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The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
Considering the upgrade of features, the glasses are not expected for this year anymore, but for 2026. More info (Google and Samsung may launch their glasses in 2026) More info (Google showing glasses prototypes at TED) AltspaceVR is being rebooted The surprise news of the week has been the reboot of AltspaceVR.
He said that for these reasons, Luxottica wants to invest even more in the product, and it is planning to expand the production to more than 10 million units by the end of 2026. Honestly, I have also to say that while cool, I would never watch a whole match this way, because it is much more immersive on TV.
Strategic Innovation and Expansion Plan The firm is undergoing a 2024-2026 “Strategic Plan” emphasizing innovation and global expansion in enterprise-grade AR/VR/MR solutions to accompany its landmark 20-year accomplishment. Cunningham is also a former Head of Government and Aerospace Business for Unity Technologies.
Unity to Integrate Vagon’s RT3D Streaming Service This week, Unity, a leading XR and RT3D content creation engine, announced a new partnership with Vagon, experts in 3D content streaming.
billion by 2026. The many immersive activities by VR headsets have changed the face of learning totally towards a different phase. Several non-commercial applications of VR games created with Unity 3D or Unreal can be practiced to provide troops for any variety of battles.
In any case, even if you do that, you’ll still be able to play SteamVR content only through November 2026. Immersive Tech Week is one of the most important VR events , since when it was called VR Days. The 2024 edition will happen again in Rotterdam (Netherlands) from the 4th to the 6th of December 2024.
This headset should go into production in the second half of 2025, so realistically be available in 2026. More info Immersed Visor works, but it is in early stages Immersed, the company behind the Visor headset , has shared some videos about its headset working after the PR disaster of last week.
The community was creating a lot of prototypes, and many companies in the US were getting funding to develop immersive products. Many people started to enter immersive realities (and/or Web3) , immediately understanding its potential and trying to chase easy money. There was a lot of enthusiasm and hope.
The Unity Beta to develop for the Vision Pro is still not available, so many devs like me can’t even play with the emulator. The rumors from Mark Gurman talk about a new cheaper version, which can have a more mass market appeal, forecasted for 2025-2026. This information shows us that Apple is playing a long-term game.
Only the second edition in 2026 will be actually released to the market. Microsoft will for sure keep pushing for immersive realities and “the metaverse”, but in a completely different way. More info (Kipman resigning from Microsoft / Road To VR) More info (Kipman resigning from Microsoft / Upload VR).
A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. But it is for sure a feature that will enable not only more immersive social VR interactions (which I guess are the main goal for Meta), but also new kinds of VR experiences. (Image leaked from Meta firmware).
AWE 2023 achieved this by inviting an esteemed lineup of XR firms, thought leaders, and end users, uniting the immersive technology industry at the event’s Vienna, Austria location. Before deploying a workplace immersive solution, an IT team must ensure various workplace considerations that may create hurdles and pain points.
Its cancelled the HoloLens , ended support for Windows Mixed Reality, and seems, on the surface, to be putting its immersive dreams to rest. However, even if you dont, youll only be able to use SteamVR apps through November 2026. The partnership is still in its early stages, and mass production isnt set to start until 2026.
And the more we go on, the more we have clear signals that the prime time for immersive realities will come. Most probably these companies are thinking that now is the time to enter again the immersive realities field because they believe the market is going to grow in the next years.
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