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The immersive virtual reality provider said it is also planning to integrate it with the PICO 4 and Neo 3 by June 2025. The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.
It’s the beginning of a new year, and I started thinking about the future of immersive realities for 2025 and beyond. Today SteamVR is still the gold standard for what concerns PCVR tracking and many enthusiasts have Lighthouses installed in their rooms to play VR games on their Valve Index, HTC Vive, or Pimax Crystal Light.
Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. I know that many of you won’t be excited by this news, but remember the Vive Tracker is one of the most successful accessories ever created by HTC. Come and visit it!
More info Quest 3 will pair with Windows 11 PCs next month Meta and Microsoft announced that the automatic pairing of Quest 3 headsets with Windows 11 PCs is coming in preview access in December. Microsoft and Asobo have launched the new version of Microsoft Flight Simulator and it is a blast.
Top news of the week (Image by Valve) Valve Deckard may be launched in 2025 for $1200 There is a new rumor about Valve Deckard, and for once it doesnt come from our usual source. Gabe Follower also maintains Valve is also set to ship games or demos that are already done specifically for Deckard.
He gave a talk about his predictions for VR and augmented reality for 2025 at the Augmented World Expo last week in Santa Clara, Calif. In his 2025 predictions for VR and AR , he voiced concerns about the obstacles to growth for VR and the challenges that AR faces in just getting out the door. billion market by 2025.
Or maybe “relaxed” is not the right word to use, considering the little drama on Microsoft’s headsets. Top news of the week (Image by HP) Microsoft officially drops support for its Mixed Reality headsets Microsoft has just released the infamous Windows 11, version 24H2 update. I think this speaks a lot.
As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. If things go the right way as predicted, then by 2025 the revenue can go beyond $45 billion. Some VR Gaming Market Trends Which Determine Its Consistent Growth. VR In Gaming.
Or better, I can imagine who can be the names and they are all the big monoliths: Google, Microsoft, Apple, Amazon , etc… Only companies of this size could afford selling a good headset under cost and at the same time attract enough developers to publish VR games on their own new stores. The rise of enterprise.
Groups like Microsoft are leveraging a collapsing military contact to keep its IVAS device lineup alive for further funding, and HTC VIVE took note to explain the importance of enterprise end-users in discussion with the World Economic Forum. Microsoft Begin IVAS 1.2 Testing Microsoft may be fighting for Hololens.
More info (Snap announces new Spectacles glasses — Road To VR) More info (Snap announces new Spectacles glasses — Upload VR) More info (Ian Hamilton reviewing the device) More info (A comment on the launch video of the device) HTC announces Vive Focus Vision HTC has announced its latest standalone headset: the Vive Focus Vision.
In a storyline that mirrors the rise of Apple’s Vision Pro, the Moohan headset was finally publicly revealed following years of speculation at the tail end of 2024with further reveal coming in the first month of 2025. Samsung is on a mission, and the timing of Samsung’s AI-powered AR device comes at an interesting time.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on.
Though various vendors offer enterprise-focused solutions, from HTC VIVE to PICO and beyond, Metas Quest ecosystem is arguably the most popular and versatile option for many companies. The company announced that is discontinuing the product at the beginning of 2025 although it is still available from some resellers.
Pico and Microsoft rolled out new headset innovations to supply enterprise and military-grade immersive solutions. from Microsoft highlight the immersive industries continued influence as serious enterprise solutions. Microsoft also optimised Dynamics 365 Guides for HoloLens 2. headsets that Microsoft will deliver in 2024.
The glasses, codenamed Orion, should be made to replace smartphones and are slated for a release date of 2023–2025, that seems very reasonable, considering that no present tech is able to create truly consumer AR. HTC has a new CEO: Yves Maitre. All of this seems cool, but also very confused.
Waiting until now would mean that next VR game by Valve would come out in 2024–2025… do you really think they don’t want to make the ecosystem to grow now? The same day of the launch of Half-Life: Alyx, Hewlett-Packard has announced its new virtual reality headset, the Reverb G2 , made in collaboration with Microsoft and Valve.
The Shape of XR to Come As 2025 approaches, the mainstream XR space is quickly evolving from being primarily focused on fully immersive VR solutions for businesses and gamers. A lot of people there were using Mata Quest 3, Pico, HTC, or Varjo headsets to train workers on oil rigs and tankers.
