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Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. Unreal Engine is the second most popular game engine for building VR content, and has powered PSVR games like Farpoint , Moss ,and Firewall: Zero Hour.
The Sony game was nominated for four DICE Awards this year, but failed to take home any of them. Created by Fable and Oculus and powered by Unreal Engine, the film has been to Tribeca, the Chicago Film Festival and the Emmys. ASTRO BOT Rescue Mission has experience as a runner-up.
In a post summarizing the results obtained in 2019 and talking about the future projections for 2020, Valve has teased interesting news for next year, saying that SteamVR 2.0 Sony closes its game studio in Manchester. I really hope so. The technology can be so powerful, but it must be used the right way. Valve teases SteamVR 2.0.
No wait, is 2017… or maybe 2018, ah no, VR is dead… in 2019 there is the Quest, so VR will be mainstream! The new Unreal Engine 5 lets you import graphical assets of whatever quality and they get downgraded on the fly on the target platform, depending on its horsepower. The new upcoming PS5 (Image by Sony).
SuperData has forecasted an XR market in 2020 that will be similar to the one of 2019, with no actual growth. Various months ago, Jason Rubin told the press that he was investigating an exchange of exclusive titles with Sony : his purpose was the one of bringing some of the best PSVR titles, like Resident Evil 7, to the Oculus Store.
Ubisoft’s latest VR game is however closer linked to an earlier breed of shooter and much less so than its contemporary brethren of today—ostensibly an homage to the founders of the genre like Unreal Tournament (1999) and Quake (1996). Release Date: March 26th, 2019. SEE ALSO Sony Announces 4.2
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
Before 2019, headsets were largely tethered to PCs, and Qualcomm helped to ‘cut the cord’ and enable the next evolution of standalone devices. These are AR smart glasses that are tethered to smartphones, which debuted in 2019. We saw an opportunity to create a new category between the two with devices featuring AR viewers.
It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. There are tons of new VR products coming and the customer base will continue to grow (albeit at a slower pace than I was expecting to see in 2019 for a variety of reasons).
The startup was rescued from bankruptcy by existing backer Candy Ventures in 2019. In June 2019, Magic Leap accused Xu of stealing AR glasses technology when he was an engineer working at the firm. BigscreenVR has partnered with many of the major movie studios including Paramount Pictures and Funimation (Sony Pictures).
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