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From crucial industry-affecting investments to Unpacked 2025, this week paints a busy picture for 2025. More Moohan Details Emerge from Galaxy Unpacked 2025 During Samsungs Unpacked event, the technology giant provided a brief yet intriguing glimpse into the future of its much-anticipated Moohan headset.
HTC today launched VIVERSE Worlds , a 3D content platform that can be embedded on “any website for any device,” positioning it as a lighter, more flexible way of hosting and browsing 3D content across the web. Embedding 3D is effortlesssimply copy and paste it into any website as an IFrame, all for free,” HTC says.
Passthrough camera access is a hot topic in the XR community right now and while the positions of Meta, Apple, and Pico are known, everyone is wondering what Google will do with Android XR. Meta, Pico, HTC, then Apple… all of them prevented the developers from accessing the camera frames. But what about Google and Android XR?
At Industrial Immersive 2025, enterprise XR firms and industry experts gathered to explore how immersive solutions are helping to solve broad vertical challenges today. Meanwhile, Mobile World Congress 2025 saw XR take a strong position as a leading emerging technology, following just behind the AI market.
One is that Google will contribute to developing the device via the AndriodXR OS, another is that the device will adopt elements of Samsung’s mobile AI technology, and thirdly, it will receive more public-facing updates this year. Notably, Google is developing this XR OS in collaboration with Samsung.
This week, following last month’s AndriodXR announcement and this week’s Samsung Moohan teasers, Google made a massive parrel move. The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. What a HTC/Google Unitifaction Mean?
The approach chosen by Meta is similar to the one that Google promised to take with Android XR. When Android XR was announced, Google showed how it was easy to port Unity content from other headsets to Android XR and the compatibility with controllers is another good step in this sense.
The document is divided into nine parts: I will report them here, as a small summary of mine, together with the full text translated with Google Translate (so, RIP English), if you want to read it. The second key year is 2025. In 2025, China wants to be the worldwide leader of Virtual Reality. Introduction. Promotion measures.
The glasses should work with Google Gemini AI and have the following features: Processors : Snapdragon AR1 and NXP Camera : 12MP with Sony IMX681 Battery : 155mAh Weight : 50 grams The first batch of production should be around 500,000 units , with more to come if the glasses prove to be successful.
This week, following last month’s AndriodXR announcement and this week’s Samsung Moohan teasers, Google made a massive parrel move. The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. What a HTC/Google Unitifaction Mean?
Top news of the week (Image by Valve) Valve Deckard may be launched in 2025 for $1200 There is a new rumor about Valve Deckard, and for once it doesnt come from our usual source. Gabe Follower also maintains Valve is also set to ship games or demos that are already done specifically for Deckard.
Play For Dream MR, the high-end standalone headset from China, was the big surprise of CES 2025. And after trying it, I found Play For Dream MR to be the most impressive XR hardware of any kind at CES 2025. The true test will be once we can get our eyes into the headset outside of a crowded trade show floor.
Samsung's first standalone headset is launching this year, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. Gemini on the other hand lets you circle real world objects, and can search the web or open Google Maps locations based on what it sees. What Is Samsung's Headset?
He gave a talk about his predictions for VR and augmented reality for 2025 at the Augmented World Expo last week in Santa Clara, Calif. In his 2025 predictions for VR and AR , he voiced concerns about the obstacles to growth for VR and the challenges that AR faces in just getting out the door. billion market by 2025.
While Meta noted that the developer community may have access to passthrough video in early 2025, the move has not been implemented. Google has entered into a definitive agreement with HTC VIVE, granting the leading XR company a substantial investment of $250 million. On the other hand, the XR shark tank continues to grow.
As I said a few months ago , we are in the middle of a paradigm change: the cycle that started with the Quest is arriving at an end, and a new cycle driven by new technologies (mixed reality headsets) and new players (Apple, Google) is starting. Google and Samsung Prototype of the Samsung XR headset. None of them made XR to skyrocket.
More info (Orbus VR) More info (Fast Travel Games) More info (Springboard VR) Some news about content COLD VR has a new release date: February 11 Aerial VR combat game Aces of Thunder is headed to PSVR 2 and PC VR headsets sometime in 2025 Demeo gets an adaptation for Dungeons&Dragons, called DEMEO X DUNGEONS & DRAGONS: BATTLEMARKED.
Furthermore, HTC already has a setup that works without SteamVR stations , and it is more expensive than this one, but HTC has more experience with trackers. It’s interesting to see that the partnership between Google, Samsung, and Qualcomm is a long-term one. This could be huge. Expect it to be pricey, though.
As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. If things go the right way as predicted, then by 2025 the revenue can go beyond $45 billion. Some VR Gaming Market Trends Which Determine Its Consistent Growth.
Or better, I can imagine who can be the names and they are all the big monoliths: Google, Microsoft, Apple, Amazon , etc… Only companies of this size could afford selling a good headset under cost and at the same time attract enough developers to publish VR games on their own new stores. The rise of enterprise.
This week has seen its fair share of tricks and treats ahead of the Halloween season, where companies like Warpin Reality, HTC VIVE, Google, Shopify, and Apple, among others, have offered a powerhouse of insights to XR Today on their latest innovations. This has led Google to slash jobs across its operations in recent months.
Its userbase is superior to known PCVR headsets like the HTC Vive Pro and Pro 2 and most probably in the next weeks, it will also surpass the Pico 4. This is a pretty surprising result, considering that the PSVR 2 is a device for a console (the PS5) and its adapter for PC was released only a few weeks ago.
