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Planned to release in three parts, and based on the story of all 26 episodes of the anime , Pixelity says the first installment is already in production and targeting release in 2026. The post ‘Neon Genesis Evangelion’ is Getting an Official XR Game with First Installment Coming in 2026 appeared first on Road to VR.
The country appears to be going all-in on immersive technology. According to Reuters , China plans on shipping over 25 million VR headsets by 2026 as part of a five-year plan to strengthen the country’s digital economy. The post China Wants To Ship 25 Million VR Headsets By 2026 appeared first on VRScout.
How much is being spent by brands to promote their products through immersive AR experiences? Pulling from ARtillery Intelligence's recent Mobile AR revenue forecast, we examine AR marketing in the latest Behind the Numbers installment. This post appeared first on AR Insider.
” The team also showed off display prototypes capable of higher display ranges, providing better contrast for more immersive visuals. In 2020, DSR said its then-latest varifocal prototype, which featured static varifocal displays and folded optics, was “almost ready for primetime.”
XR experts believe the education and healthcare industries are leaders in the use of immersive technologies. Fortune Business Insights even predicts that the VR in education market will grow from $656 million in 2018 to $13 billion in 2026. It allows you to work out the riskiest maneuvers in an immersive environment.
As immersive technology has become more advanced with time, it has had an increasing role in medicine. Immersive technology has had an impact in mental healthcare and aged care as well as traditional fields of medicine. Immersive technology appears to be only at the beginning of its role in healthcare and has a lot of growing to do.
CaseCruzer spokesperson Tatiana Briceno said: CaseCruzer portable charging stations ensure devices are always ready for use, enhancing collaboration, team building, and immersive learning. billion by 2026, growing at a compound annual growth rate of 42.9%.
Considering the upgrade of features, the glasses are not expected for this year anymore, but for 2026. More info (Google and Samsung may launch their glasses in 2026) More info (Google showing glasses prototypes at TED) AltspaceVR is being rebooted The surprise news of the week has been the reboot of AltspaceVR.
A study by McKinsey exploring technology trends from 2022 onwards found that around 63% of companies are now embracing immersive technologies for training purposes. 66% say they think immersive technology can help fight social isolation. billion by 2026: Between 2021 and 2022, the VR software market worldwide grew from a value of $7.8
billion in 2026, a 23.8 How much is being spent by consumer brands to promote their products through immersive AR experiences? billion in 2026. billion in ad spend by 2026, a 27.8 Will AR Advertising Reach $15 Billion by 2026? At a high level, global mobile AR revenue is projected to grow from $12.45 percent CAGR.
billion in 2026, an 80.7 Entitled Headworn AR Global Revenue Forecast, 2020–2026 , the report examines glasses-based AR revenue totals and subsegments?—?including Moreover, its V1 design will target larger markers by prioritizing style and wearability over graphical immersiveness. billion in 2021 to $35.06 Learn more here.
Image courtesy Sean Chee Winning projects included YEIGO , an AR tool for ensuring that mobility aids (like walkers) are used with correct posture; CAREGIVR , an immersive platform for preparing families and caregivers for end-of-life care; and Tac-Man , a haptic input device for sculpting in VR. Thats how you conquer the mainstream!
The Dubai-based XR technology innovators are not creating products for use today, instead creating a future-facing precedent for transparent immersive hardware that allows users to interact with augmented interfaces without needing a headset or smart glasses.
.” Citing industry sources, the report maintains the order could reach into the “hundreds of thousands” of micro OLED displays, with such a Microsoft XR device reportedly slated to arrive as early as 2026. The company later announced at its Build developer conference in May it was bringing Windows Volumetric apps to Quest.
The firm also teased that it is forecasting to debut a fully functional prototype by the end of 2026. Is 2026 the Year of AR Contact Lenses? The firm notes how future operators can access immersive visuals previously only achievable by large-scale XR head-mounted displays.
After the exponential growth in the global VR market during the pandemic, the demand for more immersive gaming experiences continues to increase at a steady rate. billion by 2026. An Immersive VR Puzzle Game Set in a Meditative Environment. In fact, the VR gaming market is expected to reach $33.65
Meta is reportedly planning to release its Meta Quest 4 headset in 2026 and a competitor to the Vision Pro in 2027. It also asserts that the US technology corporation has a third headset in store, also due to come out in 2026, which is likely to be a more affordable variant of the Quest 4.
He said that for these reasons, Luxottica wants to invest even more in the product, and it is planning to expand the production to more than 10 million units by the end of 2026. Honestly, I have also to say that while cool, I would never watch a whole match this way, because it is much more immersive on TV.
The XR-focused lens allows users to access features such as XR, health monitoring, and content surfing – with the firm noting how future operators can access immersive visuals previously only achievable by large-scale XR head-mounted displays. The Next Step in XR Contact Lens The prototypes may be coming at the perfect time.
billion in 2026, an 80.7 billion in 2026, a 64.6 million in 2026. remote support) while transferring institutional knowledge through immersive training. It’s all about an extensive forecast model coupled with rigor in assembling reliable inputs. So what did the latest headworn AR forecast uncover? billion in 2021 to $35.1
But its important to notice that at least at the current moment, immersive realities are an important goal for Google and this makes me happy (but still cautious). Regarding Orion, Meta plans to give these glasses to more developers in 2026. Meta is not forgetting the original Ray-Ban Meta, though.
