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An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. 2020 color space for Oculus Quest, and Rec.709 709 color space for Oculus Go.
And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. In August 2020, Charles Rivers Analytics received a MegaGrant from Epic Games, allowing the SDK to become fully integrated into the company’s game developing eco-system. Leap Motion.
The end for Oculus Go is nigh. The latest Oculus SDK (v19/1.51) no longer supports the company’s first true standalone VR headset. The company says in the SDK’s developer release notes that both Unity and Unreal Engine support for Oculus Go has officially been dropped.
One of the coolest parts of developing with Unity or Unreal Engine is the ability to instantly hop into your VR headset and view 3D creations at scale. The ladder even has a VR mode that lets you build in-headset using the Unreal Editor tool set. b3d pic.twitter.com/81U3kLXm03 — Louis du Mont (@louisdumont) March 31, 2020.
The launch on Quest has gone pretty well , and the game has had good feedback from the press (apart from some graphical glitches that can be solved in future updates) and very positive reviews on the Oculus Store. Now there is the Oculus Quest. Oculus Quest and controllers (Image by Oculus).
Fortnite doesn’t natively support VR headsets, however an update coming to the popular battle royale shooter today reportedly holds mention of Oculus, possibly pointing to future VR support for the game. Epic added stuff related to Oculus (Quest, Quest 2 & Mobile) in today's update. — HYPEX (@HYPEX) August 30, 2022.
This week we cover a handful of new funding rounds, new Snap AR milestones and Oculus Quest sales Inflections, among other items. The strategic investments follow Librestream’s raise of $25M in venture investment in the fall of 2020. Arden’s Wake hits the Oculus Store. The MetaHuman tool is powered by the Unreal Engine.
Now, Microsoft says Spaces is nearly ready for a general release to all SharePoint users, which is slated to happen at some point in the first half of 2020. Critically, users don’t need coding skills, or experience with game engines such as Unity of Unreal to make a simple VR environment.
Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. Daniel Beauchamp (Image by Daniel Beauchamp).
(Image by Oculus). Oculus could be starting the production of a new Quest at the end of July. Multiple reports seem to confirm that Oculus is actually starting the production of a new Oculus Quest headset, with an expected release date in 2021. of units more produced annually. Other relevant news. Image by Pico).
Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. In 2020 Sony invested $250 million in Epic Games , and quickly followed on with an additional $200 million last month.
The store page description reads "Download to test out the latest cloud streamed titles on Avalanche", and its images include screenshots of Lone Echo , a blockbuster Oculus Rift game from 2017 that hasn't been ported to Quest, as well as Beat Saber and the Unreal Engine's City Sample.
Someone found confirmation on this rumor by the fact that the invitation to WWDC 2020 shows a Memoji with a person wearing glasses. Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. port and cable.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
See Also: A Comprehensive Review of 2019 and 2020 VR Headsets. Since then he’s been independently working with creator platforms like Unity and Unreal. See Also: AR and MR Headsets and Glasses 2019 and 2020 Overview. Where do you expect the next great XR headset to come from? What about Walker Industries? Meet Herman Remy.
Back in early 2020, Fannon attracted attention from the Halo studio in a profile piece , which may have been instrumental in his hiring. At the time, I had just started developing things for the Oculus [Rift] DK1 and then DK2, so I was eager to virtually explore the colossal environments of Halo.
Facebook, Microsoft, Valve, Unreal Engine, and others have been making progress toward supporting OpenXR in their platforms and now Unity says it’s moving to do the same. Earlier this year the standard took a huge step forward by announcing the start of certifications for compliant implementations. Image courtesy Khronos Group.
Image by Oculus). Facebook is working on a new version of the Oculus Quest. According to a report by Bloomberg, Oculus is working on a new Oculus Quest model, and it has already done prototypes that are lighter and more powerful than the current device. Top news of the week. Mechanical IPD is confirmed.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
These are pretty cool, also because the Snapdragon XR 2 is much more powerful than the 835 mounted by the Oculus Quest. In a post summarizing the results obtained in 2019 and talking about the future projections for 2020, Valve has teased interesting news for next year, saying that SteamVR 2.0 Valve teases SteamVR 2.0. No availability.”
What’s exciting about HeadOffice.Space is that it is interoperable, flexible, and accessible across multiple platforms, with Mac, iOS, Android, Oculus Rift, Google Cardboard, and Oculus Quest support currently in development. 73% of teams will have remote workers by 2028 ( Upwork ).
References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyes tracking Facial expressions tracking Eye relief knob Granular IPD adjustment External charging station. 20 percent, down from 29 percent in [2020]”). Top news of the week. Image by Facebook). It has 4.5DOF.
The good news of the week is that I’ve been selected as one of the speakers at AWE USA 2020 ! Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Image by Oculus). This can give a boost of 67% to the total rendering power of the Oculus Quest.
