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The sales of the two headsets combined should reach 10 million units by 2026. In the total nonsense of all of this, I still see one interesting info, that is the last one about the sales. Nano-tech wants to be the Nanite of Unity. Read this Intelligence Report about Wearables. See Unity running on Quest. Learn more.
Unity to Integrate Vagon’s RT3D Streaming Service This week, Unity, a leading XR and RT3D content creation engine, announced a new partnership with Vagon, experts in 3D content streaming. The leaks, which come from a GeekBench listing, mark the first substantial information about the device.
Only the second edition in 2026 will be actually released to the market. Meta has not officially answered this report, but Andrew Bosworth, the CTO of the company, has indirectly commented on it: “ We’re going to ship wrist wearables and AR glasses that bring completely new tech?—?like like EMG?—?to
The firms are collaborating to improve the opportunities for leveraging AR wearables in the workplace. Moreover, during the session, Stettmeier showcased its touted ThinkReality VRX enterprise headset, which comes with leading features such as 6 DoF, full-colour MR passthrough, OpenXR SDK, and Unity/Unreal engine support.
However, even if you dont, youll only be able to use SteamVR apps through November 2026. Aside from partnering with companies like Unity on software development solutions, Microsoft joined forces with Meta in 2023 to create an Xbox Cloud Gaming system for Quest devices. Nothing is certain in Microsofts XR future.
This is amazing progress towards the wearability of headsets also in public places. The problem is that all the rumors point to a cheaper MR headset by Apple in around 2026, so two years from now. But this may need at least one year to happen, so its again 2026-2027. How can a VR professional survive the current moment of XR?
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