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Planned to release in three parts, and based on the story of all 26 episodes of the anime , Pixelity says the first installment is already in production and targeting release in 2026. The post ‘Neon Genesis Evangelion’ is Getting an Official XR Game with First Installment Coming in 2026 appeared first on Road to VR.
billion in 2026, a 28.3 ARtillery Intelligence released a new report that projects VR revenue to grow from $$8.3 billion in 2021 to $28.8 percent compound annual growth rate. We examine strategic takeaways in the latest "Behind the Numbers.". This post appeared first on AR Insider.
According to Reuters , China plans on shipping over 25 million VR headsets by 2026 as part of a five-year plan to strengthen the country’s digital economy. This new plan aims to increase the value of the country’s VR industry to over 350 billion yuan ($48 billion) by the year 2026.
billion in 2026. ARtillery Intelligence released a new report that projects XR revenue to grow to $100.8 How will it reach that lofty total? We examine strategic takeaways in the latest 'Behind the Numbers.'. This post appeared first on AR Insider.
billion in 2026, a 23.8 ARtillery Intelligence released a new report that projects mobile AR annual revenue to grow from $12.45 billion in 2021 to $36.26 percent compound annual growth rate. We break down the findings for AR Insider readers. This post appeared first on AR Insider.
According to a report from The Information , Meta plans to release its next flagship consumer headset, Quest 4, in 2026. According to The Information’s Wayne Ma and Kalley Huang , Meta is planning two consumer-focused headsets for 2026. Meanwhile, a Vision Pro competitor—likely Quest Pro 2—is reportedly planned for 2027.
How much is being spent by brands to promote their products through immersive AR experiences? Pulling from ARtillery Intelligence's recent Mobile AR revenue forecast, we examine AR marketing in the latest Behind the Numbers installment. This post appeared first on AR Insider.
How big is the AR glasses market today and what are its revenue projections? ARtillery Intelligence's latest forecast dives into AR glasses and all their revenue subsegments. We break down the findings for AR Insider readers. This post appeared first on AR Insider.
billion in 2026, a 64.6 Enterprise AR spending will grow from $1.79 billion in 2021 to $21.6 percent CAGR. This steep growth is due to several factors we break down in the latest Behind-the-Numbers installment. This post appeared first on AR Insider.
billion in 2026, a 28.3 Entitled VR Global Revenue Forecast, 2021–2026 , the report examines VR revenue totals and subsegments?—?including Report Availability VR Global Revenue Forecast, 2021–2026 is available to ARtillery PRO subscribers, and more can be previewed here. link] Will VR Revenue Exceed $28 Billion by 2026?
This risks it being obsoleted in 2026 by Quest 4 , because it will likely introduce an XR2 Gen 3 with significantly improved performance, but this risk applies to Samsung and Sony's headsets too. Alternatively, Asus could be targeting 2026 to launch alongside Quest 4 with the Gen 3 chip.
billion in 2026. ARtillery Intelligence released a new report that projects XR revenue to grow to $100.8 How will it reach that lofty total? We examine strategic takeaways in the latest 'Behind the Numbers.' This post appeared first on AR Insider.
billion by 2026. According to ARtillery Intelligence estimates, global consumer VR spending is projected to reach $18.4 How does that break down by hardware, software, and competitor market share? We examine in the latest Behind the Numbers. This post appeared first on AR Insider.
billion in 2026, a 23.8 billion in 2026. billion in ad spend by 2026, a 27.8 Will AR Advertising Reach $15 Billion by 2026? It’s all about an extensive forecast model coupled with rigor in assembling reliable inputs. So what did the latest forecast uncover? billion in 2021 to $36.26 percent CAGR. billion in 2021 to $15.1
billion in 2026, an 80.7 Entitled Headworn AR Global Revenue Forecast, 2020–2026 , the report examines glasses-based AR revenue totals and subsegments?—?including Report Availability Headworn AR Global Revenue Forecast, 2020–2026 is available to ARtillery PRO subscribers, and more can be previewed here. billion in 2021 to $35.06
Moving forward, the company could release a lighter, more advanced pair of AR glasses in 2026 followed by another iteration in 2028, but let’s not get ahead of ourselves. Unlike Nazare, which is supposedly a standalone device, Hypernova will pair with the user’s smartphone.
billion by 2026, growing at a compound annual growth rate of 42.9%. This latest innovation reinforces CaseCruzer’s position as a leader in enterprise power solutions, serving various disparate industries with a variety of training needs.
” Previously targeting a ‘late 2025’ release, the studio now says it’s eyeing an ‘early 2026’ full release on Steam, giving it at least another year and half to fill out features.
billion in 2026, a 39.7 Entitled XR Global Revenue Forecast, 2021–2026 , the report examines XR revenue totals and subsegments — including AR and VR. billion in spending in 2022, growing to almost $10 billion by 2026. “XR Will XR Revenue Exceed $100 Billion by 2026? billion in 2021 to $100.8 billion in 2022.
Meta plans to release Quest 4 in two variants in 2026 and then a Quest Pro 2 in 2027, The Information reports. According to the report, in 2026 Quest 4 will be released in two variants, a standard model and a premium model, codenamed Pismo Low and Pismo High.
XPANCEO claims to be on track to unveil a fully functional smart contact lens prototype by the end of 2026. They are experimenting with different approaches to this hard problem , creating many different prototypes until they understand which is the best way to fulfill their vision.
CM Games says it’s targeting an early 2026 full release on Steam, which the studio says will include four-player co-op, as well as more locations, enemy types, artifacts, and additional gameplay mechanics and lore.
