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According to Reuters , China plans on shipping over 25 million VR headsets by 2026 as part of a five-year plan to strengthen the country’s digital economy. This new plan aims to increase the value of the country’s VR industry to over 350 billion yuan ($48 billion) by the year 2026.
billion by 2026. How does that break down by hardware, software, and competitor market share? According to ARtillery Intelligence estimates, global consumer VR spending is projected to reach $18.4 We examine in the latest Behind the Numbers. This post appeared first on AR Insider.
Meta Horizon OS Will Run On Headsets From Asus & Lenovo Meta is rebranding its Quest software platform to Meta Horizon OS and opening it up to third-party headset makers, including Asus and Lenovo. Alternatively, Asus could be targeting 2026 to launch alongside Quest 4 with the Gen 3 chip.
billion by 2026, growing at a compound annual growth rate of 42.9%. Train Smarter: The Increasing Role of VR in the Workplace The global VR training market is projected to reach $16.8
billion in 2026, a 28.3 Entitled VR Global Revenue Forecast, 2021–2026 , the report examines VR revenue totals and subsegments?—?including Consumer spending (hardware and software) holds a leading share of VR revenues with an estimated $7.25 link] Will VR Revenue Exceed $28 Billion by 2026? billion in 2021 to $28.8
Today, countless new companies are emerging to produce ever-more impressive virtual reality headsets and software experiences. Source: ARRIS Composites ) The VR software market is expected to grow to $25.32 billion by 2026: Between 2021 and 2022, the VR software market worldwide grew from a value of $7.8
Thanks to Artificial Intelligence, the small team at Megalolo, who seemed not to have much experience, has been able to vibe code both the hardware and the software of Decagear and so be ready to launch the headset on the market and compete with the likes of Apple and Meta. For every question, feel free to resort to Jaap. . Or in 2027.
Reality Labs is the division of Meta behind Quest headsets and their Horizon software platform, the technology side of the Ray-Ban Meta smart glasses, and research & development of AR glasses and their sEMG wristband input device. In 2024 overall Reality Labs brought in $2.146 billion, up 13% from 2023.
billion in 2026, a 23.8 billion in 2026. This includes a few things: software used for AR campaign creation (e.g., billion in ad spend by 2026, a 27.8 Will AR Advertising Reach $15 Billion by 2026? It’s all about an extensive forecast model coupled with rigor in assembling reliable inputs. billion in 2021 to $36.26
ARtillery Intelligence publishes its five-year outlook for AR glasses hardware and software revenues. - billion in 2026, an 80.7 Entitled Headworn AR Global Revenue Forecast, 2020–2026 , the report examines glasses-based AR revenue totals and subsegments? Will Headworn AR Revenues Exceed $35 Billion by 2026?
Check out the full list of the 2025 winners in all hardware and software categories. Companies interested in participating in the 2026 MIT Reality Hack and the EXPERIENTIAL Innovation Conference may reach out to the conference by contacting me here. Thats how you conquer the mainstream!
Now, Meta Quest is gaining the intelligent assistant and Meta has assured that as the technology continues to advance it will perform regular software updates. Meta is reportedly planning to release its Meta Quest 4 headset in 2026 and a competitor to the Vision Pro in 2027.
.” Citing industry sources, the report maintains the order could reach into the “hundreds of thousands” of micro OLED displays, with such a Microsoft XR device reportedly slated to arrive as early as 2026.
billion in 2026, a 23.8 How much is spent on software that helps consumer brands and media companies create and distribute AR experiences? billion in 2026. billion by 2026), media & entertainment ($1.59 billion by 2026), and infrastructure and delivery ($1.72 billion by 2026). million by 2026.
billion in 2026, a 39.7 Entitled XR Global Revenue Forecast, 2021–2026 , the report examines XR revenue totals and subsegments — including AR and VR. This is driven by enterprise AR hardware and software that boosts productivity through line-of-sight guidance. billion, driven by gaming-dominant VR hardware and software spending.
Served by its ‘Windows Mixed Reality’ software platform, which included baked-in support for the Windows operating system, WMR headset users also had access to all of SteamVR’s content. Up until now, that is. “This deprecation includes the Mixed Reality Portal app, Windows Mixed Reality for SteamVR, and Steam VR Beta.”
billion in 2026, an 80.7 billion in 2026, a 64.6 This spending includes AR hardware and software that enables line-of-sight or live-guided support for assembly, maintenance, or tech support. It also includes software that helps enterprises (or software vendors that serve them) author AR experiences that fit the same description.
That includes several subsectors and moving parts such as consumer spending, enterprise spending, enablement software, and AR marketing. billion in 2026. billion by year-end 2026, with varying market shares across the above platforms. billion by 2026. billion in 2026. billion in 2021 to $36.26
billion in 2026, a 23.8 It doesn’t include software and services that help businesses develop consumer AR (covered here ). billion in 2026, a 25.3 billion by 2026. billion projected revenue for AR-influenced physical goods in 2026 is only .4 So what did the latest forecast uncover? billion in 2021 to $36.26
Mixed Reality software. It would be totally useless to launch the Quest Pro without also announcing some software already implementing the special mixed reality feature of the device. So for sure Meta is going to showcase some software that uses it. Content announcement.
