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Sony is reportedly lowering near term sales figures for its upcoming PSVR 2 headset, allegedly halving initial sales projections based on lackluster preorders. Citing people familiar with deliberations, Sony reportedly told a supply partner to expect reduced display panel orders, allegedly stating that it only expects to sell 1.5
According to experts, the VR headsets market will grow exponentially until 2028. And we can already see the signs of a booming market – a lot of newcomers are getting into the VR hardware business, while established players continue to innovate and push the boundaries to performance. Sony PlayStation VR.
As the companys principal mixed reality (MR) device at the moment, Meta Quest 3 bags the number one spot for headset shipments, followed by Sonys PSVR2 which achieved a 6.7 Sony and ByteDances dedication to headset making seem to be wavering as shipments for both vendors continue to decelerate. percent until the end of 2028.
until 2028. These investments are seen as foundations for future content and hardware, and with consumers purchasing more immersive tech hardware, it’s likely that we’ll be seeing more VR and AR content. The Park Playground’s Vindevogel adds that virtual reality will increasingly grow to become a part of our daily lives. “
As popularised by Meta Ray Ban Smart Glasses and the Apple Vision Pro spatial/MR computing headset, interest in VR hardware is moving towards upcoming AR/MR devices. Adoption is nowhere near ubiquity yet, but with more sophisticated hardware and expected buy-in price decreases, interest in AR/MR could grow, according to various insights.
Meta is far ahead with a market share of 70.8%, and Sony PSVR2 ranks second with a market share of 6.7%. billion yuan in 2023, a year-on-year increase of 22.8%; it is expected that by 2028, Chinas virtual reality market will reach 212.59 billion yuan. billion yuan.
Additionally, the IDC representative forecasts that XR brands and developers will create new hardware and experiences to facilitate users’ transition to augmented reality in the future. per cent from 2024 to 2028. Ubrani predicts that purely virtual reality headsets will gradually become less prominent in the market.
This openness reflects also on the hardware side, where Pico has just announced a partnership with Ultraleap to bring its hand-tracking device to Pico via an adapter. The next versions of the glasses are expected for 2026 and 2028. Epic Games just got $2B from Sony and the owners of the Lego group to keep building its metaverse.
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