This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. SteamVR is a great solution to develop cross-platform applications, and so is Unity (Image by Valve).
After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 That is, an application built for the Oculus runtime can also run for the Valve Index on SteamVR.
At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.
Welcome to 2020! I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Where to find Oculus Hands Tracking SDK.
Available now on the Oculus Quest via SideQuest, Real Commodore 64 – Virtually brings the original Commodore 64 experience to VR, allowing Quest and Quest 2 players the chance to explore a massive catalog of retro PC games. He then offered to send me the Unity Project files! I am a total C# and Unity noob so I learn as I go.
So, here you are how I envision this 2020 in virtual reality! (I’ll Me wearing the Oculus Quest. I see 2020 as a good year of consolidation, where VR will grow linearly before the expected explosion around 2022. Anyway, I don’t envision VR entering the mainstream in 2020. The reasons?
Oculus Quest hand-tracking turns one apartment into an XR playground. XR wizard Greg Madison, an interaction designer for spatial computing, has made science-fiction a reality by turning his own home into a mixed reality playground using the Oculus Quest. 02 Transform any surface into a giant touch screen.
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. This inflection point has accelerated our efforts to enable OpenXR in Unity,” writes Matt Fuad , Sr.
After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. pic.twitter.com/hC6gseSijr — Daniel Beauchamp (@pushmatrix) April 7, 2020. Mild interest of the community. Actually, the reception of the dev community has not been so great as I envisioned.
Original image by Oculus). Oculus kills the Go and opens to content on Quest. In the end, the time of the Oculus Go has come. Devices like Oculus Quest , Pico Neo 2 , and Vive Focus Plus have proven that 6DOF VR is more interesting and has far more retention. Unity Learn Premium is permanently free.
The end for Oculus Go is nigh. The latest Oculus SDK (v19/1.51) no longer supports the company’s first true standalone VR headset. The company says in the SDK’s developer release notes that both Unity and Unreal Engine support for Oculus Go has officially been dropped.
Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. The prototypes are also a way to get better at Unity.
One of the coolest parts of developing with Unity or Unreal Engine is the ability to instantly hop into your VR headset and view 3D creations at scale. will allow users to inspect their 3D scenes at scale using a PC VR headset such as an Oculus Rift/Rift S, HTC Vive, or Windows Mixed Reality. Additional features on the way.
What is interesting the most are not the features, that more or less are the same as most other headsets: integrated headphones, halo+headband, IPD adjustment, etc… It seems a mix of a Samsung Odyssey and an Oculus Rift S. Oculus Go is not part of the Oculus For Business program anymore. Unity changes how it handles XR Plugins.
An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. 2020 color space for Oculus Quest, and Rec.709 709 color space for Oculus Go. .”
Yes, the biggest companies were not there with a booth (Oculus will probably target the OC6, HTC the VEC, etc…), but it is the first time that I read the XR news from CES and I dont’ remain surprised. pic.twitter.com/HXkmJmSh5u — KAJI / MESON CEO (@kajikent) January 7, 2020. Nothing that will shake the ecosystem.
Now, Microsoft says Spaces is nearly ready for a general release to all SharePoint users, which is slated to happen at some point in the first half of 2020. Critically, users don’t need coding skills, or experience with game engines such as Unity of Unreal to make a simple VR environment.
Until recently, Rune Skovbo Johansen worked at Unity as a senior software engineer, working on Eye of the Temple as an indie developer in his spare time. The demo is still available for free on Steam too, supporting SteamVR headsets including Valve Index, HTC Vive, Windows MR, Oculus Rift, and Oculus Quest via Link.
The legendary developer, who for several years held the role of Oculus CTO but now maintains a less formal “consulting CTO” arrangement, says that his keynote presentation at last year’s Facebook Connect conference foreshadowed some of the announcements that can be expected at the event next week. Image courtesy Oculus.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??”
I so asked some questions on Twitter to some people from the social media corporate and Chris Pruett , Director of Content Ecosystem at Oculus, has been so kind as to answer them. In case you were in vacations and you lost contact with VR this week, you may have lost the announcement of the new Facebook account policy for Oculus devices.
monthly connected headsets only on Steam (so this doesn’t consider Oculus Store users and PSVR users), and t he year-over-year growth is +75%. He said that only on Christmas day, people spent $5M on the Oculus Store , and we can expect that most of this money was spent on Quest. According to Road To VR, we have now 1.3M
An Epic Games MegaGrant Brought VIRTUOSO SDK to the Unity World. In August 2020, Charles Rivers Analytics received a MegaGrant from Epic Games, allowing the SDK to become fully integrated into the company’s game developing eco-system. Oculus Rift and Oculus Quest. This open-source SDK is only the beginning for us.