1.07x 1.10x HVM Q4 2022 Q4 2023 H2 2024 H2 2025 H2 2025 H2 2026 H2 2026 H2 2026 *Chip density published by TSMC reflects 'mixed' chip density consisting of 50% logic, 30% SRAM, and 20% analog. **At 1.04x 1.10x 1.15x 1.15x ? At the same area. At the same speed.
billion by 2026: Between 2021 and 2022, the VR software market worldwide grew from a value of $7.8 billion by 2026. Source: The Business Research Company ) The VR headset market will ship 30 million units by 2026 : By 2026, the shipments of AR/VR headsets is expected to increase significantly. billion to $9.98
The firm also teased that it is forecasting to debut a fully functional prototype by the end of 2026. Is 2026 the Year of AR Contact Lenses? During the AWE Asia conference, XPANCEO showcased five advanced AR smart contact lens hardware prototypes.
Metas AR/VR Hardware Teams Must Cut Spending By 20% Metas AR/VR hardware teams have been told to cut spending by 20% by 2026, The Information reports. UploadVR David Heaney Meta may be planning to slowly rein in spending starting this year though, as last summer it reportedly told its hardware teams to cut spending by 20%.
It will be available to TSMC's clients starting H2 2026. The company was initially slated to offer BSPDN technology with N2P in 2026 , but for reasons that aren't entirely clear, the tech has been punted from N2P and moved to A16.
UploadVR David Heaney Meta is already distributing Orion AR glasses to a very small group of developers, but Gurman's report suggests this effort will become more widespread in 2026. UploadVR David Heaney Regardless of its specs, consumer AR glasses might not be appealing without an array of useful apps that run on it.
A prominent supply chain analyst claims mass production of the successor to Apple Vision Pro will begin in late 2025 or early 2026. Given the production timeline, this Vision Pro successor could launch in the first half of 2026, around two years after the current Apple Vision Pro.
To that end, as part of this evening’s announcements, AMD laid out their roadmap for their Instinct product lineup for both the short and long term, with new products and new architectures in development to carry AMD through 2026 and beyond.
Vision Pro 2 is set for late 2026 and Apple is struggling to make a cheaper headset first, Bloomberg's Mark Gurman reports. Gurman has a strong track record of reporting on Apple's future plans. He reliably reported many details of Vision Pro before it was officially revealed or even acknowledged to exist by Apple.
“ According to the Ministry of Science and ICT, the country plans on developing 220 metaverse firms supported by 40,000 industry experts by the year 2026. Further, South Korea’s entertainment industry has embraced virtual concerts, and is developing a K-pop metaverse. Horizon Worlds. Image Credit: Meta.
Meta is reportedly planning to release its Meta Quest 4 headset in 2026 and a competitor to the Vision Pro in 2027. It also asserts that the US technology corporation has a third headset in store, also due to come out in 2026, which is likely to be a more affordable variant of the Quest 4.
Companies interested in participating in the 2026 MIT Reality Hack and the EXPERIENTIAL Innovation Conference may reach out to the conference by contacting me here. Thats how you conquer the mainstream! The post MIT Reality Hack Has Become a Focal Point for US East Coast XR Devs & Entrepreneurs appeared first on Road to VR.
The news comes as XPANCEO won the Best in Business Award for Healthcare and the Photonics Middle East Brilliance Award based on its prototype technology, which the firm states will become fully functional in late 2026. XPANCEO Tours Event Circuit to Show off Protoypes It seems like this year is XPANCEO’s touring season.
This week, the company outlined more precise timeframes for when its fabs in Idaho and New York will start operations: this will happen from calendar 2026 to calendar 2029. " " Micron's fiscal year 2027 starts in September 2026, so the new fab near Boise, Idaho, is set to start operations between September 2026 and September 2027.
.” Citing industry sources, the report maintains the order could reach into the “hundreds of thousands” of micro OLED displays, with such a Microsoft XR device reportedly slated to arrive as early as 2026.
billion in 2026, a 23.8 billion in 2026, a 25.3 billion by 2026. billion projected revenue for AR-influenced physical goods in 2026 is only .4 It’s all about an extensive forecast model coupled with rigor in assembling reliable inputs. So what did the latest forecast uncover? billion in 2021 to $36.26 percent CAGR.
Each lens the firm is developing is as thin as a medical lens, with the firm forecasting it will design a “perfect all-in-one smart contact lens” in 2026 – presumably with XR features, as shown at MWC 2024. The other smart contact lens presents new solutions, such as low-light vision and zooming capabilities.
At its European Technology Symposium last week TSMC announced plans to expand CoWoS capacity at a compound annual growth rate (CAGR) of over 60% till at least 2026. To meet demand for its SoIC packaging methods TSMC will expand SoIC capacity at a 100% compound annual growth rate by the end of 2026.
billion in 2026, a 23.8 billion in 2026, a 25.3 billion by 2026. billion projected revenue for AR-influenced physical goods in 2026 is only .4 It’s all about an extensive forecast model coupled with rigor in assembling reliable inputs. So what did the latest forecast uncover? billion in 2021 to $36.26 percent CAGR.
The company will now be offering the Zen 3-based CPUs through at least 2026, and as part of that extension plan, has already launched a further 6 SKUs. As of today, AMD is extending the availability of the Milan platform to 2026. And now, it seems, it will be for even longer than AMD was first expecting.
.” HP Reverb G2 | Photo by Road to VR Provided you don’t update to the 24H2 version of Windows 11 and remain on version 23H2, you’ll still be able to play SteamVR content through November 2026.
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