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The immersive virtual reality provider said it is also planning to integrate it with the PICO 4 and Neo 3 by June 2025. The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, MagicLeap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
It’s the beginning of a new year, and I started thinking about the future of immersive realities for 2025 and beyond. Today SteamVR is still the gold standard for what concerns PCVR tracking and many enthusiasts have Lighthouses installed in their rooms to play VR games on their Valve Index, HTC Vive, or Pimax Crystal Light.
Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. I know that many of you won’t be excited by this news, but remember the Vive Tracker is one of the most successful accessories ever created by HTC. Come and visit it!
Other significant players in the XR industry are supporting Android XR, including Qualcomm, Sony, XREAL, MagicLeap, and Lynx, a new entrant in the XR market. Google has entered a definitive agreement with HTC VIVE, resulting in a significant investment of $250 million in the leading XR firm.
The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. Notably, the move gives Google access to “certain HTC employees from its XR team” who will join Google to help the firm develop its own XR solutions. What a HTC/Google Unitifaction Mean?
The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. Notably, the move gives Google access to “certain HTC employees from its XR team” who will join Google to help the firm develop its own XR solutions. What a HTC/Google Unitifaction Mean?
While Meta noted that the developer community may have access to passthrough video in early 2025, the move has not been implemented. Moreover, the Samsung headset comes as other leading XR technology firms, including Qualcomm, Sony, XREAL, and MagicLeap, are championing the AndriodXR OS.
Waiting until now would mean that next VR game by Valve would come out in 2024–2025… do you really think they don’t want to make the ecosystem to grow now? Valve says that it was waiting to see the reception of Alyx before developing other games. I don’t believe them at all : Alyx required 4 years of development.
This is confirmed by companies such as MagicLeap who have raised a further 2 billion recently for the development of their second mixed reality device, although the first one hardly made much of an impact in the market regardless of how much money was initially invested.
” While Meta noted that the developer community may have access to passthrough video in early 2025, the move has not been implemented. Moreover, the Samsung headset comes as other leading XR technology firms, including Qualcomm, Sony, XREAL, and MagicLeap, are championing the AndriodXR OS.
As I’m thinking back to it now, this was actually on HTC VIVE — first gen, which was only maybe 3, 4 years ago now — and I was so impressed with the first generation of hardware that I was like, “well, this is ready for prime time.” Alan: Absolutely. It’s an interesting first gen product. Alan: Yeah.
As I’m thinking back to it now, this was actually on HTC VIVE — first gen, which was only maybe 3, 4 years ago now — and I was so impressed with the first generation of hardware that I was like, “well, this is ready for prime time.” Alan: Absolutely. It’s an interesting first gen product. Alan: Yeah.
HTC did something with Batman; that Game of Thrones thing; some of the demos that MagicLeap had really. That’s where you’re right, making that plan for 2025, pushing for that thing. We did stuff with HTC Vive at GTC — our first foveated rendering in the world with them. Alan: Yeah? How was it?
HTC did something with Batman; that Game of Thrones thing; some of the demos that MagicLeap had really. That’s where you’re right, making that plan for 2025, pushing for that thing. We did stuff with HTC Vive at GTC — our first foveated rendering in the world with them. Alan: Yeah? How was it?
As I'm thinking back to it now, this was actually on HTC VIVE -- first gen, which was only maybe 3, 4 years ago now -- and I was so impressed with the first generation of hardware that I was like, "well, this is ready for prime time." Personally, I have some concerns about the cost of the Hololens and the MagicLeap devices at this time.
The device will be available next year only in the US, then at the end of the year in other countries (like the UK), making me think that a more global rollout may happen in 2025. The rumors from Mark Gurman talk about a new cheaper version, which can have a more mass market appeal, forecasted for 2025-2026.
I’m saying, “OK, 2025 we’ll have some AR glasses that are MagicLeap, Hololens, with all the bells and whistles. laughs] Alan: Hey, I’m going to go with 2025. In 2014, I tried VR for the first time, and I ended up with an HTC– the Pre, the first one. ” Paul: [chuckles] Yeah.
I’m saying, “OK, 2025 we’ll have some AR glasses that are MagicLeap, Hololens, with all the bells and whistles. Alan: Hey, I’m going to go with 2025. In 2014, I tried VR for the first time, and I ended up with an HTC– the Pre, the first one. But in the form factor of the Vuzix Blade.”
I'm saying, "OK, 2025 we'll have some AR glasses that are MagicLeap, Hololens, with all the bells and whistles. Alan: Hey, I'm going to go with 2025. In 2014, I tried VR for the first time, and I ended up with an HTC-- the Pre, the first one. Alan: You know, I haven't taken the long view on all of this.
Its userbase is superior to known PCVR headsets like the HTC Vive Pro and Pro 2 and most probably in the next weeks, it will also surpass the Pico 4. They had some hype a few years ago, also because MagicLeap, in the beginning, hinted at the fact that it would have used them, but then they revealed themselves to be too unpractical for AR.
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