This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
until 2028. VR Will Become a Larger Part of Our Lives According to Mesmerise CEO and co-founder Andrew Hawken, VR will play a larger and more sustained role in our lives, as other major tech companies are poised to introduce new wearable tech. “
While also support emerging headsets such as Apple Vision Pro, Meta Quest 3, and MagicLeap 2. per cent CAGR in headset shipment volume from 2024 to 2028. With the introduction of new mass-market products, IDC anticipates a 43.9 The IDC report also shows consistent growth in the use of enterprise XR devices.
The report notes that the forecasted uptick hinges on various market leaders, including Google, Sony, Apple, Samsung Electronics, Microsoft, HTC, Oculus, MagicLeap, Blippar, and Upskill. per cent CAGR in headset shipment volume from 2024 to 2028. With new mass-market products, the IDC anticipates a 43.9
per cent from 2024 to 2028. Wright also notes that some enterprise groups leverage the consumer-perceived Quest 3 product instead of trusted enterprise MR devices such as the HoloLens or MagicLeap 2; due to the Quest 3’s pass-through integration, “it is a whole new world.”
By 2028, experts predict that the industry will reach $340.16 Smart glasses and goggles from firms such as MagicLeap allow people to see information displayed in front of their eyes on a miniature screen. Let’s look at the basics of AR technology and how it works to influence what people see around them.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content