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HTC VIVE and The Park Playground have partnered to bring mobile-led VR experiences to the public. So far, 75,000 users have been able to test out the capabilities of the HTC VIVE Focus 3 headset across various The Park Playground venues in Europe. from 2021 to 2028. The Journey to Innovation for Location-Based Entertainment.
By the end of 2028, IDC forecasts around 24.7 Thats because countless organizations are beginning to discover the benefits of VR hardware for workplace use cases. Pico, Varjo, HTC VIVE, and even Meta are all experimenting with premium and affordable VR headsets for business use, as well as intuitive device management software.
According to experts, the VR headsets market will grow exponentially until 2028. And we can already see the signs of a booming market – a lot of newcomers are getting into the VR hardware business, while established players continue to innovate and push the boundaries to performance. HTC VIVE Pro 2. HTC VIVE Cosmos.
Photo by Road to VR At its cheapest, PS5 costs $500, while PSVR 2 (and included controllers) costs $550, putting the all-in price of just the hardware at $1,050. Granted, Sony has to think more in the long-term for its VR headsets than, say, standalone manufacturers like Meta, HTC, and Pico Interactive.
billion in 2028, revealing just how intrigued investors are in developing the emerging technology. Developers and hardware solution providers have been working together over the past few decades to build VR headsets capable of hosting immersive experiences. Meta, Pico, HTC VIVE, and Varjo headsets all incorporate this new technology.
According to an AI Multiple report , the global digital healthcare market is set to surpass $430 billion USD by 2028. Using HTC VIVE headsets, the company can track patient outcomes from start to finish while documenting progress for healthcare providers.
The report also showed how Apple has quickly advanced to the second top-selling vendor, overtaking industry veterans such as ByteDance, Xreal, and HTC. per cent from 2024 to 2028. Llamas also forecasted that MR headset costs will decrease over time, noting that the MR device marketplace is still in its early stages.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. until 2028. He goes on to share that the success of the Quest 2 will fuel interest in the new Quest 3, which should will be released in 2023.
ResearchAndMarkets also examined broader hardware considerations in the smart glasses market, including “simple assisted reality glasses,” forecasted to reach 5 million units by 2030 with a CAGR of 50.3 The smart glasses market grew to around 432.3 thousand units in the US in 2023. Regionally, ResearchAndMarkets predicts a 62.5
As popularised by Meta Ray Ban Smart Glasses and the Apple Vision Pro spatial/MR computing headset, interest in VR hardware is moving towards upcoming AR/MR devices. Adoption is nowhere near ubiquity yet, but with more sophisticated hardware and expected buy-in price decreases, interest in AR/MR could grow, according to various insights.
HTC VIVE is currently providing their devices for North Dakota Classrooms, and Meta recently gave thousands of Quests to Kentucky Schools. Learner onboarding is still an issue because there exists a knowledge gap for individuals who do not understand how to use a headset, which is an intimidating factor for many current XR hardware adopters.
By 2028, experts say AR will be worth roughly 461.25 The emerging hardware promises to bring a new dimension to AR without holding a smartphone, bringing computing from the hand to the head. For mobile XR hardware, movement and mobility are vital. Industrial AR hardware comes robust to match an industrial setting.
Apple executives are planning that eventual Apple AR glasses may come in 2028 at the earliest, probably even later. The exoskeleton is part of the Haptik OS ecosystem, which consists of integrated hardware and software. Apple has a team at a secretive facility in Santa Clara that is developing microLED displays intended for AR glasses.
ResearchAndMarkets is working towards covering broader hardware considerations as part of the growing smart glasses market, including “simple assisted reality glasses,” which the research body forecasts to reach 5 million units by 2030 with a CAGR of 50.3%. Moreover, ResearchAndMarkets expects the market growth in China to reach a 62.5
This openness reflects also on the hardware side, where Pico has just announced a partnership with Ultraleap to bring its hand-tracking device to Pico via an adapter. The next versions of the glasses are expected for 2026 and 2028. HTC Vive is going to launch… a box. HTC implements OpenXR on the Vive Focus 3.
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