Companies such as Fable , HTC, and Oculus have each walked away as winners for their groundbreaking hardware, alongside genre-defying titles such as War Remains , Tilt Brush and ImmersiCare. As a matter of fact, the Academy is still looking for talented community Unity creators to work with. price tag and easy accessibility.
This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. At the precipice of 2020, that leaves the question of where we are now? And Oculus Quest is a beacon of hope on the VR side. Apple Glasses Don’t Arrive in 2020. VR Has an Evolutionary (not revolutionary) 2020.
While Oculus has decided to discontinue the Oculus Go and abandon completely the 3DOF sector, Chinese vendor Pico has decided to double down on 3DOF offering two new models , the Pico G2 4K S and the Pico G2 4K Enterprise , that are two improvements of the original Pico G2 4K. User Interface.
Update (March 20th, 2020) : GDC Summer is slated to happen between August 4th – 6th, taking place in the original conference site at the Moscone Center in San Francisco. Before the postponement, a litany of companies stepped back from GDC 2020 such as Epic, Microsoft, Unity, Sony, Electronic Arts, Facebook, and Kojima Productions.
On the VR side, Oculus Quest is a beacon of hope in both quality and consumer traction. That leaves the question of what 2020 will bear. To synthesize where we are and where we’re going, our research arm ARtillery Intelligence recently presented findings from its report, Spatial Computing: 2019 Lessons, 2020 Outlook.
That was March of 2020. His experience hosting events in AltspaceVR and some talent with Unity were really valuable to Render, “Without him, we wouldn’t be where we are today.”. All you need to do is send us a video of you performing stand-up comedy pre-pandemic, and have an oculus; to be considered to do the shows!” .
See Also: A Comprehensive Review of 2019 and 2020 VR Headsets. Since then he’s been independently working with creator platforms like Unity and Unreal. See Also: AR and MR Headsets and Glasses 2019 and 2020 Overview. Where do you expect the next great XR headset to come from? What about Walker Industries? Meet Herman Remy.
While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Huawei has upgraded its sleek VR glasses and now they support 6DOF movement and 6DOF controllers that are very similar to the Oculus Touch. Notwithstanding all this hate, the Oculus Quest 2 is selling very well. Other relevant news.
Facebook has started today enforcing the “Facebook login” rule , asking Oculus users to merge their Facebook and Oculus accounts. So I imagine a Quest 2 where you can avoid having a Facebook account, but you can’t use the Oculus Store, or all the most important apps and games , and so you are de facto forced to use it.
Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. You also give 5% of net revenues per quarter although its free to use.
Oculus releases hands tracking SDK, official Link cable for Quest and more. This has been a great week for all Oculus Quest users and developers. First of all, Oculus has finally released the hands tracking SDK for Oculus Quest , letting all developers create hands-tracked application for this popular standalone headset.
In 2020, it consolidated its product with a series of partnerships and a solid product development plan. The unit runs over a Qualcomm Snapdragon 845 Chipset , offering so more horsepower than the Oculus Quest. The Oculus DK2 crashed continuously, and had a very simple runtime, for instance.
Someone found confirmation on this rumor by the fact that the invitation to WWDC 2020 shows a Memoji with a person wearing glasses. I mean, all UE developers, we Unity developers felt like being in a party where everyone is making out and you’re just there sipping a coke. Oculus Link now works with USB 2.0. port and cable.
Let’s be honest: no one made correct predictions for 2020. But hey, let me play this game anyway, so here you are my predictions for virtual reality in 2021 based on the trends and the anticipations that we had at the end of 2020! 2021 won’t be the year of VR. I know, we all feel like this. The Quest will still be the king.
Meta (Oculus). With the Oculus ecosystem, schools and professional training companies alike are beginning to scale their virtual curriculums for a wide range of use cases. That’s where Unity comes in. There are even special deals on Unity technology available for the educational industry.
I have made things in Unity ever since, now with 4 published titles: Custom Home Mapper (on Sidequest and Itch), as well as Space pilot Alliance , Pocket Racer , and RamCastle on App Lab. Unity is the game engine, Photon handles the networking and Dissonance is amazing for VOIP. Hello Ryan, can you introduce yourself to my readers?
References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyes tracking Facial expressions tracking Eye relief knob Granular IPD adjustment External charging station. 20 percent, down from 29 percent in [2020]”). Top news of the week. Image by Facebook).
The good news of the week is that I’ve been selected as one of the speakers at AWE USA 2020 ! Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Image by Oculus). This can give a boost of 67% to the total rendering power of the Oculus Quest.
In September, the new Facebook Avatars will come and substitute the current Oculus avatars. This time is again the turn of the Apple analyst Ming-Chi Kuo, that is said to be very accurate on Apple rumors … so accurate that he predicted in the past that Apple AR glasses would have launched in Q2 2020. Other companies should take note….
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content