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MagicLeap reveals prices and availability of ML 2. Finally, MagicLeap has revealed information about the price and availability of MagicLeap 2. These are all right considerations, but it is also true that MagicLeap has much better visuals. Top news of the week.
billion in 2026, an 80.7 Entitled Headworn AR Global Revenue Forecast, 2020–2026 , the report examines glasses-based AR revenue totals and subsegments?—?including Consumer AR meanwhile trails in revenue, where the technology isn’t yet stylistically viable. MagicLeap has meaningfully turned things around,” said Boland.
Meta is in talks with MagicLeap over a potential "multiyear agreement", the Financial Times reports. The original MagicLeap One launched in 2018 as the first AR headset available to consumers, priced at $2300. That IP could include some of the company's augmented reality (AR) waveguide patents.
billion in 2026. Enterprise spending is 95 percent of that today but will retract to 62 percent by 2026 and continue to decline until consumer/enterprise trendlines intersect. One of the most notable events of the past year in the world of headworn AR was the return of MagicLeap… this time with an enterprise focus.
billion in 2026. This happens as software builds on a larger installed base of in-market hardware — a common pattern for emerging consumer technology. million units in 2026. For example, Microsoft is down and MagicLeap is up, which flips their previous positioning. Common Patterns So what did the report uncover?
But humans keep reproducing, and technology keeps spreading.”. Intel believes that intersection will happen for AR glasses around 2026, per the below graph. If we pan back to all AR technology that we track , there are other categories that may have different intersecting trendlines for consumer and enterprise spending.
But this had been pushed back to 2025 – and now postponed “indefinitely” as the technology simply won’t be ready any time soon. Gurman says Apple’s current focus is on building headsets, not glasses, though it still has “ some teams exploring technologies” for glasses.
Virtual, augmented, and mixed reality (VR/AR/MR) promise to change how the world interacts with computing technology, and smart glasses are just one component of this transformation. While widespread consumer adoption is still far away, many AR hardware and software firms are leading the pack in spreading the technology worldwide.
Microsoft is stopping development on MR functions on Windows 11, and according to reports, Microsoft is stopping compatibility on 1 November 2026 for Windows Home and Pro users and 1 November 2027 for Windows Commercial. Still, currently, MR support appears to have been dropped.
Microsoft is stopping development on MR functions on Windows 11, and according to reports, Microsoft is stopping compatibility on 1 November 2026 for Windows Home and Pro users and 1 November 2027 for Windows Commercial. Still, currently, MR support appears to have been dropped.
billion USD by 2026. Data linked to specific positions in the physical world come to life with AR technologies. Smart glass manufacturers and solution providers like Vuzix, Google, Nreal, RealWear, Lenovo, MagicLeap, and others offer full-spectrum devices capable of agile use cases. AR’s Humble Origins.
Augmented Reality (AR) technology is set to become one of the fastest-growing and most promising technologies among extended reality. billion USD by 2026 and $99.76 This is due to several “false starts” with Google Glass , Microsoft HoloLens2, and MagicLeap, although the companies remain potential customers.
And like the hype brought lots of good things to us, this “Winter of the Metaverse” is going to bring us problems : less investments in the field, many companies abandoning XR, and a general negative sentiment for the technology. It’s the natural evolution of technology. So, MagicLeap was even cheap in comparison.
Plus there is this sense of perceived “stasis” of the technology. As I said a few months ago , we are in the middle of a paradigm change: the cycle that started with the Quest is arriving at an end, and a new cycle driven by new technologies (mixed reality headsets) and new players (Apple, Google) is starting.
In any case, even if you do that, you’ll still be able to play SteamVR content only through November 2026. They had some hype a few years ago, also because MagicLeap, in the beginning, hinted at the fact that it would have used them, but then they revealed themselves to be too unpractical for AR.
Long story short… Samsung is copying from Apple, again More info Other relevant news (Image by Apple) Apple Vision headset delayed to 2026 Apple is having its share of problems with the XR headset it is building, which is its most complicated product ever to assemble.
Only the second edition in 2026 will be actually released to the market. EMG technology (the one by CTRL+Labs) is the one that Meta has identified as the best of XR interactions, so it is crucial for the company to integrate it inside its smartwatches.
Apple Vision Pro 2 reportedly targets a late 2026 launch, over 50% of Fortune 100 companies are using Vision Pro, Tilt Five is on sale, and Quest 3 is nearly tied with Valve Index on SteamVR. Resolution Games ( Demeo , Blaston ) has announced Johan Gästrin as its new chief technology officer (CTO).
We are taking the worst thing of real-life to the metaverse: VR is the technology through which we can make the impossible possible and instead we are just recreating taxes, expensive land, mortgage, harassment, speculation… what a time to be alive! The next versions of the glasses are expected for 2026 and 2028.
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