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Veteran VR Studio nDreams Announces Layoffs Amid “challenging VR games market”

Road to VR

Layoffs spanning 2023 and 2024 included a number of top publishers and studios, such as Embracer Group, Unity, Microsoft, EA, Sony, Epic Games, Take-Two Interactive and Riot Games. The post Veteran VR Studio nDreams Announces Layoffs Amid “challenging VR games market” appeared first on Road to VR.

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‘Hitman 3 VR: Reloaded’ Studio XR Games Lays Off Majority of Staff

Road to VR

This comes amid the backdrop of a number of top publishers and studios reducing headcounts, such as Embracer Group, Unity, Microsoft, EA, Sony, Epic Games, Take-Two Interactive and Riot Games. The post ‘Hitman 3 VR: Reloaded’ Studio XR Games Lays Off Majority of Staff appeared first on Road to VR.

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HoloLens 2 Sales Expanding to 15 More Countries, ‘Development Edition’ Launches in the US

Road to VR

Microsoft initially began selling HoloLens 2 to enterprise customers back in late 2019, but a broader rollout has taken quite some time. HoloLens 2 is Microsoft’s enterprise-focused AR headset which the company initially launched late last year with limited availability to select partners. ” Image courtesy Microsoft.

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The Benefits of Microsoft Mesh and What is Still Limiting the Mixed Reality Industry

ARVR

Microsoft announced their new platform Mesh last week to enable better mixed reality experiences across not only AR and VR headsets, but also mobile and desktop. Mesh is built on Microsoft Azure which enables developers to build immersive, multiuser, cross-platform mixed reality applications through an SDK. Spatial Maps?—?Spatial

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How Can Businesses Prepare for Enterprise VR?

XR Today - Virtual Reality

The VR industry has skyrocketed immensely, with immersive headset shipments spiking 92 percent in 2019 and 70 percent in 2020. Multinational XR firms like Lenovo, ByteDance’s Pico Interactive, HTC VIVE, Varjo, and Microsoft are leading the charge for immersive transformations. percent YoY for 2023.

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Pico Now Fully Supports The OpenXR Standard

Upload VR

OpenXR includes all the major companies in the space such as Meta, Sony, Valve, Microsoft, HTC, NVIDIA, and AMD – but notably not Apple. It officially released in 2019. Even if the Unity integration supported OpenXR, there are other barriers to releasing VR apps to other stores.

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3 Companies Working on Education In VR and AR

ARPost

In 2019, the number of people using AR has increased by 9.1 million people in 2019. A post shared by ARVRWomen (@arvrwomen) on Jun 4, 2019 at 8:30am PDT. Since 2017, we’ve been able to see significant growth in the adoption of AR and VR across different industries. Source: eMarketer. The Demand for Education in VR and AR.

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