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At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.
After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. What is impressive on the good side is instead the stability of the tracking : we all know that Oculus Insight is the best in class tracking solution among VR headsets, and in AR this is even more important.
Yesterday, I have dressed as a fortune teller and I have given you my predictions for augmented reality in 2019. And how it will be in 2019? This year we saw the launch of: Oculus Go ; Lenovo Mirage Solo ; Vive Focus ; Pico Neo / G2 ; S hadow VR; and the announcement of the Oculus Quest. How has VR performed in 2018?
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. The news comes shortly after we reported on developer frustration that Meta's Unity and Unreal integrations, which are described as using OpenXR, block other PC VR headsets. For Unity, the company says that version 1.14
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. ” Oculus announced this month that it plans to begin deprecating the existing Oculus Mobile and Oculus PC SDK in favor of OpenXR. .”
Released last November for the PlayStation 4, Hideo Kojima’s next-generation walking simulator Death Stranding proved to be one of the most interesting as well as divisive games of 2019, earning mixed reviews from both players and critics for its unique albeit often-frustrating gameplay. Image Credit: Taylor Caudle aka King Ceryn.
The change comes just in time for Oculus developers, as the company recently announced it’s fully moving open to the OpenXR standard for VR development going forward. That will be a bigger deal once it finally happens because Unity is far and away more used than Unreal Engine when it comes to building XR content. Unreal Engine 4.27
Catching up with VR director and two-time Oculus Launch Pad recipient Kiira Benzing. Most notably, her production studio ( Double Eye ) won the jury award for ‘ Best Interactive Experience ‘ at SXSW 2019. We’re working with Unity on this project. But that wasn’t her first rodeo by a long shot.
After I have written my post on how to handle unwanted permissions in Unity , many Oculus Quest developers asked me to make another tutorial to solve another common problem: Facebook showing a warning for 32-bit builds submitted to App Lab. Method 1 – The Unity Way. Method 1 – The Unity Way. And guess what?
As a little-known initiative, Oculus is actively funneling in talent with the promise of training, tools and other resources that developers — new and old — can use to build projects for the Oculus platform as well as for the greater VR ecosystem. Receiving funding was not only a blessing, but an incredible learning experience for me.
In this post, I’m going to tell you how to implement hands tracking in Unity for the Vive Focus 3, how to enable it on the device, and what are its performances, also compared to the ones of the Oculus Quest 2. How to integrate hands tracking in your Vive Wave Unity project. Otherwise, keep reading for the textual version.
An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. 2020 color space for Oculus Quest, and Rec.709 709 color space for Oculus Go. .”
The time for my Oculus Quest review has come. The Quest has a nice packaging , as all Oculus products. I really love opening Oculus products , since usually they are packaged really well, and the Quest is no exception. Oculus Quest box content (Image by Oculus). Front view of the Oculus Quest.
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. John Riccitiello is the CEO of Unity Technologies , one of the world’s leading game engines. Photo courtesy VRLA.
After speaking with Unity CEO John Riccitiello, I’m putting a little note on my calendar for CES 2019 as the time I expect to see multiple VR headsets that will cost less than $1,000 for the entire package. ” Tagged with: unity Facebook Twitter Reddit More.
The Vive Focus was most probably the best VR standalone on the market when Oculus last week announced what will be the first consumer 6DOF VR standalone headset. And so here we are again: Oculus vs HTC, America vs China, Hugo Barra vs Alvin Wang Graylin. And now the battle is on standalone headsets: Oculus Quest vs Vive Focus.
The studio has built several VR games, exclusively published by Oculus Studios, for the Rift, Go, and Quest headsets. The most recent being Path of the Warrior (2019) for Quest and Rift. Following the launch of several non-VR games, Twisted Pixel Games in recent years has become largely focused on VR.
Realities.io , the team behind the photogrammetry-based VR experience Realities (2016) , today released a prototype version of their latest creation, a 3D VR jigsaw puzzle game for Oculus Quest called Puzzling Places. One day, due to a Unity import error, the pieces of a scanned environment were scrambled around the scene.
This year, I’m not going to make an exception, also because my predictions for 2019 performed pretty well. Me wearing the Oculus Quest. 2019, after a false start, has been a very good year for VR , and we had the arrival on the market of very interesting VR devices that have driven adoption.
Such apps will also be compatible with other OpenXR platforms even outside of SteamVR (for instance, a developer could theoretically distribute the same OpenXR application on Steam and Oculus PC without making any changes to the code). Image courtesy Khronos Group. SteamVR version 1.16
Unity CEO John Riccitiello has been following both virtual and augmented realities for a long time and, like the rest of us, he’s waiting for it to go mainstream. Today at Unity’s Vision Summit, he outlined how and when he thinks it will get there. “It starts to take off 12 and 24 months from now.”
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??”
It was an AR game that could be played on a VR headset , in 2019. That’s why we decided to port it to other devices, especially the Oculus Quest that is selling so well among consumers in the last months. Look how Bob has improved these years, going from the colorful low-poly man of 2019 to the fancy robot of 2021.
monthly connected headsets only on Steam (so this doesn’t consider Oculus Store users and PSVR users), and t he year-over-year growth is +75%. He said that only on Christmas day, people spent $5M on the Oculus Store , and we can expect that most of this money was spent on Quest. Image by Oculus). There is not enough market yet.