In recent months, Apple's focus has been on steadily expanding the Apple Immersive Video library. The first ever Apple Immersive Video short film, Submerged, released in October, and we described it as "a must-see for cinephiles and prospective filmmakers" in our review.
million by 2026. The Synthetic Training Environment (STE) used by the US Army uses AR and VR to help immerse soldiers and simulate various scenarios. According to Research Dive , the global augmented reality (AR) in the healthcare market is expected to generate $1,918.6 Check the video below to see the HoloLens in action!
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. According to a recent report, the successor of the first Vision Pro may come in 2026 and have a price comprised between $1500 and $2500. What a time to be alive!
Hence, Kit-Chong believes that Web3 assets hold a huge opportunity for a struggling financial service and predicts that emerging fintech will help virtual banks break even by 2026. While web3 assets are not strictly an XR technology, the processes behind 3D assets owned by an individual or group overlap.
This month has also seen reports that a Meta Quest 4 headset could be launching in 2026 , as well as a Meta competitor to the Vision Pro in 2027. Soon our innovation will offer you a new kind of power. Prepare to pioneer the next reality.” Watch this space to find out more about what exactly HTC’s new headset will entail.
In addition to its new prototypes, XPANCEO is also showing updates to its AR Vision smart glasses, which feature a new integrated microdisplay for immersive visualizations. The firm claims that its technology will become fully functional by late 2026.
Recently, news outlets have reported that technology leaders Apple and OpenAI are moving towards AR smart glasses, following a surge of interest in the immersive hardware sector in 2024. Caitlin Kalinowski, Meta’s former Head of AR Glasses Hardware —who was involved with developing the Orion project—has made a significant career shift.
By 2026, according to the infographic, VR headsets will look like sunglasses. One of the things that makes VR immersive is that the VR display takes up a user’s entire field of view. It’s also part of what makes VR so much more immersive than AR. However, another prediction on the infographic may bridge that gap.
Strategic Innovation and Expansion Plan The firm is undergoing a 2024-2026 “Strategic Plan” emphasizing innovation and global expansion in enterprise-grade AR/VR/MR solutions to accompany its landmark 20-year accomplishment. But here we are, 20 years later. 20 years older. 20 years wiser.
percent compound annual growth rate (CAGR) between 2021 and 2026. Developers and hardware solution providers have been working together over the past few decades to build VR headsets capable of hosting immersive experiences. Firms are also widening the field of view for devices, leading to greater immersion while using headsets.
billion by 2026. You can get an immersive view of the virtual house that you intended to build. No wonder augmented reality, with its revolutionary potential to fuse digital reality with the real-world atmosphere, brought us a paradigm-shifting change. and will reach $88.4 See Also: 8 Augmented Reality Trends in 2021.
In 2025, he puts on a VR headset in his Oregon home to sketch places he wants people to visit and enjoy from their own homes beginning sometime in 2026. Why is this so immersive? Don Carson played Walkabout Mini Golf during the pandemic in 2020. The Coconuts now number in the dozens. Why do I like this so much? Why is this so engaging?
I would bet on: Some “first steps” software for AR Immersed , because it already leaked a video of the feature in use by its software. But not any kind of announcements, because we already know that the budget cuts pushed the launch of AR glasses to something like 2026. Content announcement.
Entitled The Immersive Commerce Era: AR & Shopping Collide , it breaks down opportunities and happenings at the intersection of social commerce and AR. Trend 2: AR Shopping AR and 3D immersive shopping is proving to have experiential impact for consumers, as well as revenue impact for brands. We’ve excerpted it below.
The firm is a major provider of industry-first extended reality (XR) Immersive Learning-as-a-Service (ILaaS) solutions. Analysts predict the market will surpass $47 billion USD by 2027, with immersive soft skill training becoming the largest untapped opportunity for enterprises. million USD.
between 2021 and 2026. Market size in 2026: Based on the above CAGR, the global AR market is expected to reach $72.7 billion by 2026. Retail AR technology is being used by retailers to provide customers with immersive shopping experiences. billion by 2026. billion between 2021 and 2025.
Mark Gurman suggested the affordable alternative could be unveiled in 2025 or pushed back to 2026. Apple’s “Light Seal” also ensures you can get the most immersive experience possible, blocking out external content. Apple also says its immersive displays will offer high dynamic range and comprehensive color options.
And in this newsletter, you will also find some cool freebies: the keys to get a cool VR game for free, and a huge discount (… and maybe even more) to go to the Immersive Tech Week in Rotterdam! Immersive Tech Week is one of the most important XR events of the year.
billion by 2026 according to ARtillery Intelligence. Formats include transaction-enabled shopping experiences and immersive ads. billion by 2026. From there, it can achieve high performance (as we’ll demonstrate in case studies) when users activate immersive product try-ons, then purchase items on the spot. This field?—?including
Part of Achard's job is to travel around the work searching for the best immersive storytelling, art, music at festivals and gatherings around the world. Achard was also instrumental in bringing Punchdrunk's Believe Your Eyes to an Phi Gallery exhibition in Venice during Venice VR Expanded (now Venice Immersive) in 2019.
They also loved the “flip up visor”, which makes it much easier to jump between different levels of immersion. Specifically, the headset was apparently developed with Siemens’ Xcelerator engineering software, and the NX Immersive Designer product, which will be available to access at launch.
million USD to build its enterprise-grade Metaverse ecosystem complete with immersive technologies and research and development (R&D) support. The nation’s Ministry of ICT, Science and Future Planning also pledged $186.7
billion in 2026, a 28.3 billion in 2026, as noted, a 28.3 VR, conversely has valuable but relatively-narrow use in enterprise settings due to its sensory immersion that compromises safety and situational awareness. Immersive training is an exception; that’s showing ample traction. billion in 2021 to U.S.
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