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Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025

Road to VR

With the recent news that Unreal Engine was permanently waiving engine royalties for the first $1 million in app revenue, we were reminded of a similar program for VR apps based on Unreal Engine 4 that Oculus established back in 2016. SEE ALSO Unreal Engine 5 Tech Demo on PS5 Shows Where Next-gen Graphics are Headed.

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Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. 2020 color space for Oculus Quest, and Rec.709 709 color space for Oculus Go. .”

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Oculus Improves Iteration Time for Quest Developers Using UE4

Road to VR

Oculus has updated its UE4 Quest development tools so that developers can spend less time waiting and more time testing and iterating on their VR applications. SEE ALSO Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025. Image courtesy Oculus. Image courtesy Oculus.

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‘HeadOffice.Space’ Brings VR Coworking To The Moon

VRScout

What’s exciting about HeadOffice.Space is that it is interoperable, flexible, and accessible across multiple platforms, with Mac, iOS, Android, Oculus Rift, Google Cardboard, and Oculus Quest support currently in development. 73% of teams will have remote workers by 2028 ( Upwork ).

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Big XR News from Meta, OpenXR, NHS, CGS, GIGABYTE

XR Today - Virtual Reality

This update makes OpenXR the recommended way to create immersive experiences across Unity, Unreal, and Godot. With the OpenXR Meta package now matching the capabilities of the Oculus XR plugin, developers can finally build their projects once and deploy them across multiple platforms without sacrificing the unique features of Horizon OS.

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Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel

VRScout

A quick guess would be 2025.”. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. Pimax, Vive, Oculus and StarVR are all pioneering new technologies and gearing up for their 2 nd generation hardware.

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Meta XR: Key Developments in Platform Strategy, AR Smart Glasses, and Developer Tools

XR Today - Mixed Reality tag

This past month has provided another vital moment for the firm, as it’s clearly ready for a busy Connect 2025. The XR leader seemingly wants to push Meta as the continued leader in XR in 2025 and beyond. The news comes after the Meta CTO declared that 2025 will be significant, the most critical year in my 8 years at Reality Labs.

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