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All you need to know on Application SpaceWarp on Unity: how-to and review

The Ghost Howls

These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons. If you are a Unity beginner, I would advise you to watch the video. AppSW Unity prerequisite.

Unity 545
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Mozilla Updates the Unity WebXR Exporter to Run VR Apps in the Browser

Road to VR

While the tools for building WebXR apps are designed to be familiar to web developers, many VR developers use game engine tools like Unity to build their apps. With the Unity WebXR Exporter, developers now have the option of targeting browsers as their publishing platform, making their app easily accessible on the web.

Unity 358
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Meta To Recommend Using Unity & Unreal's Built-In OpenXR Support From Next Week

Upload VR

Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. The news comes shortly after we reported on developer frustration that Meta's Unity and Unreal integrations, which are described as using OpenXR, block other PC VR headsets. For Unity, the company says that version 1.14

Unreal 139
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Android XR will allow camera access like on the phone

The Ghost Howls

Another good question is about Unity development. Android Camera2 and CameraX are Android native classes, so what can we Unity developers do? Well, if Android XR offers a similar path to Android, then we Unity developers can likely use the WebcamTexture class to grab the frames of the camera.

Unity 495
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Physics Action Puzzler ‘BONEWORKS’ is Coming to Quest 3, Pre-production for Next Game Announced

Road to VR

Stress Level Zero’s physics-based sandbox follow-up BONELAB (2022) has done spectacularly well on Quest, although the studio still hasn’t brought its award-winning physics action puzzler BONEWORKS (2019) to Meta’s latest standalone hardware generation. That’s about to change.

Gaming 294
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My predictions for virtual reality in 2019

The Ghost Howls

Yesterday, I have dressed as a fortune teller and I have given you my predictions for augmented reality in 2019. And how it will be in 2019? It’s 2019. In May of 2017, Unity CEO John Riccitiello forecasted two things : That harsh times with people saying that VR is a fad would have come. It will not be easy.

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Chatting With The Recipient Of The SXSW 2019 ‘Best Interactive Experience’ Award

VRScout

Most notably, her production studio ( Double Eye ) won the jury award for ‘ Best Interactive Experience ‘ at SXSW 2019. We’re working with Unity on this project. Runnin’ had its World Premiere at Sundance Film Festival 2019, but is not currently available in a released form outside of its Sundance and SXSW premieres.

Unity 339