Gurman has a relatively strong track record of reliably reporting on Apple's product plans years in advance, and successfully described most of Apple Vision Pro's hardware and software before it was officially revealed.
billion by 2026. There is a high demand for AR software, and this software cannot simply rely on human programming to display virtual objects against the real-world backdrop. There have also been improvements in both hardware and software that most developers have begun to take advantage of. Top 8 AR Trends.
billion in 2026, a 23.8 It doesn’t include software and services that help businesses develop consumer AR (covered here ). billion in 2026, a 25.3 billion by 2026. billion projected revenue for AR-influenced physical goods in 2026 is only .4 So what did the latest forecast uncover? billion in 2021 to $36.26
Meta executives have repeatedly mentioned working on "the next Quest", and last year The Information reported that Quest 4 is arriving in 2026 as two models, a budget model and a premium model, codenamed Pismo Low and Pismo High. But the reference to a new Quest Pro is puzzling.
He said that for these reasons, Luxottica wants to invest even more in the product, and it is planning to expand the production to more than 10 million units by the end of 2026. The company plans to roll out the features as part of a software upgrade and they could be available in beta version for developers as soon as this week.
Reuters reports that Snap Inc, now publicly traded since 2017, plans to raise $1 billion in short-term debt by offering convertible senior notes that will mature in 2026, to be paid back in cash, stock, or a combination of both. “We SEE ALSO The 3 Biggest Challenges Facing Augmented Reality Today.
Originally called Oculus Connect, from the first in 2014 until the sixth in 2019, the event sees the company announce VR, AR, and smart glasses hardware, software, and new developer tools, as well as show off some of its research towards the future of XR. Connect is Meta's annual XR conference, its primary event since the last F8 in 2021.
At a recent OCP Regional Summit held in Prague, AMD shared its plans to replace its AMD Generic Encapsulated Software Architecture (AGESA) firmware with an open-source alternative called Open-Source Silicon Initialization Library (openSIL).
Enterprise dominance holds up not only for AR glasses but AR software spending as well. That software is, again, not just for industrial enterprises but consumer-facing companies that ned tools to develop AR experiences for their customers. Intel believes that intersection will happen for AR glasses around 2026, per the below graph.
Meta's AR/VR hardware teams have been told to cut spending by 20% by 2026, The Information reports. Quest 4 Reportedly Coming In 2026, Then Quest Pro 2 In 2027 Meta plans to release Quest 4 in two variants in 2026 and then a Quest Pro 2 in 2027, The Information reports.
This device will feature unique interaction features (like a haptic ring), and proprietary content creation software. Aside from a set of dual controllers with haptic feedback and the intelligent ring, Sony has also embedded specific software into its device. Sony has been a little more consistent with its promises.
This enterprise dominance holds up for AR glasses but also AR software spending. That software is not just for industrial enterprises but consumer-facing companies that need tools to develop AR experiences for their customers. Intel believes that intersection will happen for AR glasses around 2026, per the below graph.
To a request for further explanations by Upload, Microsoft answered that the future release of Windows that will remove the software will happen in late 2024. 1, 2026 for consumers and Nov. 1, 2026 for consumers and Nov. And that “ As of Nov. And that “ As of Nov.
The Acer AH101, Acer OJO 500, Asus HC102, Dell Visor, HP VR1000, HP Reverb, HP Reverb G2, Lenovo Explorer, Samsung Odyssey, and Samsung Odyssey+ VR headsets all require Microsoft's Windows Mixed Reality software to function. 1, 2026 for consumers and Nov. UploadVR reached out to Microsoft officially for answers.
billion by 2026 according to ARtillery Intelligence. This ad spending (not counting campaign creation & software), is projected to grow from $2.3 billion by 2026. Among other things, AR marketing includes sponsored AR lenses that let consumers visualize products in their space. This field?—?including could grow from $2.78
The company has announced plans to expand production capacity to 10 million annual units by the end of 2026, primarily across facilities in China and Southeast Asia, demonstrating confidence in sustained demand. In 60% of the Ray-Ban stores in Europe, in EMEA, Ray-Ban Meta is the best-seller in those stores.
billion in 2026. Further subdividing the spendings are hardware and software. And there, hardware leads in the early years, but the software will outpace it over time. This happens as software builds on a larger installed base of in-market hardware — a common pattern for emerging consumer technology.
percent compound annual growth rate (CAGR) between 2021 and 2026. As vendors learn how to build engaging VR experiences, both with hardware and software development, developers will unlock the potential to make the virtual world, the Metaverse, a real reality. Interest in VR is rapidly increasing with a forecasted 48.7
Despite this, the headset will take a long time to complete and currently has numerous ‘kinks’ in its hardware and software. He explained further in his newsletter, “To make that happen, Apple roped in resources from several hardware and software engineering departments.
billion in 2026, a 28.3 billion in 2026, as noted, a 28.3 Over time, software spending share grows as it builds on a larger cumulative installed base of in-market hardware. It’s all about an extensive forecast model coupled with rigor in assembling reliable inputs. So what did the latest VR forecast uncover?
Kuo predicts this strategy will let Apple reach 10 million units by 2026. WWDC is Apple’s yearly software conference, almost always held in June. But a new report from Kuo claims the second generation will launch in 2025, and consist of both a high end model and “more affordable” model.
billion by 2026, benefiting from a CAGR of approximately 31.5% between 2023 and 2026. Currently the software space for AR is growing at a rate of 41.8%, driven in large part by the discovery of new use cases for augmented apps. Fortune Business Insights suggests the market will be worth around $97.76 between 2021 and 2028.
Since the launch of the first version of Hololens , until today, the Redmond company has been able to create a functioning ecosystem of software and hardware, which has made Hololens the reference AR device for the Enterprise , while it has never coveted to become a Consumer product. The smart glass market was valued at USD 3.89
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