Remove 2019 Remove Oculus Remove Unity
article thumbnail

All you need to know on Application SpaceWarp on Unity: how-to and review

The Ghost Howls

At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.

Unity 506
article thumbnail

Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. ” Oculus announced this month that it plans to begin deprecating the existing Oculus Mobile and Oculus PC SDK in favor of OpenXR. .”

Oculus 364
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to build 64-bit Oculus Quest applications for App Lab

The Ghost Howls

After I have written my post on how to handle unwanted permissions in Unity , many Oculus Quest developers asked me to make another tutorial to solve another common problem: Facebook showing a warning for 32-bit builds submitted to App Lab. Method 1 – The Unity Way. Method 1 – The Unity Way. And guess what?

How To 231
article thumbnail

Oculus Quest Passthrough MR Hands-On Impressions

The Ghost Howls

After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. What is impressive on the good side is instead the stability of the tracking : we all know that Oculus Insight is the best in class tracking solution among VR headsets, and in AR this is even more important.

Oculus 435
article thumbnail

Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift

Road to VR

The change comes just in time for Oculus developers, as the company recently announced it’s fully moving open to the OpenXR standard for VR development going forward. That will be a bigger deal once it finally happens because Unity is far and away more used than Unreal Engine when it comes to building XR content. Unreal Engine 4.27

Unreal 364
article thumbnail

Unity CEO Predicts Multiple Sub-$1,000 VR Headset Systems By 2019

UploadVR Between Realities podcast

After speaking with Unity CEO John Riccitiello, I’m putting a little note on my calendar for CES 2019 as the time I expect to see multiple VR headsets that will cost less than $1,000 for the entire package. ” Tagged with: unity Facebook Twitter Reddit More.

Unity 137
article thumbnail

Some Beautiful Maniac Is Remaking Death Stranding For The Oculus Quest

VRScout

Released last November for the PlayStation 4, Hideo Kojima’s next-generation walking simulator Death Stranding proved to be one of the most interesting as well as divisive games of 2019, earning mixed reviews from both players and critics for its unique albeit often-frustrating gameplay. Image Credit: Taylor Caudle aka King Ceryn.

Oculus 392