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Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift

Road to VR

The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. You may recall news back in May that the early access version of Unreal Engine 5 includes improved support for OpenXR. That makes Unreal Engine 4.27 That makes Unreal Engine 4.27 Unreal Engine 4.27

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Meta’s Twisted Pixel Studio is Building an Unannounced VR Title with Unreal Engine

Road to VR

The most recent being Path of the Warrior (2019) for Quest and Rift. Considering that we haven’t seen any new release or even game announcement from Twisted Pixel since late 2019, it wasn’t clear if the studio had remained properly intact, or if it had been absorbed into the Meta mothership and scattered to the wind.

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Meta Quest Gets Unreal Engine 5 Support Minus Two Headlining Features

Road to VR

Meta is transitioning its support from Unreal Engine 4 to Unreal Engine 5.1 Granted, many VR creators opt to develop in Unity thanks to its relative simplicity for smaller teams and greater overall market share, meaning more assets and general know-how to go around. for apps built for the Quest platform.

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Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. Now Oculus has updated its Unreal Engine integration with support for Quest hand-tracking in the v17.0

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Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

’ in 2019 ; this new announcement from Oculus is sure to hasten the pace significantly. While both Unity and Unreal Engine—the two most commonly used tools for building VR applications—offer some degree of support for OpenXR, neither have shifted to OpenXR as the default for building new VR applications.

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Alongside its proprietary 20/20 eye tracker and 60-PPD Bionic Display with “human-eye” resolution, the VR-1 also features support for a large helping of photorealistic virtual workflows, including Unreal Engine, Unity, Autodesk, VRRED, PREPAR3D, ZeroLight, and VBS Blue. Tracking: SteamVR Tracking V1.0 + V2.0.

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HTC Brings OpenXR Public Beta to Vive Focus 3

Road to VR

in 2019, and picked up significant steam in 2021 with official support on SteamVR , Meta going “all in” on OpenXR, “production-ready” OpenXR support in Unreal Engine , and more. Image courtesy Khronos Group. OpenXR has seen a slow but steady adoption since reaching version ‘1.0’

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