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Samsung Losing Ground In VR/AR Due To ‘Obsession’ With Foldable Tech

VRScout

Company’s like Apple and Meta are leaving Samsung in the virtual dust. According to a new report by The Korea Herald , Samsung is steadily losing its position within the VR/AR space due to its unhealthy “obsession” with foldable smartphone technology. Samsung Galaxy Fold / Image Credit: Samsung.

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My predictions for virtual reality in 2020

The Ghost Howls

So, here you are how I envision this 2020 in virtual reality! (I’ll I see 2020 as a good year of consolidation, where VR will grow linearly before the expected explosion around 2022. In 2020 this trend will continue, and the more content will get released, the more people will start entering VR. The reasons?

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The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

Image by Samsung, taken from Upload VR). Samsung may launch a next-gen Samsung Odyssey. A recent filing at the Chinese IP offices makes us speculate on a new PC VR headset in the works by Samsung. As I’ve written in the VR predictions for 2020 , I guess that the device will be discontinued this year.

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All the best AR VR news from CES 2020

The Ghost Howls

I think that this CES is the emblem of the whole 2020, that probably won’t show big disruptions in the XR field, but will make AR and VR grow linearly, exploiting the successes of VR in 2019 (when Quest and Valve Index went sold-out). pic.twitter.com/HXkmJmSh5u — KAJI / MESON CEO (@kajikent) January 7, 2020.

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CES 2021 Switches To All-Digital Format Due To COVID-19

VRScout

According to the CTA, CES 2020 drew in an incredible 171,268 attendees as well as 4,419 exhibitors, including high-profile companies such as Panasonic, Samsung, and Sony just to name a few. CES 2021 kicks-off next January. More details regarding scheduling will arrive at a later date.

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Analyst: Despite Slow 2016, VR Still Forecast To Reach $14B In Software Sales By 2020

UploadVR Between Realities podcast

But it still believes that consumer VR software could grow from $407 million in revenue in 2016 to $14 billion by 2020. Oculus will hit 355,000; HTC Vive will be 420,000, and the Samsung Gear VR on mobile will be 2.3 By 2020, that percentage will fall to about 41 percent as enterprise, media, and other categories rise.

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What Made VR Gaming Highly Popular

ARPost

billion and in 2020 it has been predicted to achieve $22.9 As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices.

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