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billion in 2026, an 80.7 Entitled Headworn AR Global Revenue Forecast, 2020–2026 , the report examines glasses-based AR revenue totals and subsegments?—?including Moreover, its V1 design will target larger markers by prioritizing style and wearability over graphical immersiveness. billion in 2021 to $35.06 Learn more here.
Unlike a VR headset, smart glasses focus on presenting an AR environment which overlays immersive visualizations upon a user’s location. Immersive spatial computing devices such as smart glasses and VR headsets enable users to navigate spatial UI, applications, and immersive environments via RT3D menus.
Microsoft is stopping development on MR functions on Windows 11, and according to reports, Microsoft is stopping compatibility on 1 November 2026 for Windows Home and Pro users and 1 November 2027 for Windows Commercial. Still, currently, MR support appears to have been dropped.
Microsoft is stopping development on MR functions on Windows 11, and according to reports, Microsoft is stopping compatibility on 1 November 2026 for Windows Home and Pro users and 1 November 2027 for Windows Commercial. Still, currently, MR support appears to have been dropped.
billion USD by 2026. Smart glass manufacturers and solution providers like Vuzix, Google, Nreal, RealWear, Lenovo, MagicLeap, and others offer full-spectrum devices capable of agile use cases. Inventors actually created the first immersive device called the Sword of Damocles , which was AR rather than VR.
billion USD by 2026 and $99.76 This is due to several “false starts” with Google Glass , Microsoft HoloLens2, and MagicLeap, although the companies remain potential customers. Augmented Reality (AR) technology is set to become one of the fastest-growing and most promising technologies among extended reality.
It has also funded a lot of interesting content, and I have friends that now can live out of immersive content thanks to the money that the Quest Store can give them. That’s why its greatest bet is AR glasses that are coming from 2024 or 2026. Do you remember when everyone was criticizing Magicleap because it got $2.5B
In any case, even if you do that, you’ll still be able to play SteamVR content only through November 2026. They had some hype a few years ago, also because MagicLeap, in the beginning, hinted at the fact that it would have used them, but then they revealed themselves to be too unpractical for AR.
The rumors from Mark Gurman talk about a new cheaper version, which can have a more mass market appeal, forecasted for 2025-2026. Google and Samsung helped the smartphone ecosystem to grow to what it is today, so we all hope they can do the same with immersive headsets, too. I started wondering what we are waiting for at this point.
It’s been another interesting week in immersive realities, so let’s see what happened in our field in the past few days! But the bad news is another one: it seems that the release schedule of the Apple Vision “had to be pushed back”, probably into 2026.
Only the second edition in 2026 will be actually released to the market. Microsoft will for sure keep pushing for immersive realities and “the metaverse”, but in a completely different way. More info (Kipman resigning from Microsoft / Road To VR) More info (Kipman resigning from Microsoft / Upload VR). Learn more. VRrOOm is hiring!
And the fact that in the same week it announced both the Pico Neo 3 Link for VR and Effect Studio for AR, shows that Bytedance wants really to compete with Meta in all possible fields in immersive realities. The next versions of the glasses are expected for 2026 and 2028. The expected FOV is around 70° but probably it won’t be met.
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