UploadVR David Heaney Qualcomm announced that XR2+ Gen 2 will power Immersed's Visor , Samsung's upcoming Google-powered headset , a yet-to-be-announced new HTC Vive headset, a YVR headset in China, and Sony's enterprise "spatial content creation" headset.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on.
When Qualcomm announced Snapdragon XR2+ Gen 2 in January, a higher-end variant of the chipset used in Meta Quest 3, the company told UploadVR that it will power Immersed's Visor , Samsung's upcoming Google-powered headset , a yet-to-be-announced new HTC Vive headset, a YVR headset in China, and a fifth headset from a currently undisclosed company.
Image by HTC). According to CCS, in 2025 there will be 71 million VR and AR devices… a good number by today’s standard, but very far away from the 1B units that we hope for the mainstream adoption. Google details Project Starline. Honestly, I think it will be the next project abandoned by Google. News worth a mention.
The glasses, codenamed Orion, should be made to replace smartphones and are slated for a release date of 2023–2025, that seems very reasonable, considering that no present tech is able to create truly consumer AR. HTC has a new CEO: Yves Maitre. All of this seems cool, but also very confused. Its peculiarity?
If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. Here in Italy, I have no idea where to buy any smartglasses, but I’ve seen many shops selling Ray-Ban Meta.
Mister President launching the Vive Focus (Image by HTC). That’s why the other companies, like HTC and Pico, have decided to aim at the enterprise market. The latest phones produced by Google and Samsung are still compatible with Daydream View and Gear VR headsets, but there has not been any new release of a mobile VR headset.
Groups like Microsoft are leveraging a collapsing military contact to keep its IVAS device lineup alive for further funding, and HTC VIVE took note to explain the importance of enterprise end-users in discussion with the World Economic Forum. Meta’s Q2 Earnings, Startup Program, and Quest Security Upgrades It was a busy month for Meta.
BigQuery from Google Cloud has many powerful features that allow users to view their data in real-time, providing continual up-to-date information to help guide business decisions. It integrates seamlessly with the Google Cloud AI platform and other tools like Data Studio. The device uses Google’s Cloud Healthcare API.
Waiting until now would mean that next VR game by Valve would come out in 2024–2025… do you really think they don’t want to make the ecosystem to grow now? Valve says that it was waiting to see the reception of Alyx before developing other games. I don’t believe them at all : Alyx required 4 years of development.
Major Firms Enter the XR Market During a launch event at MWC 2024, Samsung showcased a new XR headset developed in collaboration with Google and Qualcomm. The device is expected to hit the market in 2025. However, HTC VIVE still believes that controllers hold value. AWS is also continuing its forward momentum in the XR space.
billion by 2025, while others are more conservative, expecting the value to be at no more than $22.5 Some of the most popular VR brands like the HTC Vive and Oculus already offer controllers because they offer users tactile feedback. Some predict that the VR market will reach $87.97
” While Meta noted that the developer community may have access to passthrough video in early 2025, the move has not been implemented. Google has entered into a definitive agreement with HTC VIVE, granting the leading XR company a substantial investment of $250 million.
Montreal-based Minority Media, which also created the groundbreaking PSN title Papo Y Yo in 2012, created the dinosaur undersea adventure game that launched on the Oculus Rift and HTC Vive VR headsets in May 2017. But then you see Facebook and Google and all the platforms right now — they’re all working an AR platform.
million in 2016 and expected an exponential growth over the forecast period from 2014-2025, said Grand View Research. Google Earth VR: bringing the whole wide world to virtual reality. You can either browse, walk around or even fly to visit these tourist attractions on Oculus Rift and HTC Vive. Travel VR Apps.
As I’m thinking back to it now, this was actually on HTC VIVE — first gen, which was only maybe 3, 4 years ago now — and I was so impressed with the first generation of hardware that I was like, “well, this is ready for prime time.” Alan: Absolutely. So, they’ve let people program for it. Really simple.
As I’m thinking back to it now, this was actually on HTC VIVE — first gen, which was only maybe 3, 4 years ago now — and I was so impressed with the first generation of hardware that I was like, “well, this is ready for prime time.” Alan: Absolutely. So, they’ve let people program for it. Really simple.
As I'm thinking back to it now, this was actually on HTC VIVE -- first gen, which was only maybe 3, 4 years ago now -- and I was so impressed with the first generation of hardware that I was like, "well, this is ready for prime time." When you ask me my best experiences right now, I'm going to kind of. Alan: Absolutely. Really simple.
HTC did something with Batman; that Game of Thrones thing; some of the demos that Magic Leap had really. A big company like Apple, Google, really pushing the thing out and saying, “this is what it’s going to be,” and then making it part of everyday life. That’s where it really needs to push. Alan: Yeah?
HTC did something with Batman; that Game of Thrones thing; some of the demos that Magic Leap had really. A big company like Apple, Google, really pushing the thing out and saying, “this is what it’s going to be,” and then making it part of everyday life. That’s where it really needs to push. Alan: Yeah?
Some days ago, PwC has said that VR is the fast-growing media in revenue terms , with a 30% year-over-year growth expected from 2020 to 2025. We of NTW started HitMotion: Reloaded because we asked HTC if it could be interested in a fitness game for the launch of the Vive Focus Plus.
While major players in the space like Meta, Microsoft, Valve, HTC, and plenty more all support OpenXR, the industry’s big holdout iscan you guess? Google says Android XR is already compatible with OpenXR 1.1, standard on Pico 4 Ultra , with plans to bring support to Pico 4 and Neo 3 by mid-2025.
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