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Oculus has updated its UE4 Quest development tools so that developers can spend less time waiting and more time testing and iterating on their VR applications. The changes are similar in scope to recent improvements to Unity Quest development. Image courtesy Oculus. Image courtesy Oculus.
An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. 2020 color space for Oculus Quest, and Rec.709 709 color space for Oculus Go. .”
In September, the new Facebook Avatars will come and substitute the current Oculus avatars. Apple AR headset may have been delayed to 2025. Now he accurately picked another number from his cylinder, and said they’re coming in 2025 , because “Apple has no AR glasses prototypes” at the moment. Other companies should take note….
A leading Unity 3d game development services provider explained that gaming is the biggest driver of VR and it will certainly continue in the near future. between 2018 and 2025, as stated in a Valuation report. By 2025, it will grow at a CAGR of $571 billion. When the acquisition took place, it almost seemed silly.
This update makes OpenXR the recommended way to create immersive experiences across Unity, Unreal, and Godot. With the OpenXR Meta package now matching the capabilities of the Oculus XR plugin, developers can finally build their projects once and deploy them across multiple platforms without sacrificing the unique features of Horizon OS.
Every year I like to play the guessing game for the Oculus/Facebook/Meta Connect making my list of predictions… which are not always correct, but they are good because they entice all the community people to play this game with me and to tell how they would love to see XR evolving. Lol), it could help adoption even more.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Since Meta made the acquisition and took over Oculus, VRTUOLUO began to write original and in-depth articles on the XR industry.
This past month has provided another vital moment for the firm, as it’s clearly ready for a busy Connect 2025. The XR leader seemingly wants to push Meta as the continued leader in XR in 2025 and beyond. The news comes after the Meta CTO declared that 2025 will be significant, the most critical year in my 8 years at Reality Labs.
Today it can work with Unity, C++ and C#, but will soon have support for Unreal, Babylon, and React Native. While every carrier has touted their 5G roll out, in reality it is not available in most markets and will not be fully rolled out until 2025 or later. 5G coupled with edge computing will help unlock this capability.
I wonder how they are going to make it interesting Learn more Road To VR published a first impressions article on the Surreal Touch controllers Learn more Minecraft with 100 mods is very cool to be played in VR (there is even full body tracking!)
This headset should go into production in the second half of 2025, so realistically be available in 2026. Experience with 3D content creation is a plus, and you’ll have the opportunity to learn and work with AR design. Senior Unity Developer Join our Unity team and be at the forefront of innovation in the global mobile-AR industry.
There was (and still is) quite a good hype for these headsets, exactly as there was hype for what was Oculus Santa Cruz, the codename of the Oculus Quest. The device will be available next year only in the US, then at the end of the year in other countries (like the UK), making me think that a more global rollout may happen in 2025.
billion in content revenue by 2025?—? This is confirmed also by a previous prediction by the CEO of Unity, which foresees that in 2030 VR headsets will be as popular as gaming console: that is mainstream, but still not as TV, for instance. Inside this growing VR market, the headset that is selling the most is the Oculus Quest 2.
As a tech guy, of course, I’m all in for retro compatibility, and I would still love to sometimes attach my Oculus DK2 to my laptop and remember the good old times playing Tuscany. I know that I’m saying something unpopular, but I understand Microsoft’s decision. Funny link This is too funny to watch!
An internal email reportedly sent by Facebook CEO Mark Zuckerberg to senior executives offers a glimpse into the strategic thinking behind the company’s feet-first leap into XR following the 2014 acquisition of Oculus. Facebook turned heads across the tech industry and beyond when it acquired Oculus for some $2 billion in 2014.
More info (Vive Focus Vision — Road To VR) More info (Vive Focus Vision — Upload VR) Samsung’s XR headset may have been delayed According to the latest rumors, the headset that Samsung, Google, and Qualcomm are working on should have been released in March, 2025.
VR has got the attention of the mainstream thanks to Alyx and the commercials by Oculus. For every studio that made $10M on Quest, maybe 20 indie studios have worked on some VR games of theirs that they never published, or that went on Steam but no one cared about, or that were refused by Oculus.
The new editor resembles a simplified version of a game engine like Unity or Unreal and allows one to program the world logic with Typescript , which is a quite successful web programming language. He even arrived to claim that It is a bigger jump from what exists today than the jump that I made when I started Oculus.
This year we saw the launch of: Oculus Go ; Lenovo Mirage Solo ; Vive Focus ; Pico Neo / G2 ; S hadow VR; and the announcement of the Oculus Quest. Oculus has been the king of standalones , because it is selling devices at very low prices that offer great content. Oculus Quest and controllers inside a stand.
Mark Zuckerberg talks about the future of VR and AR at Facebook’s recent Oculus Connect conference. At its recent Oculus Connect conference, where it was speaking to virtual reality fans and developers, Facebook made it very clear during its keynote “we are building AR glasses.” He was carrying around a VR headset.
Human beings are being filmed and rendered in engines like Unity with full 3D clarity. This is one of the inspirations behind Oculus Story Studios’ Henry , where the character is brought to life so that it feels like he’s in the room with you. Presence within the narrative is just one way that VR cinema is breaking the mold.
There is no information on the price (the latest rumor talked about $2000 circa), and availability will be sometime in 2025. You need the latest Unity 6 to develop this new platform. Release date Vision video about Android XR Android XR and the relative compatible headsets, starting with Project Moohan, will be available in 2025.
From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. Not to mention the millions spent on marketing , especially in the US (Oculus was one of the sponsors of NBA, for instance).
Oculus plans to introduce in-app purchases to App Lab experiences. Oculus App Lab has been introduced by Facebook to give a way to indie developers to publish their applications for Quest without the need of passing Facebook’s strong store curation. Plus, the Netflix app has been in VR since the times of Gear VR/Oculus Go.
Considering that these 3D models are already available in SteamVR, we can speculate the launch of the full headset kit may happen in 2025. But for sure it demonstrates that Apple was already considering immersive reality even before the Oculus Rift , and some people were already doing some internal R&D about it.
Twelve months ago I put a prediction on LinkedIn saying that I thought -- based on some of the things that we're seeing coming out of Unity -- that Unity was going to go public within the next 12 months. Oculus came up with a $300 VR headset that rivals anything in the market. That was a year ago. That was my prediction.
Twelve months ago I put a prediction on LinkedIn saying that I thought -- based on some of the things that we're seeing coming out of Unity -- that Unity was going to go public within the next 12 months. Oculus came up with a $300 VR headset that rivals anything in the market. That was a year ago. That was my prediction.
Twelve months ago I put a prediction on LinkedIn saying that I thought -- based on some of the things that we're seeing coming out of Unity -- that Unity was going to go public within the next 12 months. Oculus came up with a $300 VR headset that rivals anything in the market. That was a year ago. That was my prediction.
I can’t guarantee that these predictions will come out to be true (I always joke about the fact that I miss many of the predictions about Meta/Oculus), but I think they will be worth reading anyway to understand what can be the trends to look for in this new year. Me wearing my branded Oculus Quest 2. So… let’s start!
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