Q4 2019. Having sold 317K units in Q4, the Quest has so sold around 710K units in 2019. Unity now supports Vulkan for Oculus Quest. Vuforia won’t drop Unity support. Image by Oculus).
This year, I’m not going to make an exception, also because my predictions for 2019 performed pretty well. 2019, after a false start, has been a very good year for VR , and we had the arrival on the market of very interesting VR devices that have driven adoption. Every year, I cast some predictions for the new year in AR and VR.
The standard has been in development since April 2017 and over time has become supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players—but notably, not Apple. release in 2019, this week’s release of OpenXR 1.1 Image courtesy Khronos Group Following the OpenXR 1.0
The demand for easy-to-use 3D creation tools is growing rapidly as demonstrated by a report by Hired that showed demand for VR/AR engineers grew by 1400% in 2019. With the One App, creators have access to the full power of ARCore and ARKit for the best possible AR experiences. ( Apple Store ) ( Play Store ).
This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. 2019 was more of a “table-setting” year for our spatial future and there’s momentum building. Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors.
Castle Smurthenstein (Image Credit: Apple II Bits ). VentureBeat reported that PUBG Mobile, a popular mobile version of the original PC release, surpassed $1bn in revenue in 2019. Meanwhile, Neilson’s SuperData tracking reports that Fortnite made $1.8bn in 2019. . Blade And Sorcery mod The Outer Rim (Image Credit: WarpFrog).
The OpenXR working group includes all the major companies in the industry, including Meta, Pico, HTC, Valve, Varjo, and Unity - but notably not Apple. specification was finalized in 2019. Apple Vision Pro does not support OpenXR, using its open proprietary ARKit and RealityKit APIs. The OpenXR 1.0 Further, OpenXR 1.1
Apple AR glasses may be released in 2022–2023. Apple remains committed to AR, it still believes it is the technology that will supersede smartphones , but the technology is not ready to create something that is worth the Apple logo now. More info (Apple glasses delayed to 2022) More info (Apple glasses delay).
2019 was a “table-setting” year for our spatial future as momentum builds. Confidence signals include Brand spending on sponsored lenses and indicators for Apple’s eventual AR glasses. Apple’s AR Fate. Until that point, Apple is doing a lot to pave the roads for glasses’ arrival.
Alice Bonasio (@alicebonasio) February 2, 2019. Although they haven’t deployed on Magic Leap yet, they’re hopeful that because every platform out there is investing in enabling Unity compatibility which enables them to develop cross-platform more easily. UploadVR (@UploadVR) February 20, 2019. pic.twitter.com/UMhQbxgH1g.
Google I/O 2019 has just finished and has all been about new augmented reality features. Just a quick rewind for everyone: ARCore is Google’s answer to Apple ARKit, a framework that lets people enjoy augmented reality from their smart p hones without using external hardware or markers. Isn’t it cool? ARCore Scene Viewer.
I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022.
Cool gadgets such as the Oculus Quest (due in Spring of 2019), GoPro Hero 7, Beyerdynamic Amiron wireless headphones , and a Litter Robot that helps clean up after you cat does their business, are just a few of the examples found in this year’s gift guide. We didn’t give anyone any direction other than to make something,” said Fridman.
There’s plenty of great software available for developers who want to build impressive virtual worlds, like the Unity and Unreal kits. However, developers can overlay real-world images with virtual assets using software SDKs and toolkits from companies like Unity. Despite being released in 2019, it’s still an impressive device.
Apple Vision Pro is a very impressive fusion of hardware and software, but it's by no means perfect. Apple Vision Pro Specs, Features & Details Apple officially revealed the full Vision Pro specs when opening preorders today. And Apple did not send UploadVR a review unit, we bought our own. But does it deliver?
Lone Echo 2 has been the “Duke Nukem Forever” of VR, and it has been constantly delayed from the expected 2019 release period. It got popular during CES 2019, and then, even if it had not new PR stunts, it kept working under the hood on its products and now it is ready to release its devkit and its SDK.
