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The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
Developers can already access a preview of the development environment for native, Unity, WebXR. This trend is expected to continue in 2025, but there should be a rebound in 2026. The only announced content is the G-suite and some games like Demeo or Vacation Simulator, but more is to come. million units, down from 7.7 million in 2023.
The sales of the two headsets combined should reach 10 million units by 2026. In the total nonsense of all of this, I still see one interesting info, that is the last one about the sales. Nano-tech wants to be the Nanite of Unity. Documentary “We Met In VirtualReality” to release on HBO. See Unity running on Quest.
One of them is the mixed reality headset codenamed Project Moohan, which, according to rumors, should launch later this year. Considering the upgrade of features, the glasses are not expected for this year anymore, but for 2026. It is an application that starts with the Made with Unity logo.
Additionally, the firm gained further enterprise-operation recognition by gaining a Gold Award in the Best Advance in Augmented and VirtualReality category. Cunningham is also a former Head of Government and Aerospace Business for Unity Technologies.
He said that for these reasons, Luxottica wants to invest even more in the product, and it is planning to expand the production to more than 10 million units by the end of 2026. Good sales and good retention are two characteristics of a successful product.
Notwithstanding it, being a comparatively modern technology, the adoption of virtualreality across organizations, businesses, and even governments has been embraced as its potential becomes more apparent with every new improvement. The VirtualReality ( VR) market was estimated to accomplish USD 184.66 billion by 2026.
You can access it at this link: [link] ) Top news of the week (Image by Microsoft) Microsoft kills Windows Mixed Reality Microsoft has decided to pull the plug on the Windows Mixed Reality platform , the one of the WMR headsets by Acer, Asus, HP, Lenovo, and Samsung which were the first to introduce inside-out tracking in the VR ecosystem.
This headset should go into production in the second half of 2025, so realistically be available in 2026. Experience with 3D content creation is a plus, and you’ll have the opportunity to learn and work with AR design. Senior Unity Developer Join our Unity team and be at the forefront of innovation in the global mobile-AR industry.
In any case, even if you do that, you’ll still be able to play SteamVR content only through November 2026. According to the Steam hardware survey, Windows Mixed Reality headsets are still used by 50–80,000 people today. Funny link This is too funny to watch!
Everyone was waiting for the Oculus Rift CV1, the first VirtualReality “consumer headset” for the technology to boom… but then when it launched, it was actually a boom-erang, because the price was too high and the features too limited to have a real consumer appeal.
Two days ago I was reading an interesting editorial about PSVR 2 by Scott Hayden, and my mind started wandering about the current moment of virtualreality, the stasis we live in, and our expectations for the upcoming headset. In this article, I’m going to tell you all the thoughts I had.
A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. VirtualReality is creating a rise in insurance claims. VirtualVirtualReality 2 has been released. (Image leaked from Meta firmware). VR is a dangerous technology lol.
Only the second edition in 2026 will be actually released to the market. This shows the ongoing efforts at Meta at making virtualreality more social. Things are going great lately, and for this, we are going to hire different figures including: Unity developers 2D/3D artists UI/UX designers Project Managers.
However, even if you dont, youll only be able to use SteamVR apps through November 2026. Software Partnerships: A New Era for Windows Mixed Reality Based on the disappearance of the Windows Mixed Reality platform, itd be easy to assume that Microsoft is giving up on XR software. Nothing is certain in Microsofts XR future.
Smaller VR headsets One of the problems of VirtualReality is that it forces people to put big shoeboxes on their faces. Young generations are playing VR games A few months ago, a VR professional told me that VirtualReality is one of the few markets where there is serious growth among young generations.
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