Image by Oculus, from Road To VR). John Carmack leaves Oculus. In a surprise move that no one was expecting, the god of programming John Carmack has decided to leave Oculus. More info (John Carmack leaves Oculus) More info (Carmack stating he’s not satisfied with VR pace) More info (Damo9000’s sarcasm on the news).
Established in 2019, Prox & Reverie has continually sought to enhance the design experience by incorporating the latest technologies into innovative studio systems. This studio system contains the latest interactive production tools, such as Oculus, Manus, Vive , Faceware, Varjo , and Xsens motion capture.
See Also: A Comprehensive Review of 2019 and 2020 VR Headsets. Since then he’s been independently working with creator platforms like Unity and Unreal. See Also: AR and MR Headsets and Glasses 2019 and 2020 Overview. Where do you expect the next great XR headset to come from? What about Walker Industries? Meet Herman Remy.
If you were lucky enough to stop by E3 2019 this year, you may have come across a line of people waiting to check out a small booth set up by CBS and Insta360. So, I taught myself Unity late at night after my son and wife went to bed. How the Insta360 Titan allowed an amateur developer to recreate ‘Let’s Make a Deal’ in VR.
I so asked some questions on Twitter to some people from the social media corporate and Chris Pruett , Director of Content Ecosystem at Oculus, has been so kind as to answer them. In case you were in vacations and you lost contact with VR this week, you may have lost the announcement of the new Facebook account policy for Oculus devices.
Oculus releases hands tracking SDK, official Link cable for Quest and more. This has been a great week for all Oculus Quest users and developers. First of all, Oculus has finally released the hands tracking SDK for Oculus Quest , letting all developers create hands-tracked application for this popular standalone headset.
The class focused on VR Development with Unity and was taught remotely by an instructor in LA with students split between two buildings on the MIT campus. Duration : 14 weeks (September 4 – December 11, 2019 – current dates with MIT fall semester). Frequency : 2 times per week in VR. Tuition : $2,495.
It got the attention of all the press at CES 2019 revealing an AR glass that is light, fashionable, and affordable. The unit runs over a Qualcomm Snapdragon 845 Chipset , offering so more horsepower than the Oculus Quest. The Oculus DK2 crashed continuously, and had a very simple runtime, for instance.
Plus it’s even weirder that HTC needed 2 years to bring it to the market (it was announced in 2019). In September, the new Facebook Avatars will come and substitute the current Oculus avatars. My friend Giambattista De Giorgis has published a book about learning how to develop AR/VR applications in Unity. Some XR fun.
From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. Not to mention the millions spent on marketing , especially in the US (Oculus was one of the sponsors of NBA, for instance).
Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Oculus and Valve have probably taken out all the devices they had in the warehouses so that to ship them before Half-Life: Alyx and the sale has been a big success. Image by Oculus). Who knows….
More than any other virtual reality (VR) headset, 2019 was Oculus Quest’s year – and it wasn’t even a full year! Facebook released two major updates for the standalone device in the latter half of the year, namely Oculus Link and hand tracking. Fixed an issue where Home would not load when enabling Oculus Link.
He stresses that he wants his metaverse not to be like these ones… but I also have to remember you that currently, Oculus is the most closed VR platform. Oculus Quest 2 goes 128GB and MR. The Oculus Quest 2’s update pace is always impressive: every month we have new features to play with. Image by Facebook).
Before the postponement, a litany of companies stepped back from GDC 2020 such as Epic, Microsoft, Unity, Sony, Electronic Arts, Facebook, and Kojima Productions.
Epic Games is a prominent member of the Khronos Group working alongside a host of industry pros including Oculus, HTC, Valve, Microsoft, Google, AMD, NVIDIA, and Unity. ” The store will first launch with a set of games curated by Epic for PC and Mac, and then allow other games and “open platforms” throughout 2019. .”
More info (Road To VR review) More info (Ars Technica comparison with other devices) More info (Polygon review) More info (Playing Oculus games with the Knuckles) More info (Orders backlog) More info (Valve Index fitting guide) More info (Wireless Index) More info (All games compatible with Index) More info (Gabe Newell talking about the Index).
We’re looking for a Unity dev for a freelance gig lasting 1–2 months, ideally from Italy or a nearby country (for easier management). It is in Italian, but basically it says that we’re looking for a Unity dev with preferred experience with VR and/or multiplayer games. Maybe Oculus planned to showcase Del Mar at GDC.
The company has pivoted their approach to bring the Reactive Grip controllers to VR enterprise and LBE markets, and is now set to open pre-orders for the controllers on May 29th , with shipping expected in Q4 2019. Later this month, Tactical Haptics says it will show off the controllers with an integration of the VR LBE game Sweet Escape.
Last year, it was still called Oculus Gaming Showcase, and it featured important updates on games like Pistol Whip, The Climb 2, I Expect You To Die 2, and Resident Evil 4 VR. Ruth Bram, Executive Producer at Oculus Studios, will be the host of the show. Pico Neo 3 , Vive Focus 3 , Oculus Quest 2 ) only offer Wi-Fi connectivity.
Speaking with Road to VR , Lynx founder Stan Larroque said that his company has raised $2 million as of 2019, and is presently in talks with investors for the company’s next funding round. million on Kickstarter back in 2012.
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