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HTC today launched VIVERSE Worlds , a 3D content platform that can be embedded on “any website for any device,” positioning it as a lighter, more flexible way of hosting and browsing 3D content across the web. Embedding 3D is effortlesssimply copy and paste it into any website as an IFrame, all for free,” HTC says.
From crucial industry-affecting investments to Unpacked 2025, this week paints a busy picture for 2025. More Moohan Details Emerge from Galaxy Unpacked 2025 During Samsungs Unpacked event, the technology giant provided a brief yet intriguing glimpse into the future of its much-anticipated Moohan headset.
Beyond 2e contains everything Beyond 2 does, albeit with a very small eye-tracking suite, which is said to feature AI-powered computer vision for low-latency, privacy-focused tracking, and integrated with SteamVR, OpenXR, and platforms like VRChat , with a beta program launching in Summer 2025.
Yoshida announced he was leaving Sony back in November, setting his retirement date for January 15th, 2025. At farewell party yesterday pic.twitter.com/hpiPWQIO1z Shuhei Yoshida (@yosp) January 14, 2025 “Ive been with PlayStation from the beginning, and this is my 31st year with PlayStation,” Yoshida said in a PS blog interview.
XR Today introduces ten leading experts in enterprise-grade AR/VR/MRXR solutions who make their big predictions for the extended reality market in 2025.
Like all SteamVR tracked accessories, it’s set to be compatible with various SteamVR headsets, such as Valve Index, HTC Vive, as well as the company’s MeganeX superlight “8K” Shiftall’s GripVR is targeting launch sometime this summer at the estimated price of $299-$399.
Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. I know that many of you won’t be excited by this news, but remember the Vive Tracker is one of the most successful accessories ever created by HTC. Come and visit it!
It’s time for the 2025 XR Trends! XR Today introduces three award-winning XR leaders who make their big predictions for what will be happening in the extended reality market in 2025. Watch on YouTube. These predictions come from some of the winners of 2024’s XR Awards. Get involved by using the hashtag #XRTrends25.
It’s the beginning of a new year, and I started thinking about the future of immersive realities for 2025 and beyond. Today SteamVR is still the gold standard for what concerns PCVR tracking and many enthusiasts have Lighthouses installed in their rooms to play VR games on their Valve Index, HTC Vive, or Pimax Crystal Light.
The immersive virtual reality provider said it is also planning to integrate it with the PICO 4 and Neo 3 by June 2025. The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
Valve's Steam Link app is seemingly coming to Pico and HTC Vive standalone headsets, datamining suggests. But it would make much more sense for the company to bring the app to Pico and HTC's app stores, as it did with Meta's in late 2023. Both Quest and Pico are Android-based systems that support OpenXR, which the Steam Link app uses.
At Industrial Immersive 2025, enterprise XR firms and industry experts gathered to explore how immersive solutions are helping to solve broad vertical challenges today. Meanwhile, Mobile World Congress 2025 saw XR take a strong position as a leading emerging technology, following just behind the AI market.
With support from Google, Samsung, Magic Leap, Lynx, Sony, Qualcomm, and XREAL joining the Android XR journey, the platform is poised for additional support and investment in 2025. Google has entered a definitive agreement with HTC VIVE, resulting in a significant investment of $250 million in the leading XR firm.
The second key year is 2025. In 2025, China wants to be the worldwide leader of Virtual Reality. If I remember well, some company in China was already experimenting on cloud rendering for the HTC Vive, so users could spare buying a VR-ready PC. SUPERDATA research for what concerns the mobile gaming market. Promotion measures.
The concept, which is currently being shown at CES 2025 in Las Vegas, is said tocombine “the latest technologies including Sony’s Crystal LED panels, engaging audio, haptics, scent and atmospherics with interactive PlayStation game content.”
Recent datamining from reliable sources points to the company working to launch Steam Link on new headsets like the Vive Focus headsets from HTC and Pico headsets from Bytedance. And it sounds like Valve isn’t done with Steam Link. Further, it seems that Valve has more plans to improve wireless PC VR for standalone headsets.
Learn more Gibby’s Guide to Quest 3 The author behind Gibby’s Guide has just published “The Ultimate Quest Guide 2025”, a book to guide new users to the wonderful world of Meta Quest.
The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. Notably, the move gives Google access to “certain HTC employees from its XR team” who will join Google to help the firm develop its own XR solutions. What a HTC/Google Unitifaction Mean?
It seems anyway that Valve is taking a very open approach for what concerns PCVR: its Steam Link software is allegedly coming also to Pico and HTC headsets, giving more people the ability to play Steam VR games on their standalone devices. But before you rejoice, you should know that it is coming only to arcades.
Meta, Pico, HTC, then Apple… all of them prevented the developers from accessing the camera frames. 2025 so seems suited to be the year when new possibilities in mixed reality will be unlocked. I don’t think it is going to happen, but it is important that you consider that there is a possibility.
The study, which provides projections out to 2025, comes from PricewaterhouseCoopers (PwC), one of the world’s largest professional services network alongside ‘Big Four’ firms Deloitte, Ernst & Young, and KPMG. PwC’s Global Entertainment & Media Outlook 2021–2025, Omdia | Image courtesy PwC.
