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The XR landscape has changed significantly over the last five years with the flourishing of standalone headsets and new entrants like Apple and (soon) Google. And that the company went on to dissolve the ‘Oculus’ brand, which had long been the most recognizable name in the industry for enthusiasts and even outsiders.
More info (Quest 3S costs $299 — Road To VR) More info (Quest 3S costs $299 — Upload VR) More info (Quest 3S may ship on October, 16th) Other relevant news (Image by Ray-Ban) Meta and Luxottica extend their partnership until 2030 Meta and EssilorLuxottica came to an agreement to continue their partnership about creating glasses together until 2030.
Top news of the week (Image by Google) AI models to generate 3D scenes start to surface This week we had the announcement of two AI models dedicated to the generation of 3D worlds. These glasses should be built in partnership with Google and Qualcomm and have a similar form factor to the successful Ray-Ban Meta glasses.
(Image by Oculus). Oculus could be starting the production of a new Quest at the end of July. Multiple reports seem to confirm that Oculus is actually starting the production of a new Oculus Quest headset, with an expected release date in 2021. Google’s investment for a 7.7% of units more produced annually.
We’ve estimated that its annual XR R&D spend — not including its $2 billion Oculus acquisition — approaches $10 billion. That includes both AR and VR, the latter being more tangible today, given Oculus’ in-market status. It’s playing a long game and is firmly committed.
On the other side, this is massive for Apple, that mixing the data of Apple Maps together with all these point clouds detected by the rear cameras when in use, will be able to create an AR Cloud ecosystem probably even before Facebook, Microsoft, and Google. Let’s see if Facebook will be a worthier opponent than Google. Image by Acer).
The Stanford Ocean Acidification Experience —available via SteamVR , Viveport , and Oculus —does a wonderful job of breaking down the complex chemical processes that have resulted in permanent damage to various marine-based ecosystems. GOOGLE EARTH VR. NATURE TREKS VR.
Every year I like to write a detailed report about all the major news from Oculus/Facebook/Meta Connect. But maybe we can compare it to the moment Palmer Luckey launched the Kickstarter of the Oculus DK1 : it’s the start of something new. I think the comparison with the early Oculus DK1 prototype holds for many things.
This is confirmed also by a previous prediction by the CEO of Unity, which foresees that in 2030 VR headsets will be as popular as gaming console: that is mainstream, but still not as TV, for instance. Inside this growing VR market, the headset that is selling the most is the Oculus Quest 2. Facebook totals now 60.2%
Meta promised to put on sale glasses similar to that at an acceptable price before 2030. They use a neural wristband as input mechanism. A few selected people tried them and came out excited about them. The news about Orion spread like wildfire and created hype in the tech communities. Big kudos to the team and good luck for the future!
Furthermore, ResearchAndMarkets expects the market to grow significantly by 13 million units by 2030, amounting to a Compound Annual Growth Rate (CAGR) of 53.0 per cent from 2023 to 2030. per cent CAGR and 613,300 unit shipments by 2030. per cent CAGR and 613,300 unit shipments by 2030. per cent CAGR until 2030.
Adam Marblestone, a research scientist at Google DeepMind and PhD in biophysics from Harvard, isn’t so starry-eyed about the initial launch of Neuralink’s N1 tech though. It’s 2030. SEE ALSO Oculus Chief Scientist Dives Deep Into the Near Future of AR & VR. Read & Write: The Immersive Future.
billion by 2030, XR is attracting the attention of not just countless consumers but endless business leaders too. For instance: Meta: Meta’s Oculus devices not only work alongside a wide range of different hardware solutions, but they’re also designed to support countless different types of software too seamlessly.
The document is divided into nine parts: I will report them here, as a small summary of mine, together with the full text translated with Google Translate (so, RIP English), if you want to read it. It can also be an opportunity to get to know what each country should try obtaining in the next years for what concerns virtual reality.
