article thumbnail

‘Neon Genesis Evangelion’ is Getting an Official XR Game with First Installment Coming in 2026

Road to VR

Planned to release in three parts, and based on the story of all 26 episodes of the anime , Pixelity says the first installment is already in production and targeting release in 2026. The post ‘Neon Genesis Evangelion’ is Getting an Official XR Game with First Installment Coming in 2026 appeared first on Road to VR.

Japan 284
article thumbnail

China Wants To Ship 25 Million VR Headsets By 2026

VRScout

The country appears to be going all-in on immersive technology. According to Reuters , China plans on shipping over 25 million VR headsets by 2026 as part of a five-year plan to strengthen the country’s digital economy. The post China Wants To Ship 25 Million VR Headsets By 2026 appeared first on VRScout.

China 416
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Will AR Advertising Reach $15 Billion by 2026?

AR Insider

How much is being spent by brands to promote their products through immersive AR experiences? Pulling from ARtillery Intelligence's recent Mobile AR revenue forecast, we examine AR marketing in the latest Behind the Numbers installment. This post appeared first on AR Insider.

AR 492
article thumbnail

Meta Explains Why It Sees Wide Field-of-View Headsets as a ‘bad tradeoff’

Road to VR

” The team also showed off display prototypes capable of higher display ranges, providing better contrast for more immersive visuals. In 2020, DSR said its then-latest varifocal prototype, which featured static varifocal displays and folded optics, was “almost ready for primetime.”

article thumbnail

The Future of VR in Education: Full Immersion in Learning

ARPost

XR experts believe the education and healthcare industries are leaders in the use of immersive technologies. Fortune Business Insights even predicts that the VR in education market will grow from $656 million in 2018 to $13 billion in 2026. It allows you to work out the riskiest maneuvers in an immersive environment.

Education 443
article thumbnail

How Immersive Technology Is Advancing Healthcare

ARPost

As immersive technology has become more advanced with time, it has had an increasing role in medicine. Immersive technology has had an impact in mental healthcare and aged care as well as traditional fields of medicine. Immersive technology appears to be only at the beginning of its role in healthcare and has a lot of growing to do.

article thumbnail

Scale Your Meta Quest Training: CaseCruzer’s 10-Bay Solution

XR Today - Virtual Reality

CaseCruzer spokesperson Tatiana Briceno said: CaseCruzer portable charging stations ensure devices are always ready for use, enhancing collaboration, team building, and immersive learning. billion by 2026, growing at a compound annual growth rate of 42.9%.

Training 278