UploadVR David Heaney Like the original Beyond , Bigscreen Beyond 2 and 2e are tethered PC VR headsets that use SteamVR Tracking, so you'll need a PC with a powerful graphics card and at least one (ideally at least two) tracking base stations from Valve or HTC. grams of tiny sensors. UploadVR Ian Hamilton
Top news of the week (Image by Valve) Valve Deckard may be launched in 2025 for $1200 There is a new rumor about Valve Deckard, and for once it doesnt come from our usual source. Gabe Follower also maintains Valve is also set to ship games or demos that are already done specifically for Deckard.
The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. Notably, the move gives Google access to “certain HTC employees from its XR team” who will join Google to help the firm develop its own XR solutions. What a HTC/Google Unitifaction Mean?
Check out the full list of the 2025 winners in all hardware and software categories. Panelists shared how they leverage experiential technology and hackathon initiatives to empower creator communities, drive economic growth, and enable new, more inclusive human experiences across industries and regions.
With 2025 already shaping up to be a significant year for the immersive technology industry, it builds upon an innovative 2024. Applications for this years XR Awards will open on Monday, March 3rd, 2025 , and must be submitted by Friday, April 11th, 2025. SynergyXR 3.1
GDC 2025 Kicks Off This Week At GDC 2025, RP1 hosted the Spatial XR Mixer at Emporium Arcade Bar. The event was a who’s who of XR, with reps from Sony, Meta, HTC, and our very own XR Guild in the mix. XR Guild March 2025 Newsletter authored by David Gene Oh Contact us at info@xrguild.org Follow us on Linkedin
Valve SteamVR Link Dongle already has its own vendor and device ID which hints to that piece of hardware being finalized internally (VID_28DE PID_2432) Wouldnt be surprised if Deckard launched with this bundled in the box instead of a cable [link] pic.twitter.com/5AV6OvBTQw SadlyItsDadley (@SadlyItsBradley) March 13, 2025 Currently the Steam Link (..)
Queen’s University will be partnering with SimforHealth, a European company experienced in developeding VR software, and HTC to create an 8,000 square foot clinical simulation space that will train prospective doctors and study the impact of VR on education in order to develop more useful content for future classes. billion by 2025.
He gave a talk about his predictions for VR and augmented reality for 2025 at the Augmented World Expo last week in Santa Clara, Calif. In his 2025 predictions for VR and AR , he voiced concerns about the obstacles to growth for VR and the challenges that AR faces in just getting out the door. billion market by 2025.
Play For Dream MR, the high-end standalone headset from China, was the big surprise of CES 2025. And after trying it, I found Play For Dream MR to be the most impressive XR hardware of any kind at CES 2025.
On that note, leading into 2025, the XR market is looking to shift, with interest shifting towards emerging technologies such as AR and MR, with accessible products debuting from firms like Meta and Apple. Going into 2025, WEART will showcase TouchDIVER Pro demos worldwide, matching a forecasted surge of enterprise XR interest.
Like the original Beyond , Bigscreen Beyond 2 and 2e are tethered PC VR headsets that use SteamVR Tracking, so you'll need a PC with a powerful graphics card and at least one (ideally at least two) tracking base stations from Valve or HTC. Also like Beyond 1, you'll need to provide a face scan using your iPhone for the custom-fit face pad.
HTC has made its moves at MWC, too. HTC is one of the best companies when it comes to XR for enterprise and it’s good that it is expanding its offering in the field. In the meanwhile, the Oppo AR glasses have been one of the most appreciated AR glasses at MWC, thanks to their very lightweight design.
At MWC 2025, VIVE Mars is showcasing its ground-breaking capabilities with an interactive demo that puts the power of professional virtual production directly in your hands. The MWC 2025 demo is just the beginning.
As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. If things go the right way as predicted, then by 2025 the revenue can go beyond $45 billion. Some VR Gaming Market Trends Which Determine Its Consistent Growth.
Hands-On With Samsungs Android XR Headset, Shipping In 2025 Samsungs first standalone headset is coming in 2025, running Googles new Android XR operating system and powered by Qualcomms Snapdragon XR2+ Gen 2 chipset. UploadVR David Heaney
While Meta noted that the developer community may have access to passthrough video in early 2025, the move has not been implemented. Google has entered into a definitive agreement with HTC VIVE, granting the leading XR company a substantial investment of $250 million. Meta is moving forward with deep investments into the XR space.
As 2024 wraps up, the leading XR device vendors, such as Meta, HTC VIVE, XREAL, Apple, and others, are attempting to lead the marketplace into the holiday period, with early AR smart glasses and emerging MR headsets reaching more consumers and, therefore, businesses.
As I said before, apart from other tech giants, no one is going to challenge Facebook on its own terrain : Pico, HTC, HP, Pareal, Skyworth, Shadow Creator… all these companies are going to try offering something different. Companies like Pico, HP, Valve, and HTC are already performing very well in this sector. Will they succeed?
Furthermore, HTC already has a setup that works without SteamVR stations , and it is more expensive than this one, but HTC has more experience with trackers. This could be huge. But we need more hands-on impressions on them to see how much this could become feasible. Expect it to be pricey, though.
In a storyline that mirrors the rise of Apple’s Vision Pro, the Moohan headset was finally publicly revealed following years of speculation at the tail end of 2024with further reveal coming in the first month of 2025. Samsung is on a mission, and the timing of Samsung’s AI-powered AR device comes at an interesting time.
The device will be available next year only in the US, then at the end of the year in other countries (like the UK), making me think that a more global rollout may happen in 2025. The rumors from Mark Gurman talk about a new cheaper version, which can have a more mass market appeal, forecasted for 2025-2026.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on.
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