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That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” , a report published today by Unity Technologies where 15 industry experts (yours truly among them) outline how mixed reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. .
Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. I know that many of you won’t be excited by this news, but remember the Vive Tracker is one of the most successful accessories ever created by HTC. Come and visit it!
HTC is doing just that throughout the next few months in a live webinar happening every Tuesday, from now until mid-May. Starting on March 31st and going to May 12th, HTC is streaming live developer talks that it would have otherwise given during GDC 2020. SEE ALSO Watch All of Facebook's GDC 2020 Developer Talks Here.
One of the coolest parts of developing with Unity or Unreal Engine is the ability to instantly hop into your VR headset and view 3D creations at scale. will allow users to inspect their 3D scenes at scale using a PC VR headset such as an Oculus Rift/Rift S, HTC Vive, or Windows Mixed Reality. Additional features on the way.
Unity’s Latest Trends Report Declares 2020 will be a Breakthrough Year for XR. The perception of gimmickry has given way to real business value,” says Maria Fernandez Guajardo, Facebook’s Director of Enterprise AR/VR, adding that 2020 is going to be a critical, if not glamorous, time for enterprise VR. Look no further!
Companies such as Fable , HTC, and Oculus have each walked away as winners for their groundbreaking hardware, alongside genre-defying titles such as War Remains , Tilt Brush and ImmersiCare. As a matter of fact, the Academy is still looking for talented community Unity creators to work with. Those interested can apply here. .
An Epic Games MegaGrant Brought VIRTUOSO SDK to the Unity World. In August 2020, Charles Rivers Analytics received a MegaGrant from Epic Games, allowing the SDK to become fully integrated into the company’s game developing eco-system. It currently supports the following devices and XR systems: SteamVR: HTC Vive and Windows MR headsets.
One of the most popular companies in the virtual reality space today, HTC VIVE specialises in delivering high-quality immersive experiences to enterprises and everyday users alike. Already, various leading companies have begun implementing HTC VIVE technology into their educational environments. That’s where Unity comes in.
The Cannes XR Virtual 2020 Award Ceremony / Image Credit: MOR. When I attended the first-ever Cannes XR back in 2020, the virtual event had its fair share of technical difficulties, but also many unforgettable experiences and learnings for the entire community. . ” Image Credit: NewImages Festival 2020.
Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. You also give 5% of net revenues per quarter although its free to use.
A large adoption rate for augmented and virtual reality in 2020 has broadened the audience and age groups interested in the latest technologies. The COVID-19 pandemic has shown us how important immersive and interactive apps and games are in our everyday life. Mikey Trujillo – Project Manager at Marvel Entertainment, LLC. ICHVR 2021.
It is easily accessible in the Unity SDK as a standard WebcamTexture, so if you like hacking things, I guess you can have a lot of fun developing things for it! The Pico SDK can be easily accessed from the Pico website : it is available for Unity, UE4 and also for the native Android platform. User Interface. Price and availability.
That was March of 2020. His experience hosting events in AltspaceVR and some talent with Unity were really valuable to Render, “Without him, we wouldn’t be where we are today.”. Render and Reichle both saw an opportunity to host comedy shows in VR, something no one was doing at the time. Image Credit: Failed to Render.
The VR industry has skyrocketed immensely, with immersive headset shipments spiking 92 percent in 2019 and 70 percent in 2020. Multinational XR firms like Lenovo, ByteDance’s Pico Interactive, HTC VIVE, Varjo, and Microsoft are leading the charge for immersive transformations. percent YoY for 2023.
Now it looks like HTC and VIVE are doing something similar. If you followed Facebook’s GDS, whether with Facebook, with us, or with someone else, you may be wondering why HTC has elected to live stream content. HTC and VIVE elected to have their content live-streamed so that they can field live questions from their digital audience.
Around 40 days ago, I reported to you the news of Google presenting at SIGGRAPH 2020 a new algorithm for recording, encoding, and decoding 6DOF VR videos , that is movies inside which you can physically move. The video player has been clearly made in Unity and it works through SteamVR. 6DOF Videos.
The good news of the week is that I’ve been selected as one of the speakers at AWE USA 2020 ! The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. Sebastian Ang, in a recent cool video of his, has made a review of the Pimax Artisan , the newest Pimax headset announced at CES 2020.
A patent filed by Valve in 2020 and granted some days ago shows the work that Valve is doing towards wireless/standalone headsets. Vive Facial Tracker works also with non-HTC headsets. Last week, HTC Vive has announced the Vive Facial Tracker, a sensor to track your facial expressions while you are in VR. As long as it works….
‘Half-Life: Alyx’ Trailer Revealed, Release Date Set for March 2020. While the studio’s prior VR projects were based on Unity, Valve confirmed today that Half-Life: Alyx is built on the company’s own Source 2 engine. More of Today’s Half-Life: Alyx News.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on.
It’s a new month, we’ve reached level 6 of this Jumanji game that is 2020. Shipping is expected for fall 2020. HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). What will happen next? Top news of the week. Image by HP). HP launches Reverb G2 headset.
Organized by Vulcan Productions and Kaleidoscope, Impact Reality Summit will have its first edition on January 9 and 10, 2020, at Vulcan Technologies headquarters in Seattle, WA. The team of curators consists of top-level decision-makers from Vulcan Productions, Kaleidoscope, and Unity. An XR Event for a Sustainable Future.