While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Huawei has upgraded its sleek VR glasses and now they support 6DOF movement and 6DOF controllers that are very similar to the Oculus Touch. Notwithstanding all this hate, the Oculus Quest 2 is selling very well. Other relevant news.
Facebook has started today enforcing the “Facebook login” rule , asking Oculus users to merge their Facebook and Oculus accounts. So I imagine a Quest 2 where you can avoid having a Facebook account, but you can’t use the Oculus Store, or all the most important apps and games , and so you are de facto forced to use it.
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Examples are HTC Vive, Oculus Rift, Cardboard and other that are now very popular VR platforms for building experiences. You also give 5% of net revenues per quarter although its free to use. Both are free to download and try.
The actions coming from the US are not much related to VR and Oculus, but mostly to the social space. This could also mean splitting the Facebook Reality Labs into a separate company (a new Oculus?), In Germany, instead, the legal action regards the mandatory Facebook login for Oculus Quest 2. Oculus Rift S now costs $300.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. There is also a companion app (another thing copied from Oculus), through which you can buy the games (of course connected with Alipay and WeChat pay). Pa… Pa… Pa…treon!
The stylus is expected to ship in February 2020 and supports SteamVR Tracking base stations 1.0 VR Ink couldn’t work with Oculus headsets (unless through SteamVR) because Oculus doesn’t allow third-parties to make use of its tracking systems. though these are not included in the price). Image courtesy Logitech.
In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??” You can clearly see from the videos that we did our first demos inside the Oculus samples scenes. A random tutorial found on Youtube.
Axon Park has begun a strategic partnership with VR First with the Unreal Engine VR Masterclass being the first endeavour. They’ve brought on board Survios CTO and Co-Founder Alex Silkin to teach the course who will also be supported by the Unreal Engine Team. Head to the Axon Park website for further information on the course.
nReal has been sued by Epic Games for the name too similar to Unreal and by Magic Leap that claims that nReal CEO Chi Xu has stolen the technology of the American company while working there. Me trying the nReal glasses for the review. As you can see, they look really like fashionable sunglasses, and make all people look cool. Expected price.
At CES 2020, Panasonic showcased new VR glasses with a pretty cool steampunk look that went immediately viral. The environment where she has performed in was made in Unreal Engine and the modeling and the shading was so good that for a moment I thought it was a real studio. Read more about this news on Road To VR and Engadget.
Developers are coming up with creative uses of Oculus Quest hands tracking. Oculus Quest hands tracking is being a success among developers. Since hands-tracking is being so successful, Oculus has made two things to help developers. PSVR game Ghost Giant has come to Oculus Quest on February, 20th. News worth a mention.
A standalone game, Scraper: First Strike, Episode I, will premiere on all four major VR platforms in late 2018 , in advance of the full Scraper game scheduled for a 2020 release on console and PC. For Oculus, Vive, Steam and WMR, we are releasing on 11/21/18 and for PSVR on 12/18/18. We didn’t want to create just VR game, but a new IP.
Right now, fans are waiting intently for the release of Scraper: First Strike, the first in a line of episodes that will culminate in the complete release of the first title in 2020. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams.
We are unable to support the Quest-exclusive “Oculus Challenges” feature on PC as that feature only works on the Quest platform," states the studio. update in late 2020, it included a major Unreal Engine upgrade that broke many things in Espire. When we did our 1.7
First introduced during CES 2020 back in January, the announcement this week will see Manus Polygon made available to companies looking for a full-body solution this summer, no matter the use case. Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020.
His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). Or Unreal if that’s your language. I am always fascinated when I speak with someone that is here before the Oculus Kickstarter campaign.
(Image courtesy Sony) Finally, while not exactly “consumer electronics”, Sony announced plans for a series of immersive, VR concerts this year, initially kicking off with a Madison Beer concert available later this year for Oculus, Playstation VR, and others.
For 2020 CreativeXR has been awarded an Epic Megagrant by Epic Games which will be used to support up to five projects built using Epic’s Unreal Engine. ” Applications have now opened for companies and teams interested in taking part, the deadline for applications being 17th April 2020.
With the Starboard UI and Apple Glasses release anticipated for Q4 2020/Q1 2021, the world is eagerly awaiting the next generation of extended reality (XR) standards. You probably have heard of well-known models such as the Oculus Go, Oculus Rift, Playstation VR, and HTC VIVE?—?these
To mark the announcement of The SoulKeeper: Chronicles, HELM Systems has revealed that if you own the original The SoulKeeper VR – or purchase it by 10th January 2020 – then you will receive a free copy The SoulKeeper: Chronicles upon release. After that January date, The SoulKeeper VR Early Access is being retired.
This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. Oculus Link. You can even access to Oculus Home and Dash. Oculus Link will be available in beta in November 2019.
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