In 2020, the AR market was worth around $7 billion, and experts predict that this number will rise to $152 billion by 2030. As for Virtual Reality (VR), it’s a complete immersion into a virtual world, shutting off the physical world entirely through special VR devices like HTC Vive, Google Cardboard, and Oculus Rift.
That said, I’m very bullish about Apple and expect it to be a lot bigger by 2030 than it is today, because of this strategical shift underway. Amazon, Tesla, Google, Facebook, and others, including most autonomous vehicle companies, are building the same for various purposes. Apple isn’t alone in building such, either.
Unity CEO predicts in 2030 XR headsets will be as popular as gaming consoles. Unity CEO John Riccitiello has made new predictions on AR and VR , and this time he talked about the projections for XR headsets in 2030. We all wondered what Adobe was thinking to do with Oculus Medium, after its acquisition from Facebook some years ago.
Look on Google for “trillions dollars metaverse” and find the prediction with the most trillions. In any case, when 2030 arrives and the numbers will be wrong (like all the ones predicted by the analysts, which make the predictions throwing dice), people will have anyway forgot that article you wrote 8 years ago.
And there’s a really interesting thing for the listeners, if you Google the “Snowden leadership framework”, it’s a Harvard Business Review article, it was back in the 90s. And that’s going to increase to 500-billion by 2030. They actually sold their cell phone division to Google to focus on VR.
Think about what happened to VR: we had the Oculus devkits, which interested only us developers. So whenever I see market predictions about immersive realities that arrive to 2030, I think they have the same reliability as the horoscope. I nnovation usually doesn’t follow a linear route, but goes through sprints and disruptions.
And there’s a really interesting thing for the listeners, if you Google the “Snowden leadership framework”, it’s a Harvard Business Review article, it was back in the 90s. And that’s going to increase to 500-billion by 2030. They actually sold their cell phone division to Google to focus on VR.
Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. Oculus Go came out with this $199 headset – this really inexpensive headset — and they sold millions of these units. And we also look at consumer software numbers as a whole. Which still has its uses!
Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. Oculus Go came out with this $199 headset – this really inexpensive headset — and they sold millions of these units. And we also look at consumer software numbers as a whole. Which still has its uses!
Started covering those areas when they were very tied to games, especially when the original Oculus Rift was launched. Oculus Go came out with this $199 headset – this really inexpensive headset -- and they sold millions of these units. We tried to making a Google Cardboard thing," and they made a little marketing kitschy thing.
I mean, yes, it’s dead… I like to put on my dead Oculus Quest 2 to play dead beautiful games like InDeath: Unchained and have dead fun. At the end of 2017, VR Porn dot com published these statistics that proved that people were more interested in adult VR content than on Oculus’s official website.
And so I feel like that there is a bit of like a real openness, but yet right now on the whole XR industry, there’s a bit of– with the launch of the Oculus Quest it’d starting to get locked down a lot more, they’re starting to be a little bit more of trying to grab and own different aspects of the platform.
And so I feel like that there is a bit of like a real openness, but yet right now on the whole XR industry, there’s a bit of– with the launch of the Oculus Quest it’d starting to get locked down a lot more, they’re starting to be a little bit more of trying to grab and own different aspects of the platform.
And so I feel like that there is a bit of like a real openness, but yet right now on the whole XR industry, there's a bit of-- with the launch of the Oculus Quest it'd starting to get locked down a lot more, they're starting to be a little bit more of trying to grab and own different aspects of the platform. You have Apple, with ARKit.
For example, if you’ve ever cracked open an Oculus Rift DK2, released in 2014, you’ll find aGalaxy Note 3 display panel at its coreSamsung branding and all. In the early 2010s,small, low-cost displays developed for smartphones were a key driver in kickstarting the consumer VR headset revolution.
A market of 87 trillion dollars by 2030. We picked as his role the one of a tech expert because it was a field that we know very well ourselves, but as its main expertise we didn’t pick the too obvious AI field, but virtual reality, because it was a growing field of interest in 2014 after Facebook acquired Oculus.
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