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Top news of the week (Image by Apple) Half of Fortune 100 companies are using Apple Vision Pro Apple CEO Tim Cook has answered the doom posts of the past week that revealed that Vision Pro’s sales plummeted after its launch by stating that more than half of Fortune 100 companies have bought an Apple XR headset and are experimenting with it.
Google unveiled its Android XR operating system today, which is coming first to the newly revealed Samsung mixed reality headset, “Project Moohan,” slated for consumer release in 2025. It is however a good bet though, considering Unreal Engine has supported OpenXR for a number of years now.
Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. The first report comes from Business Post and hints at a release date in Q3 2025. So, this is just random hype about Apple, as usual.
This means that Samsung wont go all-in with hand tracking like Apple did. Even more concerning is that on Wefunder, the company claims that Our cash in hand is $1,589,997 , as of January 2025. This is something absolutely impossible to have with Unity or Unreal. I wonder if they will ever open it up to other developers.
Apple to launch a second “more affordable” headset in 2025. Since the rumors about the upcoming Apple headset were not enough, the famous Apple analyst Ming-Chi Kuo has thought well to release rumors about the next-generation headset. Other relevant news. Image from the web). Anyway, we’ll see… these are all speculations.
On that note, leading into 2025, the XR market is looking to shift, with interest shifting towards emerging technologies such as AR and MR, with accessible products debuting from firms like Meta and Apple. Going into 2025, WEART will showcase TouchDIVER Pro demos worldwide, matching a forecasted surge of enterprise XR interest.
But the release of the Apple Vision Pro proved to Valve employees that people are fine with having an all-in-two device with two units connected by a cable. RecRoom without kids For us developers, there will be a dedicated Unity SDK at launch , with the Unreal one following a few months later. I think it’s a very smart idea.
Right now, here's our highlights for new VR games coming to Quest, PC VR, PlayStation VR2, and Apple Vision Pro this December. Monthly song packs will be introduced starting in early 2025. That will be available through an Apple Arcade subscription. Interested to learn about more upcoming VR games?
More info Apple Vision Pro may have a very slow start The same Ming-Chi Kuo, who probably woke up with a lot of pessimism that day, has also expressed doubts about the widespread success of the Apple Vision Pro. This would mean that Apple’s XR offering should rely for 3 years on a very expensive headset with very low sales.
The new DRIVE Thor superchip aimed at autonomous vehicles, which companies will be able to use from 2025 Omniverse Cloud , which lets companies use Omniverse completely via cloud rendering even on non-powerful machines A connector to let you use Omniverse with Unity. Some news on the metaverse.
Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. Some developers I know are already switching to Godot or Unreal because they say that Unity can’t be trusted anymore. of our revenues with Unity. And this 2.5% As an entrepreneur, I understand.
This past month has provided another vital moment for the firm, as it’s clearly ready for a busy Connect 2025. The XR leader seemingly wants to push Meta as the continued leader in XR in 2025 and beyond. The news comes after the Meta CTO declared that 2025 will be significant, the most critical year in my 8 years at Reality Labs.
billion for the augmented reality market by 2025. It is available at the Apple Developer website under the Applications tab. It is an answer to Apple’s ARKit. Just like ARKit, ARCore can work with Java/OpenGL, Unity, and Unreal. If your choice is for Unreal Engine 4, you can do so with GoogleARCore plugin.
OK, so since we've kind of come from 2015 to 2020, what do you think is going to be the trend moving forward to, let's say, 2025? And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. Though I do think that's like-- I don't know if it'l have wide adoption by 2025.
OK, so since we've kind of come from 2015 to 2020, what do you think is going to be the trend moving forward to, let's say, 2025? And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. Though I do think that's like-- I don't know if it'l have wide adoption by 2025.
OK, so since we've kind of come from 2015 to 2020, what do you think is going to be the trend moving forward to, let's say, 2025? And it's great that Apple is pushing this pretty hard. There's a lot of rumors [that] Apple's working on that. Though I do think that's like-- I don't know if it'l have wide adoption by 2025.
One VR, one AR, and that will become clearer over time, and trying to force the two together, like Zuckerberg and I were doing is causing massive confusion as we wait for Apple, and others, to ship usable augmented reality devices. The problem with reacting to Apple. It’s clear there are two separate camps.
” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. And they actually built an Unreal engine-based app to publish news content to go on with their news. To be fair to everyone else, Apple’s very tightly coupled to the hardware. Paul: Yeah. Paul: Yeah.
” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal. And they actually built an Unreal engine-based app to publish news content to go on with their news. To be fair to everyone else, Apple’s very tightly coupled to the hardware. Paul: Yeah. Paul: Yeah.
The new editor resembles a simplified version of a game engine like Unity or Unreal and allows one to program the world logic with Typescript , which is a quite successful web programming language. In my opinion, this is just another example of Metas obsession with Apple : Apple never talks about VR, and only talks about MR and spatial.
So, in our world, Unity -- and let's not just pick on Unity all the time, you know, there's Unreal. If you want to embed an AR experience in an existing mobile app -- which is a very popular request we hear -- you've either got to write to Google Sceneform or Apple's ARKit, or kind of hack Unity into your mobile app. Alan: Improbable.
It can work with any type of XR glasses, may they be mixed reality visors (a la Apple Vision Pro ), AR glasses (a la XREAL ), or smartglasses (a la Ray-Ban Meta ). There is no information on the price (the latest rumor talked about $2000 circa), and availability will be sometime in 2025.
And so Apple bought them shortly thereafter. So SPACES was acquired quietly by Apple this year. And Apple also earlier this year acquired NextVR, which-- that company has all the licensing rights to real-time capture in 360 of NASCAR, and NBA, and all of the other sports. But then you look at Unreal. Golf, I think.
And so Apple bought them shortly thereafter. So SPACES was acquired quietly by Apple this year. And Apple also earlier this year acquired NextVR, which-- that company has all the licensing rights to real-time capture in 360 of NASCAR, and NBA, and all of the other sports. But then you look at Unreal. Golf, I think.
And so Apple bought them shortly thereafter. So SPACES was acquired quietly by Apple this year. And Apple also earlier this year acquired NextVR, which-- that company has all the licensing rights to real-time capture in 360 of NASCAR, and NBA, and all of the other sports. But then you look at Unreal. Golf, I think.
More info Apple’s cheaper headset may cost $2000 According to the usual Marc Gurma n, Apple is working on a cheaper version of the Vision Pro, which may use cheaper materials, feature an A-series chipset, and ditch away the EyeSight display.
If they keep building the device, when Apple halts production, there may be enough units in the warehouses to keep the sales happening until the next version of the headset is released. This next version may be the cheaper Vision headset that rumors put for the second half of 2025.
Surreal Controllers Surreal Interactive announced a few months ago the Surreal Touch, the first (3d-party) controllers for Apple Vision Pro. via ALVR), but the company also plans to release an SDK for interested developers who want to release a native title for Apple Vision Pro that should work using controllers.
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