To replace the device in current markets, Apple aims to release a mixed reality (MR) headset at a cheaper price from 2024 to 2025. Meta Platforms, Microsoft, Snap, Amazon, Twitter, and other major tech giants have not been immune to mass layoffs and budget cutbacks. Its cheaper iteration will cost users $1,500, the report added.
With the latest AR smart glasses, MR headsets, and VR headsets entering the market and more to come in 2025, the increasingly large hardware market seems to be creating a healthy space for certain XR application developments.
The enterprise-optimised platform performs seamlessly on many AR/VR/MR devices from headset vendors such as HTC VIVE, Meta, and Microsoft, allowing firms to leverage XR for a range of use cases, including remote guidance, training, and repair solutions. What are your predictions for the future of the Metaverse in the enterprise?
The device is expected to hit the market in 2025. Shen Ye, Global Head of Product at HTC VIVE , discussed the primary drivers of the XR industry, with the entry of Apple into the market being a significant factor driving changes in the industry. However, HTC VIVE still believes that controllers hold value.
However, as RTX4090 users reportedly still struggle to push the headset to its full potential , Pimax Crystal will certainly benefit from the next generation of GPU, probably not due until 2025. Arguably the most important update, and something long awaited by the non-Beta community, was the activation of eye tracking.
As I’m thinking back to it now, this was actually on HTC VIVE — first gen, which was only maybe 3, 4 years ago now — and I was so impressed with the first generation of hardware that I was like, “well, this is ready for prime time.” A lot of companies focusing on it. A lot of companies picking up on it.
As I’m thinking back to it now, this was actually on HTC VIVE — first gen, which was only maybe 3, 4 years ago now — and I was so impressed with the first generation of hardware that I was like, “well, this is ready for prime time.” A lot of companies focusing on it. A lot of companies picking up on it.
As I'm thinking back to it now, this was actually on HTC VIVE -- first gen, which was only maybe 3, 4 years ago now -- and I was so impressed with the first generation of hardware that I was like, "well, this is ready for prime time." One of the things that was demoed there, there was a presentation from Microsoft about the new Hololens 2.
Microsoft has done well in the mixed reality space as it relates to enterprise adoption. In the world today there is close to 100 Zettabytes of data, predicted by IDC to grow to over 175 Zettabytes by 2025, this goes to show the sheer quantity of digital assets human kind is producing.
We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. You have HTC in China dominating the Chinese market with their headsets.
We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. You have HTC in China dominating the Chinese market with their headsets.
We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. And so if you follow the money and you follow the technology, what it leads to is-- I would have said that we were going to go completely phone-to-face in, say, 2025 to 2027. You have HTC in China dominating the Chinese market with their headsets.
Googleone of the biggest tech companies in the worldis adopting the standard right out of the gate, joining other major firms like Meta and Microsoft. While major players in the space like Meta, Microsoft, Valve, HTC, and plenty more all support OpenXR, the industry’s big holdout iscan you guess?
And so we have something meaningful come from HTC Vive with the Focus, or Focus Plus. As I go to these different developer conferences, I go to Facebook F8, or Microsoft Build, or Google IO. And you say kind of 2025 when they all converge. These are like the major tech companies. You have Apple, with ARKit.
And so we have something meaningful come from HTC Vive with the Focus, or Focus Plus. As I go to these different developer conferences, I go to Facebook F8, or Microsoft Build, or Google IO. And you say kind of 2025 when they all converge. These are like the major tech companies. You have Apple, with ARKit.
And so we have something meaningful come from HTC Vive with the Focus, or Focus Plus. As I go to these different developer conferences, I go to Facebook F8, or Microsoft Build, or Google IO. And you say kind of 2025 when they all converge. But the user experience on the iPhone is arguably better than the Android.
They will gather leading firms and XR thought leaders to analyse the state of XR in 2025. Kress also explained: We announced two new Omniverse Cloud services for automotive digitalization available on Microsoft Azure, a virtual factory simulation engine and autonomous vehicle simulation engine.
If developers of PC games want to invest more time to create a VR version of them (like it happened for No Man’s Sky, or Microsoft Flight Simulator, for instance), this could help a lot the PCVR market. HTC Vive Wrist Tracker (Image by HTC). If this happens, PCVR people can have great titles to play again; Hybrid games.
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