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The XR Week Peek (2023.11.21): OpenAI drama shakes the AI world, Unity enables Vision Pro development, and more!

The Ghost Howls

The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.

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The XR Week Peek (2024.10.08): Windows 11 update bricks WMR headsets, PSVR 2 becomes the 9th most used HMD on Steam, and more!

The Ghost Howls

In any case, even if you do that, you’ll still be able to play SteamVR content only through November 2026. Its userbase is superior to known PCVR headsets like the HTC Vive Pro and Pro 2 and most probably in the next weeks, it will also surpass the Pico 4. Funny link This is too funny to watch!

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Editorial: This VR cycle may take more time than expected

The Ghost Howls

The Unity Beta to develop for the Vision Pro is still not available, so many devs like me can’t even play with the emulator. The rumors from Mark Gurman talk about a new cheaper version, which can have a more mass market appeal, forecasted for 2025-2026. This information shows us that Apple is playing a long-term game.

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Microsoft XR and Windows Mixed Reality: Could the HoloLens Make a Comeback?

XR Today - Mixed Reality tag

When Microsoft launched Windows Mixed Reality in 2017, it wanted to take advantage of the rapidly growing PC VR market, which was previously dominated by Oculus and HTC. However, even if you dont, youll only be able to use SteamVR apps through November 2026. Nothing is certain in Microsofts XR future.

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AWE EU ’23: Key Takeaways and Announcements

XR Today - VR Headsets tag

To mark the shift towards a positive end of 2023, following a shaky start to the year, AWE brought together firms such as Meta, Lenovo, and HTC VIVE to highlight the forecasted industry upturn. AWE 2023: HTC VIVE on Real-World Use Cases HTC VIVE is a significant player in the enterprise XR space.

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The time to harvest for us VR people is now

The Ghost Howls

It has not been the only company helping XR (HTC did a lot for kickstarting enterprise VR, for instance; Valve created many technologies used by current VR headsets, etc…), but it was the company that did the most to speed up the development of XR and I think it’s important to recognize it.