From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. Me trying Huawei VR glasses at WCVRI 2019. I can’t imagine what company can steal Facebook’s thunder.
OpenXR includes all the major companies in the space such as Meta, Sony, Valve, Microsoft, HTC, NVIDIA, and AMD – but notably not Apple. It officially released in 2019. Even if the Unity integration supported OpenXR, there are other barriers to releasing VR apps to other stores.
We’re looking for a Unity dev for a freelance gig lasting 1–2 months, ideally from Italy or a nearby country (for easier management). It is in Italian, but basically it says that we’re looking for a Unity dev with preferred experience with VR and/or multiplayer games. Unity Reflect its a great XR tool for enterprise customers.
Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration. The new stereo-foveated rendering improves eye-tracking features, and the feature is widespread – already finding a home on Unity, Unreal, and NVIDIA Omniverse.
Due to the coronavirus pandemic, the supply chain of headsets has been hurt , so in Q1 2020 there have been fewer sales than in Q4 2019 (and this confirms my impression of the spike in Steam not being due to 1M new headsets) and this trend will continue also in this quarter. More info (Preview facilities in Unity) More info (Dynamic FFR).
It was the first device promised by Lynx-R after the company launched in 2019 founded by Stan Larroque. However, its worth noting that since then, weve seen a lot of development in the MR space, with the likes of the Apple Vision Pro and Meta Quest 3. Initially, the headset generated a lot of hype and its easy to see why.
Well, it was a pretty awesome experiment when it was first released in 2019. To boot, Labo VR actually has Unity support , meaning third-party developers can create games and experiences for it; the fact is the headset and slot-in Switch form-factor just isn’t built for long-term play like a standalone or PC VR headset though. .”
Some months ago, we all read that letter where Zuckerberg claimed wanting to get complete control of the hardware and software stack so that Facebook shouldn’t depend on external companies, like Google or Apple for the SO, or phone manufacturers for the hardware. Unity releases the XR Interaction Toolkit. I suggest you give it a read.
The Smart-Accessory Revolution A Pew Research Center survey conducted at the beginning of 2013 showed that only 51% of adults in the United States owned a smartphone, 6 years after the launch of the 1st-generation Apple iPhone. Another survey conducted mid-June 2019, 4 years since the debut of the Apple Watch, showed that roughly 1-in-5 U.S.
Is this really what Apple wants? (Thanks Robert Scoble for this news!). With a surprise move, Facebook has acquired Sanzaru Games, the company behind the best VR game of 2019, Asgard’s Wrath. According to Tipatat Chennavasin, 106 games have made more than $1M in revenue, and half of these titles have come out in 2019.
Here's what you may have missed: To call this VR's biggest week since Rift launched might be an understatement thanks to Apple Vision Pro. As for Apple Vision Pro games , we learned about Synth Riders , Puzzling Places , Game Room , Soul Spire and more. The Events At Unity Farm is now available on Viveport.
Will a little startup be able to beat the big behemoths like Apple and Facebook? High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon. The entrance to the big WCVRI VR exhibition in Nanchang China, in 2019.
These include video, social media, mobile apps and games (just ask Unity). To put some numbers behind that, 75 percent of apps in Apple’s App Store’s first year were paid apps — similar to VR today. VR Global Revenue Forecast, 2019-2024. That figure declined to 15 percent in 2014 and about 10 percent today.
Reliance Jio’s foray into mixed reality started in 2019 when they acquired majority stake in deep-tech startup Tesseract which has a few hardware products in XR space. What about Apple Glass? I was very critical of this approach with the Apple Watch?—?it
It’s the beginning of 2019, and this means that this is that time of the year when we all make predictions for this year in AR and VR! Jokes apart, what has happened in AR in 2018… and what can you expect to happen in 2019? Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity).
For the 2019 edition of Night Terrors: Bloody Mary, the studio has included a bunch of new features such as Evil Siri (for iOS users), ASMR Sound, Noise Limit Recognition, Voice Recognition, Gyro-Dependent Content Triggering, Immersive 360-degree Mixed Media Scenes, New Content-Paired Unity Effects and more.
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