The only company not much affected by it is HTC, that manufacturers its headsets in Taiwan and not in Mainland China. HTC Vive releases Cosmos Elite, two models of Vive Pro Eye and creates some confusion. For sure you remember the recent launch of a full line of Vive Cosmos headsets , all with customized faceplates.
How Unity is preparing for the mobile VR revolution The gaming landscape looked quite different when TechRadar spoke to John Riccitiello, CEO at game engine Unity, back in June 2015. That hasn’t caused Unity to shy away from VR though, quite the opposite. billion PCs).
What is interesting is that Facebook’s non-advertising revenues in Q1 2020 signed a +80% with respect to the same period last year, for a total of $297M. Things in Q3-Q4 should be better, but the resulting prediction is that in 2020 XR will have a similar turnaround of 2019. Image by HTC Vive). HTC launches Vive Sync.
Since having a 3DOF controller with a 6DOF headset is weird (HTC and Lenovo know this well), RealMax has decided to add also support for Leap Motion. Realmax has an SDK that is compatible with Unity 2017 and Unity 2019. RealMax experience at CES 2020. It feels like a devkit also in this sense.
Among this free content, the real interesting stuff is $500 in free Azure credits , while the other things are highly questionable (like 3 months of Unity Pro license… it is more a free trial than a real added value!!). HTC Vive celebrates the holidays giving 100% rev share to developers. More info (Unboxing video on Upload VR).
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. We now know that it will surely run on Quest, that you won’t have lightsabers but blasters, and that it is still in track for a 2020 release.
Instagram has a very popular creation tool called SparkAR , which can be easily used by all creators without knowing how to code, and has seen a spike in usage in 2020. There are vaiours solutions to also export Unity XR projects to the web (Image by Mozilla). million AR effects on Facebook and Instagram. What about Magic Leap ?
First introduced during CES 2020 back in January, the announcement this week will see Manus Polygon made available to companies looking for a full-body solution this summer, no matter the use case. Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020.
According to the same report, the glasses should be released around Q2 2020 , and Taiwan’s ODMs Quanta Computer and Pegatron should handle the assembly job. Shipping to consumers is expected for 2020. (BTW, If you’re a company and want to implement AR for marketing or productivity, feel free to contact me and I will help you for sure!).
project worldwide VR/AR industry revenues to be $162B by 2020. The Series A was led by Qualcomm Ventures, and also involved The VR Fund (contributors to The Wave’s round as well), Colopl Next, Capital Factory, HTC, and more. HTC FUNDS STEEL WOOL, SOLO. Investors are certainly chasing after that future revenue.
January saw HTC Vive hold its first developer jam in five years, created in collaboration with Admix, Corsair and VRFocus. Each team had two HTC Vive Pro Eye’s to play with – the company’s latest enterprise-focused headset – meaning eye-tracking needed to feature in some way.
With the Starboard UI and Apple Glasses release anticipated for Q4 2020/Q1 2021, the world is eagerly awaiting the next generation of extended reality (XR) standards. You probably have heard of well-known models such as the Oculus Go, Oculus Rift, Playstation VR, and HTC VIVE?—?these
Matt Wilburn, the company’s chief operating officer, said in an exclusive interview with GamesBeat that Morph 3D has created the Ready Room, a VR space where you can customize your own VR character using an HTC Vive VR headset. I tried out the demo of the Ready Room using an HTC Vive. The artists and Morph 3D share revenues.
This column previously covered the 2018 BETT show and how VR was immerging as a possible EdTech trend – but with BETT 2020 the event cemented this movement, with a vast array of new developments and applications for this technology, and growth of previous early adopters. Image credit: KWP. Image credit: KWP. Image credit: KWP.
This night I woke up at 3am to participate in HTC Vive’s event on ENGAGE because I read that it was an “HTC VIVE LAUNCH EVENT” and I was super-confident in the launch of the Cosmos XR or at least of the Cosmos Play. Some of these key players, like ENGAGE, are companies in which HTC already invests into.
So, here you are how I envision this 2020 in virtual reality! (I’ll I see 2020 as a good year of consolidation, where VR will grow linearly before the expected explosion around 2022. In 2020 this trend will continue, and the more content will get released, the more people will start entering VR. The reasons?
SpectreXR is a startup that develops OctoXR, a sensor and tracking technology, which also operates as a Unity game engine plugin for creating realistic, physics-based hand interactions for immersive applications. The industry is anticipating improvements on Quest 3 in contrast to Quest 2, which has been around since October 2020.
A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
Last year we had nReal showing us that AR can be trendy, and HTC making us dream with the Vive Cosmos. Yes, the biggest companies were not there with a booth (Oculus will probably target the OC6, HTC the VEC, etc…), but it is the first time that I read the XR news from CES and I dont’ remain surprised.
SpectreXR is a startup that develops OctoXR, a sensor and tracking technology, which also operates as a Unity game engine plugin for creating realistic, physics-based hand interactions for immersive applications. The industry is anticipating improvements on Quest 3 in contrast to Quest 2, which has been around since October 2020.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. But what are you seeing as the major trend as we enter into kind of 2020? VR and AR are starting to pick up steam. Ferhan: Yeah.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. But what are you seeing as the major trend as we enter into kind of 2020? VR and AR are starting to pick up steam. Ferhan: Yeah.
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