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This might be part of the reason why the haptic technology market is expected to reach a value of $5 billion by 2028. VR gloves are a wearable XR accessory designed to enhance immersion with spatial computing capabilities and sensory feedback. Plus, they work alongside Meta Quest controllers and HTC VIVE trackers.
A recent HTC VIVE study has found that extended reality (XR) technologies have become an “invaluable” tool for training healthcare staff in key skills and capabilities. billion by 2028. billion by 2028. 84 percent of respondents added that they liked or loved training with XR technologies.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. until 2028.
Llamas, a Research Director with IDC’s Augmented and Virtual Reality Team , explained that Apple Vision Pro drove prices for the overall MR headset market, while lower-cost devices from brands such as Meta and HTC are balancing financial accessibility to MR hardware. per cent from 2024 to 2028.
billion by 2028, accelerating at a CAGR of 31.4%. By 2028, the market should be worth a projected $31.7 Responsible for some of the most impressive MR and VR headsets on the market, HTC VIVE could be a phenomenal partner for any company in the gaming landscape. The AR gaming landscape is experiencing similar growth.
billion in 2020 and would reach $829 billion by 2028. With big tech firms such as Google, Apple, Facebook, NVIDIA, HTC VIVE, and Microsoft heavily investing in the Metaverse, it has become a prominent subject of discussion among investors, technology enthusiasts, and end-users. Closing thoughts.
By 2028, experts say AR will be worth roughly 461.25 While smart glasses and wearables are becoming more common, it’s also possible for immersive developers to build AR experiences on smartphones with toolkits like AR Kit and Core. Nreal, Meta, and HTC VIVE all have competing AR products. A Snap Inc.
The report notes that the forecasted uptick hinges on various market leaders, including Google, Sony, Apple, Samsung Electronics, Microsoft, HTC, Oculus, Magic Leap, Blippar, and Upskill. per cent CAGR in headset shipment volume from 2024 to 2028. The development of XR for enterprises and consumers is notably rising in the US and EU.
Beyond these headline-makers, other enterprise vendors such as Lenovo, PICO, and HTC VIVE contribute to developing a healthy market. per cent from 2024 to 2028. This decline mainly affected VR headsets, as potential customers demonstrated a preference for MR/AR devices.
Interestingly, the smart glasses forecast mirrors a report released this month, highlighting how VR headset shipments could decrease in favour of MR and AR wearables. per cent from 2024 to 2028 due to the expected decrease in the starting entry price for MR headsets. Shipments declined by 67.4
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