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How Will Covid-19 Impact AR & VR Headset Shipments?

AR Insider

percent from 2019. Specifically, Sony announced 5 million cumulative units sold in January. Oculus Quest — the fastest growing standalone — sold about 425,000 units in 2019 according to our calculations. This category includes Magic, Leap One and Nreal Light. percent in Q1, followed by 24.1

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The XR Week Peek (2020.11.02): PSVR likely not to come in 2021, new info revealed on Decagear, and more!

The Ghost Howls

Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.

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What to Expect From Top AR/VR Companies at GDC 2018

Road to VR

We expect that when Valve reveals a near-final version of Knuckles, it’ll come at the same time (or near to it) that they reveal their first VR title, which probably won’t happen until later this year, if not 2019. Continued on Page 2: Sony, Magic Leap, LG & Microsoft ». So What Will Valve Be Showing?

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Snapdragon AR2 to Empower AR Devices, Qualcomm Says

XR Today - Augmented Reality tag

Before 2019, headsets were largely tethered to PCs, and Qualcomm helped to ‘cut the cord’ and enable the next evolution of standalone devices. Other devices from Magic Leap and Microsoft’s HoloLens headsets offer deeper levels of immersion. These range from the Lenovo A3 [and Magic Leap 2].

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Meta Reportedly Downgrading Key Specs Of Its In-Development AR Glasses

Upload VR

MicroLED Downgraded To LCoS The Orion developer/demonstration glasses will reportedly use microLED displays from Plessey, the supplier Facebook secured the entire future output from in 2019. LCoS microdisplays were used in HoloLens 1 and are used today in Magic Leap 2.

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OpenXR Update to Optimise Major XR Headsets

XR Today - Mixed Reality tag

The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.

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The Ghost Howls’s VR Week Peek (2019.07.07): Valve Index shows thumbstick issues, Cosmos works with Wireless Adapter, WeChat introduces AR and much more!

The Ghost Howls

As Upload points out, this means that the Cosmos will be the only major new headset of 2019 coming with a wireless solution already on the market. Top VR headset makers have been Sony, Facebook, HTC, Pico, and 3Glasses. SIGGRAPH showcase experiences have been unveiled and there are many high-quality titles.

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