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Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M.
HTC has released a YouTube video that hints at the impending release of a ‘game-changing’ Vive headset. The Taiwanese consumer electronics company ‘HTC’ posted the video titled ‘HTC VIVE: A Vision for You’ on its company YouTube channel, with what appears to be a silhouette of a new headset at the end of the video.
A recent HTC VIVE study has found that extended reality (XR) technologies have become an “invaluable” tool for training healthcare staff in key skills and capabilities. With immersive tools, medical teams can train staff in competencies like conducting procedures and communicating more effectively with patients. billion by 2028.
Additionally, as Samsung and Google have partnered with Qualcomm, it is reasonable to assume that the device will use the Qualcomm XR2+ Gen 2 Platform, which supports AI-ready wearables. However, HTC VIVE still believes that controllers hold value. AWS is also continuing its forward momentum in the XR space.
February is already an eventful month for Meta; following its Q2 report last month, the immersive technology firm announced the closure of Crayta and Echo VR while exploring augmented reality (AR) wearable goals. ” Meta is attempting to complete the device ready for a 2026 release date.
To mark the shift towards a positive end of 2023, following a shaky start to the year, AWE brought together firms such as Meta, Lenovo, and HTC VIVE to highlight the forecasted industry upturn. The firms are collaborating to improve the opportunities for leveraging AR wearables in the workplace.
When Microsoft launched Windows Mixed Reality in 2017, it wanted to take advantage of the rapidly growing PC VR market, which was previously dominated by Oculus and HTC. However, even if you dont, youll only be able to use SteamVR apps through November 2026. Nothing is certain in Microsofts XR future.
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