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Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025

Road to VR

With the recent news that Unreal Engine was permanently waiving engine royalties for the first $1 million in app revenue, we were reminded of a similar program for VR apps based on Unreal Engine 4 that Oculus established back in 2016. SEE ALSO Unreal Engine 5 Tech Demo on PS5 Shows Where Next-gen Graphics are Headed.

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Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. 2020 color space for Oculus Quest, and Rec.709 709 color space for Oculus Go. .”

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Oculus Improves Iteration Time for Quest Developers Using UE4

Road to VR

Oculus has updated its UE4 Quest development tools so that developers can spend less time waiting and more time testing and iterating on their VR applications. SEE ALSO Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025. Image courtesy Oculus. Image courtesy Oculus.

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‘HeadOffice.Space’ Brings VR Coworking To The Moon

VRScout

What’s exciting about HeadOffice.Space is that it is interoperable, flexible, and accessible across multiple platforms, with Mac, iOS, Android, Oculus Rift, Google Cardboard, and Oculus Quest support currently in development. 73% of teams will have remote workers by 2028 ( Upwork ).

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The Benefits of Microsoft Mesh and What is Still Limiting the Mixed Reality Industry

ARVR

Today it can work with Unity, C++ and C#, but will soon have support for Unreal, Babylon, and React Native. While every carrier has touted their 5G roll out, in reality it is not available in most markets and will not be fully rolled out until 2025 or later. 5G coupled with edge computing will help unlock this capability.

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Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel

VRScout

A quick guess would be 2025.”. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. Pimax, Vive, Oculus and StarVR are all pioneering new technologies and gearing up for their 2 nd generation hardware.

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Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

Mark Zuckerberg talks about the future of VR and AR at Facebook’s recent Oculus Connect conference. At its recent Oculus Connect conference, where it was speaking to virtual reality fans and developers, Facebook made it very clear during its keynote “we are building AR glasses.” He was carrying around a VR headset.

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