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If this is true, it is a true bummer, because the next-gen AR glasses, codenamed Artemis, are only going to be built in 2027. Then the Vision Pro beta for the Unity game engine has not been distributed yet, so many Unity developers can’t build applications for the Vision Pro, yet. The startup just raised $1.6
The Meta team is exploring augmented reality solutions designed to work with smartphones and smart glasses, as well as virtual reality environments compatible with a range of Oculus headsets. Currently, the metaverse space is expected to reach a value of approximately $426.9
As a tech guy, of course, I’m all in for retro compatibility, and I would still love to sometimes attach my Oculus DK2 to my laptop and remember the good old times playing Tuscany. I know that I’m saying something unpopular, but I understand Microsoft’s decision. Funny link This is too funny to watch!
We can say the new cycle started with the announcement of the Apple Vision Pro , because that has been a disruptive moment for our market: Road To VR’s Ben Lang says that it has been the most important moment for virtual reality after Facebook’s acquisition of Oculus , and I agree. Apple has postponed indefinitely its plans.
The reality turned out to be pretty different, with Meta forecasting its first AR glasses in 2027 , and they will be for sure a product for enthusiasts, so mainstream adoption will still need various years to happen. In the middle, we had various winters where the technology and the market slowed down. licensing).
In 2027, it should launch its first AR glasses for consumers, codenamed Artemis. More info Meta updates Oculus Spatializer Meta has released an update to its Meta XR Audio SDK which introduces a new “Universal HRTF” function that will make the spatialization of the sound around the user even more realistic than before.
When Microsoft launched Windows Mixed Reality in 2017, it wanted to take advantage of the rapidly growing PC VR market, which was previously dominated by Oculus and HTC. Microsoft XR Software: The Death of Windows Mixed Reality Lets start by looking at Microsofts approach to XR software development.
Twelve months ago I put a prediction on LinkedIn saying that I thought -- based on some of the things that we're seeing coming out of Unity -- that Unity was going to go public within the next 12 months. Oculus came up with a $300 VR headset that rivals anything in the market. That was a year ago. That was my prediction.
Twelve months ago I put a prediction on LinkedIn saying that I thought -- based on some of the things that we're seeing coming out of Unity -- that Unity was going to go public within the next 12 months. Oculus came up with a $300 VR headset that rivals anything in the market. That was a year ago. That was my prediction.
Twelve months ago I put a prediction on LinkedIn saying that I thought -- based on some of the things that we're seeing coming out of Unity -- that Unity was going to go public within the next 12 months. Oculus came up with a $300 VR headset that rivals anything in the market. That was a year ago. That was my prediction.
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